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L4D/L4D2 Tickrate Enabler


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-02-2024 , 04:26   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #321

Quote:
Originally Posted by finishlast View Post
Highly appreciated!
Disabled it for now or the server won't start.
30 tick ewwww
https://github.com/accelerator74/Tic...abler/releases
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suptob
Junior Member
Join Date: Feb 2022
Old 05-02-2024 , 04:45   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #322

Quote:
Originally Posted by HarryPotter View Post
Thanks for the link!

Personally for my server, it did not work (I run Debian 11 Bullseye), I had to recompile the extension on my server.

I am not sure if Windows is broken or not as I run a Linux server personally (and have little knowledge on Windows offsets, or offsets in general).

Last edited by suptob; 05-02-2024 at 04:52.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 05-02-2024 , 05:31   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #324

Quote:
Originally Posted by Spirit_12 View Post
What are your client side rates set to?
which variables should I be looking at?
this is from my server.cfg, though not sure if this is correct.

Code:
sm_cvar fps_max 150                           // Forces Server to perform the best it can.
sm_cvar sm_cvar net_splitpacket_maxrate 50000       // Set Value to: (Tickrate / 2) * 1000
sm_cvar nb_update_frequency 0.024           // Lowest possible value before noticing stuttering common.
sm_cvar sv_minrate 100000                   // Should never change this.
sm_cvar sv_maxrate 0                   // Set Value to: Tickrate * 1000
sm_cvar sv_mincmdrate 100                   // Should never change this.
sm_cvar sv_maxcmdrate 100                   // Set Value to Tickrate.
sm_cvar sv_minupdaterate 100                // Should never change this.
sm_cvar sv_maxupdaterate 100                // Set Value to Tickrate.
sm_cvar sv_client_min_interp_ratio -1
sm_cvar sv_client_max_interp_ratio 2
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-02-2024 , 06:40   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #325

Quote:
Originally Posted by suptob View Post
Thanks for the link!

Personally for my server, it did not work (I run Debian 11 Bullseye), I had to recompile the extension on my server.

I am not sure if Windows is broken or not as I run a Linux server personally (and have little knowledge on Windows offsets, or offsets in general).
Is not broken in windows server this time.

Debian 11 server is not working because the latest build on github require GLIBC 2.33.
Yep, You can change the system version and recompile the build (fork the repository)
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Last edited by HarryPotter; 05-02-2024 at 06:46.
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HarryPotter
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Old 05-02-2024 , 06:43   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #326

Quote:
Originally Posted by Skyy View Post
which variables should I be looking at?
this is from my server.cfg, though not sure if this is correct.
Not server settings, he means your client side settings, try the following in your game console

PHP Code:
rate 100000
cl_cmdrate 101
cl_updaterate 101 
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suptob
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Join Date: Feb 2022
Old 05-02-2024 , 06:51   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #327

Quote:
Originally Posted by HarryPotter View Post
Is not broken in windows server this time.

Debian 11 server is not working because the latest build on github require GLIBC 2.33.
Yep, You can change the system version and recompile the build (fork the repository)
Ah I see, good to know Windows is still OK.

Is "l4dtoolz" also broken for you to unlock 16-18 players? It has signatures pointing to engine/server and matchmaking_ds.so, and all these files were updated in the update yesterday.

Last edited by suptob; 05-02-2024 at 06:52.
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 05-02-2024 , 07:03   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #328

L4dtoolz is broken too, yes at least on my linux box.
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Last edited by finishlast; 05-02-2024 at 07:08.
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HarryPotter
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Location: Taiwan, Asia
Old 05-02-2024 , 07:06   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #329

Quote:
Originally Posted by suptob View Post
Is "l4dtoolz" also broken for you to unlock 16-18 players?
No, we can have more than 8 players in l4d1 windows server, but I will see if 18 players available

PHP Code:
hostname4v4 PVS
version 
1.0.4.3 9225 secure  (unknown)
udp/ip  0.0.0.0:27064 [ public zzzzz ]
os      Windows Dedicated
players 
10 humans0 bots (19 max) (not hibernating) (unreserved
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Last edited by HarryPotter; 05-02-2024 at 07:21.
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suptob
Junior Member
Join Date: Feb 2022
Old 05-02-2024 , 08:01   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #330

Quote:
Originally Posted by HarryPotter View Post
No, we can have more than 8 players in l4d1 windows server, but I will see if 18 players available

PHP Code:
hostname4v4 PVS
version 
1.0.4.3 9225 secure  (unknown)
udp/ip  0.0.0.0:27064 [ public zzzzz ]
os      Windows Dedicated
players 
10 humans0 bots (19 max) (not hibernating) (unreserved
Thanks - probably just Linux signatures then.
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