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[TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)


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Author
Wolvan
Senior Member
Join Date: Jul 2014
Location: Tyrol, Austria
Plugin ID:
4333
Plugin Version:
0.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Conga! Without even owning the item or finding someone who does!
    Old 09-01-2014 , 17:37   [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #1

    IMPORTANT: This Plugin is early Beta, the only reason I published it already is to get help by the community. Read the drawbacks before you install and expect bugs.

    About
    There are often times when you just want to Conga but you don't own the item and there is nobody in sight conga'ing! Fear no more, this is the reason why I have written this Plugin. Just use !conga to start and !congastop to continue playing

    Commands and CVars
    sm_conga - Start conga mode
    sm_congastop - Stop conga mode
    conga_version (0.1) - Version CVar

    Drawbacks & Bugs
    - You are not able to move when the conga is running, need help parenting animated model to normal player so that the model can move
    - Does currently not work with Medic and Heavy as they both do the square dance taunt for some reason. Don't know what's causing this or how to fix it
    - Cosmetics won't show up, need a way to bind cosmetics to a model, but how?

    Changelog
    Spoiler



    Use Plugin at your own Risk
    Attached Files
    File Type: sp Get Plugin or Get Source (CONGA.sp - 1212 views - 4.1 KB)
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    rswallen
    SourceMod Donor
    Join Date: Jun 2013
    Location: 127.0.0.1
    Old 09-01-2014 , 18:24   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #2

    Have you not seen this?
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    Wolvan
    Senior Member
    Join Date: Jul 2014
    Location: Tyrol, Austria
    Old 09-01-2014 , 18:55   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #3

    Quote:
    Originally Posted by rswallen View Post
    Have you not seen this?
    No, I honestly didn't D:
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    Windle
    Member
    Join Date: Feb 2014
    Location: Lancashire
    Old 09-02-2014 , 15:06   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #4

    Quote:
    Originally Posted by rswallen View Post
    Have you not seen this?
    Isn't that plugin just used by server admins? There may be potential with this plugin, main reason being that the "!conga" and "!congastop" commands can be donator features? Just a thought.

    Windle

    Last edited by Windle; 09-02-2014 at 15:06. Reason: Silly mistake.
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    Wolvan
    Senior Member
    Join Date: Jul 2014
    Location: Tyrol, Austria
    Old 09-02-2014 , 17:44   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #5

    Quote:
    Originally Posted by Windle View Post
    Isn't that plugin just used by server admins? There may be potential with this plugin, main reason being that the "!conga" and "!congastop" commands can be donator features? Just a thought.

    Windle
    I could make them donator features, yea
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    rswallen
    SourceMod Donor
    Join Date: Jun 2013
    Location: 127.0.0.1
    Old 09-02-2014 , 18:00   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #6

    This + command overrides = easy donator access
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    robotortoise
    Senior Member
    Join Date: Nov 2013
    Old 09-12-2014 , 00:27   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #7

    Quote:
    Originally Posted by rswallen View Post
    This + command overrides = easy donator access
    Hm. If you want to steal code from that, you could make a lightweight conga plugin.

    I think it'd be neat if it could be used on certain maps. Imagine a map where you have to conga thru a maze, or a conga deathrun map.
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    How to loop and compress .wav files

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    painn
    Member
    Join Date: Mar 2009
    Old 09-12-2014 , 05:18   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #8

    hi add cvar flag root sm_conga @all /sm_congastop @all ?
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    Wolvan
    Senior Member
    Join Date: Jul 2014
    Location: Tyrol, Austria
    Old 09-12-2014 , 07:22   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #9

    Quote:
    Originally Posted by robotortoise View Post
    Hm. If you want to steal code from that, you could make a lightweight conga plugin.

    I think it'd be neat if it could be used on certain maps. Imagine a map where you have to conga thru a maze, or a conga deathrun map.
    If I am gonna continue the Plugin (do people want me to?), that's something I could do, yeah.
    Regarding the deathrun map, I tried conga-ing through one already, it was hella fun seeing people go all like OMG HE IS DOING IT, HE CONGA'S AWAY! in the chat

    Quote:
    Originally Posted by painn View Post
    hi add cvar flag root sm_conga @all /sm_congastop @all ?
    I can do so when the Plugin is gonna be more solid. Not even sure if it makes much sense continuing this, as there is already the force taunt plugin
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    robotortoise
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    Old 09-12-2014 , 10:20   Re: [TF2] CONGA! Super Early Alpha (v0.1, 2014-09-01)
    Reply With Quote #10

    The only issue with the force taunt plugin is everyone can stop congaing. That....wouldn't work very well for a conga Death run map.
    __________________
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    If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

    Contact me via Steam

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