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CS-GO Doubt about a configuration


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Rugal
Senior Member
Join Date: Jun 2020
Location: Brazil
Old 02-28-2021 , 13:16   CS-GO Doubt about a configuration
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PROBLEM SOLVED!!!
IGNORE THIS TOPIC.

Guys, I'm trying to set up a server just for deathmatch.
I'm using this plugin for this: https://forums.alliedmods.net/showthread.php?t=246405

The plugin issue, I have no problem, works very well. But what I'm not able to do is the rules of the matches.

For example:

I want the game to be 1 hour long, then change maps.

But what I do, it doesn't work.

I will leave my current configuration that I am using.


Code:
bot_autodifficulty_threshold_high       0.0
bot_autodifficulty_threshold_low	      -2.0
bot_chatter					off
bot_defer_to_human_goals			0
bot_defer_to_human_items		1
bot_difficulty					2
bot_quota						10
bot_quota_mode				fill
cash_player_bomb_defused		0
cash_player_bomb_planted			0
cash_player_damage_hostage		0
cash_player_interact_with_hostage	0
cash_player_killed_enemy_default	0
cash_player_killed_enemy_factor	0
cash_player_killed_hostage		0
cash_player_killed_teammate		0
cash_player_rescued_hostage		0
cash_team_elimination_bomb_map	0
cash_team_elimination_hostage_map_t	0
cash_team_elimination_hostage_map_ct	0
cash_team_hostage_alive				0
cash_team_hostage_interaction		0
cash_team_loser_bonus			0
cash_team_bonus_shorthanded		0
cash_team_loser_bonus_consecutive_rounds	0
cash_team_planted_bomb_but_defused		0
cash_team_rescued_hostage		0
cash_team_terrorist_win_bomb		0
cash_team_win_by_defusing_bomb	0
cash_team_win_by_hostage_rescue	0
cash_team_win_by_time_running_out_bomb		0
cash_team_win_by_time_running_out_hostage		0
ff_damage_reduction_bullets					0.1
ff_damage_reduction_grenade					0.4
ff_damage_reduction_grenade_self				0
ff_damage_reduction_other					0.4
mp_afterroundmoney			0
mp_buytime				0
mp_buy_anywhere			0
mp_buy_during_immunity		0
mp_death_drop_defuser		0	
mp_death_drop_grenade		0			// 0=none, 1=best, 2=current or best
mp_death_drop_gun			0			// 0=none, 1=best, 2=current or best
mp_defuser_allocation		0			// 0=none, 1=random, 2=everyone
mp_force_pick_time			15
mp_forcecamera			0			// Set to 1 for team only spectating
mp_free_armor				2			
mp_freezetime				0
mp_friendlyfire				1
mp_ggprogressive_round_restart_delay	15
mp_ggtr_bomb_defuse_bonus			0
mp_ggtr_bomb_detonation_bonus		0
mp_ggtr_bomb_pts_for_flash			0
mp_ggtr_bomb_pts_for_he				0
mp_ggtr_bomb_pts_for_molotov			0
mp_ggtr_bomb_pts_for_upgrade		0
mp_ggtr_bomb_respawn_delay			0
mp_ggtr_end_round_kill_bonus			0
mp_ggtr_halftime_delay				0.0
mp_ggtr_last_weapon_kill_ends_half		0
mp_respawn_immunitytime			0
mp_halftime						0
mp_match_can_clinch				0		// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney						0
mp_maxrounds						1
mp_molotovusedelay					0
mp_playercashawards				0
mp_roundtime						60000       // 60000
mp_roundtime_hostage				60000       // 60000
mp_roundtime_defuse				60000       // 60000
mp_solid_teammates					0
mp_startmoney						0
mp_teamcashawards					0
mp_timelimit						60000       // 60000
mp_weapons_allow_zeus				1
spec_freeze_panel_extended_time		1
spec_freeze_time					2
sv_allow_votes						0		// Voting allowed in this mode
sv_talk_enemy_living					1
sv_talk_enemy_dead					1		
sv_deadtalk						1
sv_alltalk                                                   1
sv_ignoregrenaderadio				1
tv_delay							0
mp_warmup_pausetimer				0
mp_halftime_pausetimer				0
mp_randomspawn					1
mp_randomspawn_los				1
sv_infinite_ammo					2
ammo_grenade_limit_flashbang			1
ammo_grenade_limit_total				3
//
mp_weapons_allow_map_placed			1
mp_display_kill_assists				1
mp_ignore_round_win_conditions                1


sv_occlude_players					1
occlusion_test_async					0
mp_match_end_restart                               0
mp_match_end_changelevel                       1
EDIT:


I set mp_maxrounds to 1, for a Deathmatch server
I also needed to define the command mp_ignore_round_win_conditions 1
Because if I just leave mp_maxrounds at 1, when I kill a player on the server, the game is over, because technically I have eliminated the other team completely.
But this only happens if you have 2 players on the server.

Last edited by Rugal; 02-28-2021 at 14:53. Reason: .
Rugal is offline
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