Raised This Month: $51 Target: $400
 12% 

[L4D2] Vote Manager 3


Post New Thread Reply   
 
Thread Tools Display Modes
s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 07-23-2012 , 03:30   Re: [L4D2] Vote Manager 3
Reply With Quote #131

Quote:
Originally Posted by McFlurry View Post
Yeah, I do realize there are a lot of issues with this, due to my lack of initial testing of course. I should have a replacement for this in a month or two, everyone go back to using Vote Manager 2 for now (unless you can stand the issues).
Great news .. thank you in advance
s.m.a.c head is offline
trollhater
Member
Join Date: Jul 2011
Old 08-12-2012 , 14:12   Re: [L4D2] Vote Manager 3
Reply With Quote #132

Here is the "fixed" votemanager. No one can kick you with this one. Admins need to be set to "abcdefghijklmnz" to veto or passvote in admins.simple.ini. You can set to z in cfg file for plugin, however. Lobby voting doesn't work for some reason.

Last edited by trollhater; 08-30-2012 at 09:40.
trollhater is offline
s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-14-2012 , 04:14   Re: [L4D2] Vote Manager 3
Reply With Quote #133

Quote:
Originally Posted by trollhater View Post
Here is the "fixed" votemanager. No one can kick you with this one. Admins need to be set to "abcdefghijklmnz" to veto or passvote in admins.simple.ini. You can set to z in cfg file for plugin, however. Lobby voting doesn't work for some reason.
Ahh thanks for this
s.m.a.c head is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 10-09-2012 , 09:05   Re: [L4D2] Vote Manager 3
Reply With Quote #134

Hello,

sometimes the vote is completed and when another player rolls a vote, it indicates that voting is still ongoing while this is not true...

Thank you for the correction
eric0279 is offline
McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 10-10-2012 , 18:33   Re: [L4D2] Vote Manager 3
Reply With Quote #135

Well I think it's time I give you guys a preview of what I will be building the better Vote Manager 3 on.
This currently is just an API with some forwards and natives for modifying/listening to voting events.
Everyone's free to test it, feedback of any kind will be great. Once everything in this API is functioning flawlessly, I will begin scripting a new Vote Manager on it.

Edit: Just gonna mention this is largely based on Mr. Zero's L4D2 Vote Handler
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_voteapi.sp - 130 views - 22.6 KB)
File Type: inc l4d2_vote.inc (2.2 KB, 130 views)
File Type: sp Get Plugin or Get Source (l4d2_voteapi_test.sp - 94 views - 3.4 KB)
__________________

Last edited by McFlurry; 10-10-2012 at 18:36.
McFlurry is offline
Send a message via Skype™ to McFlurry
s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 10-11-2012 , 05:35   Re: [L4D2] Vote Manager 3
Reply With Quote #136

Quote:
Originally Posted by McFlurry View Post
Well I think it's time I give you guys a preview of what I will be building the better Vote Manager 3 on.
This currently is just an API with some forwards and natives for modifying/listening to voting events.
Everyone's free to test it, feedback of any kind will be great. Once everything in this API is functioning flawlessly, I will begin scripting a new Vote Manager on it.

Edit: Just gonna mention this is largely based on Mr. Zero's L4D2 Vote Handler
ok will test asap
s.m.a.c head is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-11-2012 , 10:14   Re: [L4D2] Vote Manager 3
Reply With Quote #137

Quote:
Originally Posted by McFlurry View Post
Well I think it's time I give you guys a preview of what I will be building the better Vote Manager 3 on.
This currently is just an API with some forwards and natives for modifying/listening to voting events.
Everyone's free to test it, feedback of any kind will be great. Once everything in this API is functioning flawlessly, I will begin scripting a new Vote Manager on it.

Edit: Just gonna mention this is largely based on Mr. Zero's L4D2 Vote Handler
A Vote API for L4D2? Why does that sound familiar?
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 11-14-2012 , 18:21   Re: [L4D2] Vote Manager 3
Reply With Quote #138

Hello,

a vote to exclude the player (a friend who was in the opposing team), I run the command: rcon sm_cancelvote and it returns no vote is in progress ...

Would it be possible to add to your plugin admin command can cancel a vote in progress?
eric0279 is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 12-11-2012 , 22:38   Re: [L4D2] Vote Manager 3
Reply With Quote #139

Does this work for l4d2 and not just l4d? I am having problems with not being able to call a vote right after I called a vote (I am admin). I am using vote manager 2
chatyak is offline
s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 01-22-2013 , 10:09   Re: [L4D2] Vote Manager 3
Reply With Quote #140

well tested it and errm dont know what i was looking for sorry , any news ?
s.m.a.c head is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode