◆ New syntaxes
◆ HUD timer (with % first infection chance information)
◆ HUD indicator (type of class, info about stats..)
◆ Zombie/Human menu
◆ Win overlays (Zombie or Human win overlays)
◆ Infection bans (only for admins, after player get infection ban he can't play for CT side, he will be always infected)
◆ Player stats (mysql database)
◆ TOP menu for players (top 10 players by human wins)
◆ Human/Zombie shop (ingame currency)
◆ Admin menu (change player sides, pause infection timer, infection ban, leader menu)
◆ Leader menu (beacon, sprites..)
◆ First infected can't be again next round first infected
◆ Zombie/Human models
◆ First zombie disconnect protection (if player is first infected and he will disconnect in X sec, he will get infection ban)
◆ Zombie/Human classes (you can add, edit, remove classes)
◆ Stats menu (player stats of infected players, human win rounds, killed zombies)
◆ VIP features (VIP human/zombie classes)
◆ Nemesis feature (X % chance to first zombie will be nemesis)
◆ Zombie riot features (X % chance to every zombie will have shield)
◆ New and old sounds (reload sounds, attack sounds, win sounds..)
◆ Decoy (= freeze grenade), He (= fire grenade), Smoke (=infection grenade)
◆ Weapon menu (configuratable weapon config, smg, rifle, pistols, heavy weapons)
◆ Config settings
◆ Natives
◆ Keyvalues (automatically downloading models and you can change classes, add classes, models and more..)
◆ Warning: for prevent bugs, play with mininum of 3 players !
◆ Warning: you have to use entWatch plugin: ENTWATCH ! (just download files without .sp or .smx - I edited that plugin, so use my version
► VIP Flag: a (reservation)
► Admin flag: b (ban)
► Leader flag: o (custom_1)
// Model for defend material sprite/marker (VMT)
// -
// Default: "materials/ze_premium/defendhere.vmt"
sm_ze_defend_leader_material_vmt "materials/ze_premium/defendhere.vmt"
// Model for defend material sprite/marker (VTF)
// -
// Default: "materials/ze_premium/defendhere.vtf"
sm_ze_defend_leader_material_vtf "materials/ze_premium/defendhere.vtf"
// Model for followme material sprite (VMT)
// -
// Default: "materials/ze_premium/followme.vmt"
sm_ze_followme_leader_material_vmt "materials/ze_premium/followme.vmt"
// Model for followme material sprite (VTF)
// -
// Default: "materials/ze_premium/followme.vtf"
sm_ze_followme_leader_material_vtf "materials/ze_premium/followme.vtf"
// Model for humans
// -
// Default: "models/player/custom_player/pikajew/hlvr/hazmat_worker/hazmat_worker.mdl"
sm_ze_human_model "models/player/custom_player/pikajew/hlvr/hazmat_worker/hazmat_worker.mdl"
// Model for human win material sprite (VMT)
// -
// Default: "materials/ze_premium/humanwin.vmt"
sm_ze_human_win_material_vmt "materials/ze_premium/humanwin.vmt"
// Model for human win material sprite (VTF)
// -
// Default: "materials/ze_premium/humanwin.vtf"
sm_ze_human_win_material_vtf "materials/ze_premium/humanwin.vtf"
// Amout of human HP
// -
// Default: "100"
sm_ze_humanhp "100"
// Time to first infection
// -
// Default: "30"
sm_ze_infection "30"
// How many player have to be on server for removing infection bans on round end
// -
// Default: "3"
sm_ze_infection_ban_players "3"
// How many rounds ban player will get after he disconnected, when he is first zombie
// -
// Default: "2"
sm_ze_infection_bans "2"
// How long (sec) player have to be first zombie to don't get infection ban, after he disconnected
// -
// Default: "10"
sm_ze_infection_time "10"
// Model for zombies
// -
// Default: "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl"
sm_ze_zombie_model "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl"
// How much chance in percent to will be zombie riot round, 0 = disabled
// -
// Default: "10"
sm_ze_zombie_riot "10"
// When will player get shield (1 = after infected, respawn, 0 = only after respawn)
// -
// Default: "1"
sm_ze_zombie_riot_shield "1"
// Model for zombie win material sprite (VMT)
// -
// Default: "materials/ze_premium/zombiewin.vmt"
sm_ze_zombie_win_material_vmt "materials/ze_premium/zombiewin.vmt"
// Model for zombie win material sprite (VTF)
// -
// Default: "materials/ze_premium/zombiewin.vtf"
sm_ze_zombie_win_material_vtf "materials/ze_premium/zombiewin.vtf"
// Amout of zombie HP
// -
// Default: "10000"
sm_ze_zombiehp "10000"
Version: 2.0
◆ Added chance to first infected player will be nemesis
◆ Added new commands
◆ Added to admin menu option to pause infection timer
◆ Changed natives and fixed some bugs
◆ Fixed error message, when is empty server
Version: 3.0
◆ Added new convars for classes
◆ Fixed problem with first round (starting round)
◆ Added +1 frag for player who infected human
◆ Added kill information when player is infected
◆ New native ZR_OnClientInfected(int client, int attacker) [called when is player - human infected by other player - zombie)
◆ New nemesis pain sounds!
◆ Improvement in coding
◆ Fixed he grenade
Version: 3.5
◆ Fixed some other bugs
◆ Added new natives [ZR_IsSpecialround, ZR_OnClientHumanPost, ZR_RespawnAction, ZR_OnClientRespawned]
◆ Added support for ZR older plugins (better compatibility)
◆ Added zombie riot round
Version: 4.0
◆ Fixed new bugs
◆ Added infection bans (Cookies)
◆ Added database stats (how many infected player, survived rounds..)
◆ Added new grenade + better working grenades
◆ Added new sounds (for zombies, winning round, humans, reloading..)
◆ Added translation file
◆ Added little TOP menu /top10 (by most top humans wins)
◆ Improved codding style
◆ Admins can add or remove infection bans
◆ Added new convars to better costumize
◆ Added new commands
Version: 4.5
◆ Fixed new bugs
◆ Changed database of infection bans (Mysql)
◆ Added HUD indicator (type of player class, stats..)
◆ Added downloading for models (keyvalues)
Version: 5.0
◆ Fixed many bugs, that I didn't see
◆ First infected player can't be infected next round like a first infected
◆ Added keyvalues for new classes (HUMANS/ZOMBIES) (you can add your own classes with models, gravity, speed and more..)
◆ If you will die like human in infection first timer, you will be respawned after timer ends like a zombie
Version: 5.5
◆ Fixed another bugs
◆ Added weapons.cfg to add/remove/edit guns in gun menu
Version: 6.0
◆ Fixed bug with database
◆ Added waiting system to prevent bugs (after 3 players will connect, round will start)
◆ Added arms for zombies
Version: 6.5
◆ Fixed bugs with models
◆ Finally added win overlays (human and zombie win overlay)
Version: 7.5
◆ Fixed another bugs
◆ Added human powers
◆ Added knockback for zombies
◆ Added some new improvements in code
Version: 8.0
◆ Fixed another bugs
◆ Added protection for changing team
◆ Added protection for delete pistol with special item from map (entwatch support)
◆ Added some new improvements in code