Attachment 34029Hello. I've been trying to create it myself, however, I've failed, my skills are too low for it
So I'm asking here with hope that l33t coders will make it
Does anyone remembers garg?
Model may be found here:
http://forums.alliedmods.net/showpos...postcount=1123
And all of his sounds maybe be found in valve/sound/garg folder.
Also, I've seen flame zombie plugin:
http://forums.alliedmods.net/showpos...postcount=1745
So what's the idea?
Can anyone make a new subround called "Garg's Attack?". It's like a nemesis round (e.g. 1 player is a Garg, all others are humans). Garg has nemesis health * X (for example nemhp*2), very slow and he's able to throw fire, so it is his main weapon against humans. Also, humans may receive damage if Garg steps on them or is too close.
Talking about cvars:
* How much Garg's health should be multiplied (e.g. cvar nemhp*x).
* Nemesis-like leap system
* Cvar for his gravity & movement speed (should be veeery slow).
* Cvar for how much damage humans are receiving if
very close to the Garg.
* Garg doesn't lose hp if he's throwing flames.
* Garg throws flames with +attack, not with +use
* Cvar for his flames: distance, damage, but no cooldown for his attack.
* Of course he should be able to attack with his flame thru simple stuff like vents, boxes etc (cuz he's slow and if humans will be camping somewhere deep in a vent, it will take hours for Garg with low velocity (what will be even more slower while crounching) to get to them.
* Pain-shock free feature.
* No models explode when dies!
* Should work with zombie classes turned off.
* Pain sounds, respawn sounds, roar sound -> uploaded now
* Yeah, also some kind of "Roar" stuff -> humans screens will shake like insane for a few seconds after this "roar" if player was near Garg in X units. Can be used with +use once in a X seconds. Ofc only nearby players will hear roar sound and will be affected.
* Humans will not respawn after death, just like in a nemesis round.
* Has a RGB customized night vision.
I've tried to create it myself, however, I have no idea how to modify & implement (did I spelled that correctly?) flame zombie plugin into the ZP main plugin so this will be ONLY used in a sub-round, without turning on additional zombie classes.
Anyone with l33t skillz will take it?
This is very hard in my opinion.
FORGOT!
* Cvar for minimum players
* Cvar for his chance to appear.
* Admin commands to force this sub-round.
* Ignores frags/ammo packs reward.
* Check if there was already a garg-round in a previous round.
* Sounds for his foot steps.
Here are the sounds & model that can be used!