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Zombie Riot V1.9.1b


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Wizzieboy
Junior Member
Join Date: Jul 2010
Old 08-08-2010 , 10:28   Re: Zombie Riot V1.9.1
Reply With Quote #451

I have a idea! Maybe add a cvar that will let you say that at an x amount of people , a random human gets switched to the zombie side!
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Diablo3
Senior Member
Join Date: Feb 2010
Old 08-09-2010 , 05:39   Re: Zombie Riot V1.9.1
Reply With Quote #452

Also would be nice, if zombies power variety to humans amount. For example: if playing 2 player, zombies are too strong, but if 10 player - zombies too weak
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hookbait
Member
Join Date: Jun 2010
Old 08-09-2010 , 07:37   Re: Zombie Riot V1.9.1
Reply With Quote #453

Quote:
Originally Posted by Diablo3 View Post
Also would be nice, if zombies power variety to humans amount. For example: if playing 2 player, zombies are too strong, but if 10 player - zombies too weak
shouldnt that be the other way round?
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-09-2010 , 08:21   Re: Zombie Riot V1.9.1
Reply With Quote #454

It's an example on how it's now, when it's unbalanced.
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Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-09-2010 , 14:31   Re: Zombie Riot V1.9.1
Reply With Quote #455

Yes, this is all planned to be possible in ZRiot's next version. With the API that it will have, skill balancing based on player counts should be easily possible.

Also in the new version, I plan on simplifying the rules of ZRiot. It will be if you join the zombie team then you become zombie, if you join the human team then you are human. Bot's aren't restricted to the zombie team anymore. Now for backwards compatibility I will also make a plugin that emulates the gameplay from before. Basically, all non bot players are switched to human, and if you die X times you get switched to zombie. How does this sound to people? Are you all pretty set on how it works now? Or do you think you would rather use this more open ended version where you can join either team. But don't get me wrong, both will be possible.
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Wizzieboy
Junior Member
Join Date: Jul 2010
Old 08-09-2010 , 16:32   Re: Zombie Riot V1.9.1
Reply With Quote #456

Add option that there should be x amount of human befor someone can join zombie 1 eatio orso
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Rafaraf
New Member
Join Date: Aug 2010
Old 08-10-2010 , 08:28   Re: Zombie Riot V1.9.1
Reply With Quote #457

How to disable flashlite at zombie ?
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hookbait
Member
Join Date: Jun 2010
Old 08-12-2010 , 06:18   Re: Zombie Riot V1.9.1
Reply With Quote #458

i dont like the option of bots being on the ct side..having normal people join the t side from the start is a very nice option, will a bot be kicked to make space for a human?and will there be a limit of people on the zombie team,if so could there also be a cvar to allow the entire zombie team to be made up of human players...
is it possible to add fog to the next zr update as i think it would add to the ambience of the mod,also some kind of weapon restriction..some nicer skins from the start,i hate those boring hl2 ones lol..any chance of zombieclaws also,to my mind zombies dont use weapons,im not really a fan of random picks to the zombie team almost like warmup rounds,i was going to use zreloaded but it has that feature and it kinda put me off it...thanks

Last edited by hookbait; 08-12-2010 at 06:24.
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spunkster21
Senior Member
Join Date: Aug 2008
Old 08-13-2010 , 11:17   Re: Zombie Riot V1.9.1
Reply With Quote #459

In my opinion bots should be restricted to the zombie team but player controlled can be on both human or zombie. Having said that, a cvar to control that behaviour always adds flexibility for those that want it.

I'm sure it's been mentioned, but zombie classes would be good and maybe some cvars to alter player controlled zombies e.g. extra health and speed. It can suck being a zombie when you get killed 50 times trying to attack a human stronghold.
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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 08-14-2010 , 21:37   Zriot server crashes a lot
Reply With Quote #460

Zombie Riot V1.9.1

I see this error in console:
L 08/14/2010 - 19:14:28: [SM] Native "IsPlayerAlive" reported: Client 3 is not in game
L 08/14/2010 - 19:14:28: [SM] Displaying call stack trace for plugin "zombieriot.smx":
L 08/14/2010 - 19:14:28: [SM] [0] Line 274, src\zriot/event.inc::CheckTeam()

Compiling this plugin I get this error:
//// zombieriot.sp
// zombieriot.sp(4 : warning 234: symbol "AskPluginLoad" is marked as deprecat
ed: Use AskPluginLoad2() instead
//
// Header size: 7808 bytes
// Code size: 62804 bytes
// Data size: 188048 bytes
// Stack/heap size: 16384 bytes; Total requirements: 275044 bytes
//
// 1 Warning.
//
// Compilation Time: 0.83 sec
// ----------------------------------------
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Last edited by cozmicshredder; 08-14-2010 at 21:40.
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