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[L4D & L4D2] Missile System


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-13-2018 , 22:36   Re: [L4D & L4D2] Missile System
Reply With Quote #61

I only added 2 lines to make sure that the missile entity is a valid entity/valid edict. Whatever is wrong with the plugin must also be present in the original version.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-19-2018 , 14:38   Re: [L4D & L4D2] Missile System
Reply With Quote #62

Quote:
Originally Posted by Crasher_3637 View Post
Untested.
Hi Crasher_3637,

Thank you very much for your help in sharing your knowledge.

The Plugin is working perfectly!
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Ihavenoideawhatimdoing
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Join Date: Aug 2016
Old 01-22-2018 , 18:05   Re: [L4D & L4D2] Missile System
Reply With Quote #63

does anyone have a version of this that allows you to give yourself missles? it was a requested feature but I think the author has discontinued development of this plugin
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-30-2018 , 08:05   Re: [L4D & L4D2] Missile System
Reply With Quote #64

The missiles are given according to the amount of kills of each player.

You should configure this in the .cfg file that automatically generates.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-03-2018 , 02:32   Re: [L4D & L4D2] Missile System
Reply With Quote #65

Missile killed the enemy without a hint.
Who can add it.
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 03-05-2018 , 03:06   Re: [L4D & L4D2] Missile System
Reply With Quote #66

Can u also add a cvar to prevent damage to survivors? They get killed in a single shot if someone friendly fire
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Psyk0tik
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Join Date: May 2012
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Old 04-12-2018 , 21:55   Re: [L4D & L4D2] Missile System
Reply With Quote #67

Here's a version that compiles without any warnings. Let me know if it shows any errors in the console.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 04-12-2018 , 23:08   Re: [L4D & L4D2] Missile System
Reply With Quote #68

Quote:
Originally Posted by Crasher_3637 View Post
Here's a version that disables the "(E + Fire)" mode. The only one that works in this version is "(E + Duck + Fire)" mode.
Hello Crasher

I have no words to thank you for your attention;

I tested the plugin with several missiles and no missiles got stuck. ( works perfectly without errors )

The only thing that did not work, was to disable the mode (E + Fire), it is still active.
I still keep shooting direct missiles.

IF you could do that would be incredible, but I feel like I'm abusing you.

Last edited by Mi.Cura; 04-12-2018 at 23:17.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 04-13-2018 , 07:35   Re: [L4D & L4D2] Missile System
Reply With Quote #69

Hello Crasher,

I tested here and now the two modes are disabled. Both modes do not work.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 05-18-2018 , 07:02   Re: [L4D & L4D2] Missile System
Reply With Quote #70

Quote:
Originally Posted by Crasher_3637 View Post
Here's a version that compiles without any warnings. Let me know if it shows any errors in the console.
Thanks, everything is normal at the moment, there is a problem informing you
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