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[TF2] Freak Fortress 2


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Sindex
Member
Join Date: Jan 2012
Old 06-25-2012 , 15:21   Re: [TF2] Freak Fortress 2
#1471

You mean the way it’s attached to a model through a 3D modeling program?
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 06-25-2012 , 15:47   Re: [TF2] Freak Fortress 2
#1472

question about deathrun boss billy:
http://forums.alliedmods.net/showthr...eadrun&page=55

How to configure him so he can be killed ?
current config in billy.cfg:
Spoiler


"deadrun_no_damage - players can hurt and knockback this boss."
is there maybe a typo error ? and this command does the opposide ?
bcs I think with the current config of bily player should be able to hurt him (but they can NOT hurt him) ?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-25-2012 , 15:55   Re: [TF2] Freak Fortress 2
#1473

Quote:
Originally Posted by Sindex View Post
You mean the way it’s attached to a model through a 3D modeling program?
Yes
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 06-25-2012 , 17:25   Re: [TF2] Freak Fortress 2
#1474

Server owners using this mod, are you experiencing cases where a group of your users randomly time out?
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-25-2012 , 17:48   Re: [TF2] Freak Fortress 2
#1475

Quote:
Originally Posted by MaloModo View Post
This is a little off topic but does anyone have a good link(s) to tuts on specifically how I can make a custom weapon show on freak (like billy with chainsaw etc). Thanks.
I think I could do that. Maybe, sniff, maybe..
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 06-25-2012 , 19:05   Re: [TF2] Freak Fortress 2
#1476

Quote:
Originally Posted by AeroAcrobat View Post
question about deathrun boss billy:
http://forums.alliedmods.net/showthr...eadrun&page=55

How to configure him so he can be killed ?
current config in billy.cfg:
Spoiler


"deadrun_no_damage - players can hurt and knockback this boss."
is there maybe a typo error ? and this command does the opposide ?
bcs I think with the current config of bily player should be able to hurt him (but they can NOT hurt him) ?
Remove deadrun_no_damage. That's how I did it on my server.


For me, sound_fail doesn't seem to work 90% of the time.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-25-2012 , 19:18   Re: [TF2] Freak Fortress 2
#1477

I wonder if someone can do this....I know both are publicly available.

http://www.youtube.com/watch?v=kyqNucQ7UQQ

You can get the light saber model from fpsbanana. Someone combine these for FF2 boss?

Last edited by MaloModo; 06-25-2012 at 19:51.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-25-2012 , 20:39   Re: [TF2] Freak Fortress 2
#1478

hey guys..
I added the following to a pyro boss and it crashes the server
Code:
  "ability9"
 {
  "name" "special_dropprop"
  "arg1" "models\player\items\pyro\pyro_madame_dixie.mdl"
  "arg3" "1"
  "plugin_name" "ff2_1st_set_abilities"
 }
I am pretty sure the path to the model of the madame_dixie is correct as I used GCFScape to confirm

Any idea why this is fatal? (there is 1 - 8 other abilities, this number 9 was the next available number)

Last edited by BBG_Theory; 06-25-2012 at 20:49.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 06-25-2012 , 21:13   Re: [TF2] Freak Fortress 2
#1479

Quote:
Originally Posted by rowedahelicon View Post
Server owners using this mod, are you experiencing cases where a group of your users randomly time out?
Nope. However, there is some users lost connection with item server due to when they retry/reconnect.
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pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 06-25-2012 , 22:21   Re: [TF2] Freak Fortress 2
#1480

Does anyone still have the issue of the 1st hale not working properly?
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