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Module: Orpheu (v2.6.3)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-22-2011 , 13:40   Re: Module: Orpheu2.3a
Reply With Quote #751

It works for me. Make sure you copy properly.

Show the output of Orpheu parsing at the start of server. It will tell you the status of the file.
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Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 06-22-2011 , 13:44   Re: Module: Orpheu2.3a
Reply With Quote #752

Code:
Metamod version 1.19  Copyright (c) 2001-2006 Will Day <[email protected]>
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.
   

   AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team 
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under 
   certain conditions; type 'amxx gpl' for details.
  

Orpheu configuration started.

    Parsing mods configuration started.
    Parsing mod file "cstrike"
    Parsing mod file "dod"
    Parsing mod file "esf"
    Parsing mod file "esf_openbeta"
    Parsing mod file "ns"
    Parsing mod file "SvenCoop"
    Parsing mod file "tfc"
    Parsing mod file "ts"
    Parsing mod file "valve"
    Parsing mods configuration ended.

    Parsing libraries configuration started.
        Parsing file "monstermod"
            Added library monstermod identified by cvar monster_spawn
        Parsing file "podbot"
            Added library podbot identified by cvar pb_version
    Parsing libraries configuration ended.

    Parsing type aliases started.
        Parsing folder "CBaseEntity"
        Adding alias"CBaseEntity *"
        Parsing folder "CGameRules"
        Adding alias"CGameRules *"
        Parsing folder "charPointer"
        Adding alias"char *"
        Parsing folder "CMBaseMonster"
        Adding alias"CMBaseMonster *"
        Parsing folder "long"
        Adding alias"long"
        Parsing folder "VectorPointer"
        Adding alias"Vector *"

    Parsing type aliases ended.

Orpheu configuration ended.
=============-----------------------------
 WinHL-Booster v1.46 by hullu <[email protected]>
=============-----------------------------
L 06/22/2011 - 20:37:07: -------- Mapchange to fy_snow --------

Orpheu functions search started.

    Parsing functions started.
        Parsing file "ConPrintf" started
                Function name must be equal to the filename
                FAILED
        Parsing file "ConPrintf" ended
    Parsing functions ended.

Orpheu functions search ended.

Orpheu virtual functions search started.

    Parsing virtual functions started.
    Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

    Parsing memory structures started.
    Parsing memory structures ended.

Orpheu memory structures search ended.
[AMXX] Loaded 4 admins from file
LE:
Oh, now i see that the file must be the same as the function - Con_Printf Now is fine, thanks.

Last edited by Clauu; 06-22-2011 at 13:47.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-22-2011 , 14:00   Re: Module: Orpheu2.3a
Reply With Quote #753

Yes, I should have attached the file instead of putting with the code bbcode to avoid such problem but it's a good thing you had this problem because the signature was not fully correct.
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Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 06-22-2011 , 14:08   Re: Module: Orpheu2.3a
Reply With Quote #754

One more question please, how to make that float smaller like the console server's fps - 222.48 instead of 222.489990 ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-22-2011 , 14:18   Re: Module: Orpheu2.3a
Reply With Quote #755

%.2f
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Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 06-22-2011 , 14:25   Re: Module: Orpheu2.3a
Reply With Quote #756

Thanks, as a replacement of that i created a new var of only 6cells and then insert the float into it using formatex

LE:
Now again on another server the same error wtf is wrong with him

Last edited by Clauu; 06-22-2011 at 15:38.
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Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 06-26-2011 , 10:21   Re: Module: Orpheu2.3a
Reply With Quote #757

I have found why i was getting that error - core.ini must exists in the configs dir.
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Kiske
Veteran Member
Join Date: May 2009
Old 07-22-2011 , 20:08   Re: Module: Orpheu2.3a
Reply With Quote #758

Sorry for my English.

I want to do the following Orpheu plugin but I can't do it:
When mp_forcecamera is 1, the administrator can see all.

There is a plugin which is this, but I do not work at all.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 07-23-2011 , 07:04   Re: Module: Orpheu2.3a
Reply With Quote #759

Quote:
Originally Posted by Kiske View Post
Sorry for my English.

I want to do the following Orpheu plugin but I can't do it:
When mp_forcecamera is 1, the administrator can see all.

There is a plugin which is this, but I do not work at all.
https://forums.alliedmods.net/showthread.php?t=100067
Try this.
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Kiske
Veteran Member
Join Date: May 2009
Old 07-23-2011 , 13:45   Re: Module: Orpheu2.3a
Reply With Quote #760

Quote:
Originally Posted by xPaw View Post
Sorry to say no, but the server is linux
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