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[L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]


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Fade.443
Junior Member
Join Date: Mar 2006
Old 04-19-2024 , 22:13   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Reply With Quote #281

Hi Silvers,

I'm not sure when this conflict/break started but in a recent update (last known working 2022, haven't really tinkered with things much since then) info editor broke the functionality of using Lux's L4D1 Music Proxy in unison with more than four survivors on an L4D1 map.

https://github.com/LuxLuma/L4DMusic_...l4d1musicproxy

After some trial and error I confirmed removing info editor allows it to work as normal. Anything I can tweak in one of the config files to allow them to work together or is it a code issue?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-20-2024 , 05:19   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Reply With Quote #282

Are you changing the survivor set with Info Editor? In Lux' plugin it says "(don't work if mission.txt edited)" and I guess editing the survivor set in the mission file, which is what Info editor modifies, would break the compatibility. There are plugins which modify the Survivor set instead. Otherwise I don't see why else they would conflict.

You can PM me your Info Editor config if you like.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-14-2024 , 21:41   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Reply With Quote #283

Recent l4d2 update
PHP Code:
L 05/15/2024 09:38:14: [l4d_info_editor.smxCould not load the "KeyValues::FindKey" gamedata signature
(errors only in windows)
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Last edited by HarryPotter; 05-14-2024 at 21:53.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-15-2024 , 11:00   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]
Reply With Quote #284

Code:
1.26 (15-May-2024)
    - Updated L4D2 GameData for the 2.2.3.8 game update.
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Zunzunzun
Junior Member
Join Date: Jul 2023
Old 05-15-2024 , 22:27   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]
Reply With Quote #285

Hello, please help me get this right, i wanna set the awp to have low ammo that cannot be replenished, im using the "AMMO_TYPE_GRENADELAUNCHER" flag to do that but i still can pick up ammo and i don't know if there is another way to do it or if that's even possible using this method.
here is how it looks:
Code:
"weapon_info"
{
	"all"
	{
		"weapon_sniper_awp"
		{
			"Tier"						"0"
			"clip_size"					"20"
			"ReloadDuration"			        "2"
			"CycleTime"					"1.05"
			"Damage"					"500"
			"Range"					"8192"
			"RangeModifier"				"1.0"
			"primary_ammo" 				"AMMO_TYPE_GRENADELAUNCHER"
			"secondary_ammo"			"None"
		}
	}
}

Last edited by Zunzunzun; 05-15-2024 at 22:28. Reason: added code
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SpannerV2
Member
Join Date: Jun 2019
Old 05-29-2024 , 15:58   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.12) [01-Oct-2020]
Reply With Quote #286

Quote:
Originally Posted by Silvers View Post
This plugin doesn't modify the modes .txt files, it modifies the mission .txt files.

If you want to change or increase slots there are other plugins for that. I don't know what this method you're doing does.





PHP Code:
#include <sourcemod>
#include <left4dhooks>

public Action L4D_OnGetMissionVSBossSpawning(float &spawn_pos_minfloat &spawn_pos_maxfloat &tank_chancefloat &witch_chance)
{
    
spawn_pos_min GetRandomFloat(0.050.0);
    
spawn_pos_max GetRandomFloat(50.0100.0);
    
tank_chance 1.0;return Plugin_Changed;

This is also demonstrated in the "left4dhooks_test.sp" plugin source code.
I am fully aware this makes the tank chance whatever you set it but i can't help notice that each setting shows "VS" (versus). Does this edit also count for cooperative play?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-30-2024 , 03:50   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.12) [01-Oct-2020]
Reply With Quote #287

Quote:
Originally Posted by SpannerV2 View Post
I am fully aware this makes the tank chance whatever you set it but i can't help notice that each setting shows "VS" (versus). Does this edit also count for cooperative play?
Only versus mode
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