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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 09-13-2016 , 07:59   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #101

When you are going to release 1.1?
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 09-14-2016 , 13:07   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #102

I'm testing the new version and am a bit of stuck on some unusual errors. I'm hoping to release it somewhat before 26th this month.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 09-15-2016 , 11:48   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #103

Also would it be possible to add a cvar for blocking roll for x second after player spawn?
Need it because ill have trouble with spawnprotection and godmode roll.
When you roll godmode while in spawnprotection the half invisible effect of godmode will not be removed correct when the perk ends.
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Phil25
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Join Date: Feb 2015
Old 09-15-2016 , 12:21   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #104

Sure, no problem.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-17-2016 , 14:17   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #105

Code:
L 09/16/2016 - 19:25:58: [SM] Native "SetEntPropFloat" reported: Property "m_flChargedDamage" not found (entity 1290/instanced_scripted_scene)
L 09/16/2016 - 19:25:58: [SM] Displaying call stack trace for plugin "rtd.smx":
L 09/16/2016 - 19:25:58: [SM]   [0]  Line 99, rtd/fullriflecharge.sp::FullRifleCharge_OnConditionAdded()
L 09/16/2016 - 19:25:58: [SM]   [1]  Line 212, rtd/#manager.sp::Forward_OnConditionAdded()
L 09/16/2016 - 19:25:58: [SM]   [2]  Line 948, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::TF2_OnConditionAdded()
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-18-2016 , 22:00   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #106

There is also something wrong with sentry placement. My players tell me there is a issue where it wont let you place the sentry even on a open spot. With dispensers they say it's not a issue.
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Phil25
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Join Date: Feb 2015
Old 09-21-2016 , 04:00   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #107

The boundaries of sentries are a bit larger than dispensers', are you 100% sure that there is, in fact, enough space?
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tom0034
Junior Member
Join Date: Oct 2012
Location: My world
Old 09-21-2016 , 10:50   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #108

an error has occur today
Code:
L 09/21/2016 - 21:00:11: [SM] Exception reported: Failed to locate function
L 09/21/2016 - 21:00:11: [SM] Blaming: rtd.smx()
L 09/21/2016 - 21:00:11: [SM] Call stack trace:
L 09/21/2016 - 21:00:11: [SM]   [0] TF2_MakeBleed
L 09/21/2016 - 21:00:11: [SM]   [1] Line 58, rtd/badsauce.sp::BadSauce_Perk()
L 09/21/2016 - 21:00:11: [SM]   [2] Line 86, rtd/#manager.sp::ManagePerk()
L 09/21/2016 - 21:00:11: [SM]   [3] Line 1795, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::ApplyPerk()
L 09/21/2016 - 21:00:11: [SM]   [4] Line 1575, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::RollPerkForClient()
L 09/21/2016 - 21:00:11: [SM]   [5] Line 759, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::Listener_Say()
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 09-22-2016 , 16:57   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #109

Quote:
Originally Posted by tom0034 View Post
an error has occur today
Code:
L 09/21/2016 - 21:00:11: [SM] Exception reported: Failed to locate function
L 09/21/2016 - 21:00:11: [SM]   [0] TF2_MakeBleed
What is your SourceMod version?
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kgbproject
Member
Join Date: Nov 2014
Location: Russia
Old 09-23-2016 , 07:05   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #110

[SM] Plugin rtd.smx failed to load: Native "DataPack.DataPack" was not found.
Compiled Plugin doesnt want to load.
I doesnt edit anything for test and compiled sourcecode, this error prints in console too.
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Last edited by kgbproject; 09-23-2016 at 07:21.
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