That's from game_player_equip entities.
You can choose to remove them:
PHP Code:
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public void OnEntityCreated(int entity, const char[] classname)
{
if (StrEqual(classname, "game_player_equip"))
{
SDKHook(entity, SDKHook_SpawnPost, SDK_OnEntitySpawn_Post);
}
}
public void SDK_OnEntitySpawn_Post(int entity)
{
AcceptEntityInput(entity, "Kill");
}
Then players will get weapons on spawn based on these cvars:
Code:
// Default weapons
mp_ct_default_melee "weapon_knife"
mp_ct_default_secondary ""
mp_ct_default_primary "weapon_awp"
mp_ct_default_grenades ""
mp_t_default_melee "weapon_knife"
mp_t_default_secondary ""
mp_t_default_primary "weapon_awp"
mp_t_default_grenades ""
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