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[L4D(2)] Survivor Upgrades Reloaded


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pisdone
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Join Date: Sep 2010
Location: Italy
Old 02-29-2012 , 18:27   Re: [L4D] Survivor Upgrades Reloaded
Reply With Quote #31

I never submitted a log, hope I'm doing this right...I have some crashes with this plugin, hope u can fix ^^...file attached

EDIT: Here's another one. Game crashed saying "No Steam Logon", wtf?
Code:
L 03/01/2012 - 00:10:17: SourceMod error session started
L 03/01/2012 - 00:10:17: Info (map "l4d_hospital03_sewersmod") (file "errors_20120301.log")
L 03/01/2012 - 00:10:17: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 00:10:17: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 00:10:17: [SM]   [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 00:10:17: [SM]   [1]  Line 1193, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 00:20:04: Error log file session closed.
L 03/01/2012 - 00:32:52: SourceMod error session started
L 03/01/2012 - 00:32:52: Info (map "l4d_hospital04_interiormod") (file "errors_20120301.log")
L 03/01/2012 - 00:32:52: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 00:32:52: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 00:32:52: [SM]   [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 00:32:52: [SM]   [1]  Line 1183, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 00:45:52: Error log file session closed.
L 03/01/2012 - 00:51:43: SourceMod error session started
L 03/01/2012 - 00:51:43: Info (map "l4d_hospital05_rooftopmod") (file "errors_20120301.log")
L 03/01/2012 - 00:51:43: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 00:51:43: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 00:51:43: [SM]   [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 00:51:43: [SM]   [1]  Line 1223, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 01:01:02: Error log file session closed.
L 03/01/2012 - 01:03:22: SourceMod error session started
L 03/01/2012 - 01:03:22: Info (map "l4d_farm01_hilltopmod") (file "errors_20120301.log")
L 03/01/2012 - 01:03:22: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 01:03:22: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 01:03:22: [SM]   [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 01:03:22: [SM]   [1]  Line 1193, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 01:03:35: Error log file session closed.
Attached Files
File Type: log errors_20120301.log (662 Bytes, 135 views)

Last edited by pisdone; 02-29-2012 at 19:07.
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 02-29-2012 , 20:46   Re: [L4D] Survivor Upgrades Reloaded
Reply With Quote #32

Quote:
Originally Posted by pisdone View Post
I never submitted a log, hope I'm doing this right...I have some crashes with this plugin, hope u can fix ^^...file attached
Spoiler


I have no logs of these errors, this is on a clean modded server. I'm going to need more people reporting this exact bug to find out what is wrong.
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Marcus101RR
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Old 03-03-2012 , 17:34   Re: [L4D] Survivor Upgrades Reloaded
Reply With Quote #33

Update 1.3.2 Released
Changelog
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Last edited by Marcus101RR; 03-03-2012 at 17:34.
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bubbabyte
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Join Date: Jun 2010
Old 03-03-2012 , 18:07   Re: [L4D] Survivor Upgrades Reloaded
Reply With Quote #34

so this is not for L4D2 correct?

I know the title says L4D but in the description it says Left 4 dead / Left 4 dead 2 so i wasn't sure and i tried it and it didn't work. Any ETA on a l4d2 version?
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Marcus101RR
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Old 03-04-2012 , 14:23   Re: [L4D] Survivor Upgrades Reloaded
Reply With Quote #35

Quote:
Originally Posted by bubbabyte View Post
so this is not for L4D2 correct?

I know the title says L4D but in the description it says Left 4 dead / Left 4 dead 2 so i wasn't sure and i tried it and it didn't work. Any ETA on a l4d2 version?
It is under Development, they will be two separate files. There is no ETA, as it is Closed Beta, and requires extensive testing and a fair amount of Upgrades that have to be coded manually to give this some kind of usage. It will not be getting everything the first game had. Including Perk Mode, RPG Mode, or Shop Mode.
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Marcus101RR
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Old 03-06-2012 , 18:04   Re: [L4D] Survivor Upgrades Reloaded
Reply With Quote #36

News & Updates, Left 4 Dead 2 Going Out

Members,

It has been great working on a Left 4 Dead 2 version, giving Left 4 Dead 2 a bit of what Left 4 Dead had makes the game so much more interesting. Upgrades use to be a integrated code within the game, but since the sequel it was stripped out. Only a handful of upgrades made it back to the game, while new ones made it due to the new features available.

Check out the newest upgrades below:

Survivor Upgrades Database
Show/Hide Upgrade List


What is new about them? First and Foremost, Medicine (Unofficial Name), amplifies the Pills/Adrenaline Effect by 50%, giving you more health buffer than usual. It is the first Custom Upgrade as a demonstration if Custom Upgrades are even worthy enough to appear in this official plugin.

There have been requests for Custom Upgrades, this doesn't mean I will not accept them. Depending if they belong in the category of Upgrades, and if they deserve to be in it is what matters. We wouldn't want Survivor Upgrades tracking off to something completely different like "Skills" or "Perks" unless the server is set to be Perks.

As for the remaining upgrades, here is more information on their effects:
Quote:
Incendiary Ammo & Explosive Ammo - Randomly gives player Upgrade Ammo just as if he picked up ammo from the box. (Stackable)
Barrel Chamber - Increases the effect of gaining more Upgrade Ammo upon pickup of deployed Incendiary Ammo & Explosive Ammo. This doesn't stack with the above upgrade.
Heavy Duty Batteries - Defibrillators have a better effect, and therefor give the revived player 50% more health than default. This doesn't stack with Rescue Closet.
We have future updates coming for Left 4 Dead, including the possibility to add Custom Upgrades, and the Left 4 Dead 2 Medicine Upgrade, if there is enough time. Custom Upgrades are rarely going to be added, so don't expect guarantees.

Left 4 Dead 2 version is finally closing in on its release announcement. Working hard to make sure no exploits, bugs, or serious crashing occur during server performances. We do apologize for lag spikes. This plugin will cause some issues on low-end machines (Pentium D, Dual-Core AMDs, etc). Any of the new Dual-Core and Higher series of Processors should do fine. (This may be fixed later)

If you haven't checked out the latest Trailer on Youtube, go check it out now. Have a nice week, and hope we release the Left 4 Dead 2 Version soon!
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Last edited by Marcus101RR; 03-14-2012 at 20:47.
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Old 03-15-2012 , 00:00   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #37

Update 1.3.3 Released
Changelog
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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 03-15-2012 , 01:52   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #38

Finally a l4d2 version
Good work! Keep it up
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siangc
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Join Date: Mar 2010
Old 03-17-2012 , 10:58   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #39

I tried running it on a l4d2 vs server with 16 slots, it didn't work, here's a bit of my logs.
I'm guessing its cause the 16 players?

L 03/17/2012 - 15:47:59: Info (map "c6m2_bedlam") (file "errors_20120317.log")
L 03/17/2012 - 15:47:59: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 1/player)
L 03/17/2012 - 15:47:59: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:47:59: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:49:09: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 6/player)
L 03/17/2012 - 15:49:09: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:49:09: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:49:19: [SM] Native "GetEntProp" reported: Property "m_upgradeBitVec" not found (entity 266/weapon_melee)
L 03/17/2012 - 15:49:19: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:49:19: [SM] [0] Line 307, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::SetSurvivorUpgrades()
L 03/17/2012 - 15:50:00: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 3/player)
L 03/17/2012 - 15:50:00: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:50:00: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:51:53: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 03/17/2012 - 15:51:53: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:51:53: [SM] [0] Line 892, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_AwardEarned()
L 03/17/2012 - 15:51:53: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 03/17/2012 - 15:51:53: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:51:53: [SM] [0] Line 892, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_AwardEarned()
L 03/17/2012 - 15:52:51: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 1/player)
L 03/17/2012 - 15:52:51: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:52:51: [SM] [0] Line 913, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::round_end()
L 03/17/2012 - 15:53:06: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 1/player)
L 03/17/2012 - 15:53:06: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:53:06: [SM] [0] Line 913, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::round_end()
L 03/17/2012 - 15:57:24: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 10/player)
L 03/17/2012 - 15:57:24: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:57:24: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:57:28: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 12/player)
L 03/17/2012 - 15:57:28: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:57:28: [SM] [0] Line 266, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_BotReplacedPlayer()
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Last edited by siangc; 03-17-2012 at 11:00.
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RavenDan29
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Old 03-17-2012 , 11:14   Re: [L4D(2)] Survivor Upgrades Reloaded
Reply With Quote #40

Its goner take time to rearrange my server to take this plugin given that ive added so much to compensate for not having this plugin available for l4d2 since day 1 not even sure if its worth changeing to this now.
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Last edited by RavenDan29; 03-17-2012 at 11:56.
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