Raised This Month: $51 Target: $400
 12% 

[QUESTION] About Zombie classes and extra items


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
BeAfraid
Senior Member
Join Date: Jun 2008
Location: Poland
Old 11-03-2008 , 03:22   [QUESTION] About Zombie classes and extra items
Reply With Quote #1

Hi all
I've got same questions

1. Could you make a Flame Zombie (http://forums.alliedmods.net/showpos...postcount=1745 )kill people, not only wound them, and is it possible to adjust fire demage in CVARs ??

2. How can you make bazooka only for Nemesis round ??
3. Could you move class rage zombie from ZP 3.62 version to 4.1 and higher ?
4. Will classes such as Climb , Flame,Tight,Faller etc. work in an older version of 4.0 ??
5.Could youadd music to the whole duration time of Nemesis and Survivor rounds ??

Please help me and answer the questions someone
Thx a lot !
BeAfraid is offline
shadowski
Senior Member
Join Date: Feb 2007
Old 11-03-2008 , 03:30   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #2

just edit sma and compile
shadowski is offline
Hammerfallerz
Senior Member
Join Date: Feb 2008
Old 11-03-2008 , 04:06   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #3

Quote:
Originally Posted by BeAfraid View Post
5.Could youadd music to the whole duration time of Nemesis and Survivor rounds ??
Open *.sma file and look for (how it looks in my sma):
Code:
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/nemesis_theme.mp3" }
new const Float:sound_ambience2_duration[] = { 274.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/survivor_theme.mp3" }
new const Float:sound_ambience3_duration[] = { 274.0 }
274 is length on the song/sound in seconds. It will be repeated from the begining when track is over, but it must be set accuratly, e.g. how long track is played in seconds (for example if track lasts 1 minute and 6 seconds, you have to set duration 69.0, if it lasts 2 minutes and 10 seconds, you must set duration to 130.0, hope you understood it).
If you want to use more then 1 track, line should look like:
Code:
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/nemesis_theme.mp3", "zombie_plague/nemesis_theme2.mp3" }
new const Float:sound_ambience2_duration[] = { 274.0, 270.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/survivor_theme.mp3", "zombie_plague/survivor_theme2.mp3" }
new const Float:sound_ambience3_duration[] = { 274.0, 270 }
Meaning of this is (let's take nemesis example):
First track (it doesn't means that it will be played always first, it's first in the line only ) is named nemesis_theme and it lasts 274 seconds. Second track is nemesis_theme2 and it lasts 270 seconds. And so on for the 3rd, 4th track etc. Don't mix it up

And to enable this music, look in sma for:
Code:
// Uncomment the following line to enable ambience sounds
//#define AMBIENCE_SOUNDS
And make it look:
Code:
// Uncomment the following line to enable ambience sounds
#define AMBIENCE_SOUNDS
E.g. remove // before #define.
Hammerfallerz is offline
BeAfraid
Senior Member
Join Date: Jun 2008
Location: Poland
Old 11-03-2008 , 04:26   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #4

Ohh Thanks a lot ! I don't see them ! Maby becouse I don't have 4.1 version
+karma for help
BeAfraid is offline
deividux12
New Member
Join Date: Jul 2008
Old 11-03-2008 , 06:18   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #5

plz iejkit kas iejst gaus +karma
deividux12 is offline
shadowski
Senior Member
Join Date: Feb 2007
Old 11-03-2008 , 06:43   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #6

iejau
shadowski is offline
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-03-2008 , 13:10   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #7

Quote:
3. Could you move class rage zombie from ZP 3.62 version to 4.1 and higher ?
Like Mercylezz said before it's very difficult to do it.

Quote:
4. Will classes such as Climb , Flame,Tight,Faller etc. work in an older version of 4.0 ??
Yes only if there are a class system.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
BeAfraid
Senior Member
Join Date: Jun 2008
Location: Poland
Old 11-03-2008 , 15:02   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #8

Ok thanks a lot for helping me !
+karma for you The_Thing
BeAfraid is offline
G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 11-03-2008 , 15:09   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #9

try this for rage class, will warn that I didn't test it
Attached Files
File Type: sma Get Plugin or Get Source (zp_class_rage.sma - 1175 views - 1.0 KB)
__________________
If at first you don't succeed, then skydiving isn't for you.
G-Dog is offline
Send a message via AIM to G-Dog
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-03-2008 , 15:14   Re: [QUESTION] About Zombie classes and extra items
Reply With Quote #10

Code looks ok, I didn't knew that only have to use Render for Rage zombie.
Anyway Rage zombie is weak something missing for him, I think I would be cool if could add to him acid claws he be like a toxic ...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode