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SV_BuildSoundMsg: common/x.wav not precached (0)


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hellmoss
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Join Date: Oct 2009
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Old 12-11-2019 , 20:19   SV_BuildSoundMsg: common/x.wav not precached (0)
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Hello!

I'm unprecaching a lot of the default game files because I'm close to the resource limit for sounds, can I block this message through amxx? I'm not sure if this is ReHLDS related or not, I'm using latest everything. (metamod-r, amxx 1.10 5388, rehlds, regame)
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Last edited by hellmoss; 12-11-2019 at 20:32.
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DruGzOG
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Old 12-11-2019 , 20:35   Re: SV_BuildSoundMsg: common/x.wav not precached (0)
Reply With Quote #2

Use this plugin. Does the job by unprecaching thing's you may not need. I'd double check the source.
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File Type: sma Get Plugin or Get Source (Precache_Manager.sma - 449 views - 4.8 KB)
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hellmoss
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Location: ZOMBIE PLAGUE
Old 12-12-2019 , 14:30   Re: SV_BuildSoundMsg: common/x.wav not precached (0)
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Problem isn't in the plugin. I get these prints whenever the sound is called, for example someone is shooting a texture that emits wood sounds when shot. I know I've unprecached it because I can't find it in 'reslist sound'.

EDIT: Need to comment this line:
Code:
Con_Printf("%s: %s not precached (%d)\n", __func__, sample, sound_num);
and recompile REHLDS.
https://github.com/dreamstalker/rehl....cpp#L670-L750
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Originally Posted by Kakarot47 View Post
There is no bug. with 100% gurenty

Last edited by hellmoss; 12-13-2019 at 07:44. Reason: solved
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