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Deagles' Map Manager v3.25Beta


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darrin
Senior Member
Join Date: Jun 2009
Old 04-20-2012 , 09:14   Re: Deagles' Map Manager v3.24
Reply With Quote #61

Can someone please make a version of the Deagles' Map Manager v3.24 that prints nominated maps in player chat instead of a HUD message? It would be like nominated maps: map1, map2, map3 etc.
Would be very helpfull if somebody could make this.

Last edited by darrin; 04-10-2014 at 15:12.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 04-21-2012 , 00:27   Re: Deagles' Map Manager v3.24
Reply With Quote #62

Quote:
Originally Posted by darrin View Post
Can someone please make a version of the Deagles' Map Manager v3.24 that prints nominated maps in player chat instead of a HUD message? It would be like nominated maps: map1, map2, map3 etc.
Would be very helpfull if somebody could make this
Try this.
Attached Files
File Type: sma Get Plugin or Get Source (deagsmapmanager_darrin.sma - 439 views - 106.6 KB)
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darrin
Senior Member
Join Date: Jun 2009
Old 04-21-2012 , 08:10   Re: Deagles' Map Manager v3.24
Reply With Quote #63

Thanks, but this does not work. When I type nominations in chat it only stands: "Maps that has been nominated for the next map vote:" and no maps are listed although I have nominated many maps.
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Old 04-26-2012, 23:33
ZASTRELIS
This message has been deleted by ZASTRELIS. Reason: get ready
grimsu
New Member
Join Date: Apr 2010
Old 04-28-2012 , 10:55   Re: Deagles' Map Manager v3.24
Reply With Quote #64

Can someone please fix so that when writing "listmaps" that it comes as a list in console and not horizontally

Last edited by grimsu; 04-28-2012 at 10:56.
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darrin
Senior Member
Join Date: Jun 2009
Old 05-04-2012 , 11:12   Re: Deagles' Map Manager v3.24
Reply With Quote #65

I got a feeling that this plugin causes svc_bad related errors. Because when I disabled the Deagles' Map Manager v3.24 and installed Galileo 1.1.290 on my server, the svc_bad errors disappeared.

Last edited by darrin; 04-10-2014 at 15:10.
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 05-04-2012 , 14:56   Re: Deagles' Map Manager v3.24
Reply With Quote #66

Quote:
Originally Posted by slerry View Post
I got some problems with map change after a vote. It never changes to a different map. It always reload de_dust2_cz. Which is the default map when server starts.
Could you post the contents of your server.cfg, the startup line you are using to launch the server, and the last 30 or so lines in your most recent dmap*.log file? It sounds like there is a configuration error.



Quote:
Originally Posted by grimsu View Post
Can someone please fix so that when writing "listmaps" that it comes as a list in console and not horizontally
Don't count on it any time soon. If someone else would like to make the change, edit the for loop in the list_maps and more_list_maps functions.



Quote:
Originally Posted by darrin View Post
I got a feeling that this plugin causes svc_bad related errors. Because when I disabled the Deagles' Map Manager v3.24 and installed Galileo 1.1.290 on my server, the svc_bad errors disappeared. :mrgreen:
I get a feeling that your source and/or dictionary file has been modified. Because when I use the version posted here, the svc_bad errors don't appear. If you really didn't edit anything and are using the latest version posted here, please give me some more info: What server language are you using? What client language are you using? When does the error appear (e.g. I nominate a map and get a SVC_BAD error)? Also, post the last 30 or so lines in your most recent dmap*.log file.



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Andy
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 07-10-2012 , 23:21   Re: Deagles' Map Manager v3.24
Reply With Quote #67

Quote:
Originally Posted by cameron0620 View Post
You need to realize that code executes in pieces. Once the voting function is complete and the next map is chosen, who voted for which map is irrelevant. To log who voted for which map and then add check cycles for whether people disconnect or not and which maps they voted for would add tons of overhead.

Not to mention that once a vote is completed many players accept the chosen map as the new map and make the choice to stay or not. Your method would mean that the next map would not actually be set until the map itself changes because as people leave the new map would change. I don't see that as fair on the people who see the results of the vote and decide to stay because that is the map they want to play.

The people that choose to leave after the vote obviously don't want to play the map that was voted for and in my opinion the fact that they leave shouldn't effect what map the players who choose to stay have to play.

The only way I see what you are asking for working is if a check was added to do a recount of the results only if someone leaves who voted for the winning map. Even that adds lots of overhead because who voted for what map would have to be saved after the voting function had completed and then rechecked when a player disconnects. On top of that, if a player disconnecting changes the results of the vote then the plugin would have to redisplay a message to remaining players explaining what happened and what the new map would be. If a second player disconnects changing the vote again, then even more messages would need to be displayed confusing players.

^^ This is all speculation on how the plugin code functions based on how I would write it without actually reading the code itself. It seems like that requested function would require a huge rewrite and more resources. I also think it would add uncertainty as to what the next map would actually be and whether or not players should stick around after a vote.

The idea has merit, but as I see it, the implementation would be more problematic than the problem it would solve.
Sorry for my late reply to this. I've been busy with other stuff. Anyway, you clearly didn't read the whole entire post. In the last sentence, I said "I propose the idea to add a feature where admins can revoke a players voting rights who shits on a fair vote". You need to take the time to not lazily read, rush read, half ass read or selectively read parts of a post.

Im tired of banning people from my server who do that annoying crap(wrecking votes). An alternative is needed. Like I said, a feature to permanently deny voting for players who wreck a vote. Something like this would be a filter which would execute before the vote is even displayed, to determine who can vote and who cant.
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Last edited by urban_ninja; 07-10-2012 at 23:26.
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 07-25-2012 , 19:35   Re: Deagles' Map Manager v3.24
Reply With Quote #68

Is anyone opposed to me removing the MOTD help in this plugin? (It is the pretty HTML window that pops up when you type dmap_help.)

Currently, dmap_help and dmap_status print two slightly different versions of the same thing to the console and the MOTD help window prints a third dumbed-down version of the help.

To make matters worse, the MOTD help will never use the client's language. It only chooses languages based on the server settings.

I'm trying to reduce the amount of redundancy in this plugin and what I propose to do is as follows:
  • dmap_status will print very simple settings and values to the console, useful for checking ...well, the status.
  • dmap_help will print out simple help for users to the console in their native language. (Some extra info for users with ADMIN_LEVEL_A/ADMIN_LEVEL_F flags will probably be printed as well.)
  • The MOTD window will be gone for good.

P.S. Version 3.25 is on the way. It's on track to have the greatest amount of new code out of any update so far. I don't have a release date, but I am putting serious time into it.


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Andy
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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 08-26-2012 , 09:27   Re: Deagles' Map Manager v3.24
Reply With Quote #69

Quote:
Originally Posted by DynamicBits View Post
Is anyone opposed to me removing the MOTD help in this plugin? (It is the pretty HTML window that pops up when you type dmap_help.)

Currently, dmap_help and dmap_status print two slightly different versions of the same thing to the console and the MOTD help window prints a third dumbed-down version of the help.

To make matters worse, the MOTD help will never use the client's language. It only chooses languages based on the server settings.

I'm trying to reduce the amount of redundancy in this plugin and what I propose to do is as follows:
  • dmap_status will print very simple settings and values to the console, useful for checking ...well, the status.
  • dmap_help will print out simple help for users to the console in their native language. (Some extra info for users with ADMIN_LEVEL_A/ADMIN_LEVEL_F flags will probably be printed as well.)
  • The MOTD window will be gone for good.

P.S. Version 3.25 is on the way. It's on track to have the greatest amount of new code out of any update so far. I don't have a release date, but I am putting serious time into it.


--
Andy
Hey Andy sorry I haven't been keeping up with your hard work but I seriously appreciate it! I am still getting complaints from people on my SvenCoop servers about the mp_timelimit set to zero.... I would really like to see this next update get that issue resolved so I can leave my server maps config as is and not break the maps as the author intended them to be but to allow people to get off the maps if they are broken or do not want to play them...

Thanks!
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sidney030235
Junior Member
Join Date: Jun 2012
Old 08-26-2012 , 10:25   Re: Deagles' Map Manager v3.24
Reply With Quote #70

here i have some requests...
can you let us choose the sequence of maps in voting,just like in GHW CustomNextmap we can put maps in [1][2][3]....etc.
also,will this plugin support 3rd party utf-8 input software to use say command?
thanks and sorry for my bad english

*i also can help in chinese translation

Last edited by sidney030235; 08-26-2012 at 10:26. Reason: some additions
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