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Unreal Smoke


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
karaulov
Senior Member
Join Date: Jul 2018
Old 08-31-2018 , 03:09   Unreal Smoke
Reply With Quote #1

Unreal Smokenades

based at Colored Smokenades and Smoke Grenade Features (anti 16bit) plugins

I make this plugin for create customized smoke and for support transparent models in semiclip.
Semiclip with default smoke: https://forums.alliedmods.net/attach...hmentid=171196.
Semiclip with modified smoke: https://forums.alliedmods.net/attach...hmentid=171197



Problems of previous plugins will not be inherited.

Fixed next problems:
Smoke Grenade Features (anti 16bit) problem : can see nicknames through smoke.
Colored Smokenades problems : can't remove after round end,bad animated, limited by 5-6 grenades per time.

Video:


Screenshots:

With TE_SMOKE:
https://forums.alliedmods.net/attach...hmentid=171193
https://forums.alliedmods.net/attach...hmentid=171194
With TE_SPRITE:
https://forums.alliedmods.net/attach...hmentid=171195


Cvars:
(with Russian and Английские comments)
Code:
        // удалить эффект дыма
	// remove real smoke effect
	unrealsmoke_removerealsmoke // default = 1
	
	// максимальное количество Unreal Smoke гранат за 1 раунд
	// max Unresl Smokenades count per round
	unrealsmoke_limit // default = 32 - one per player
	
	// яркость TE_SPRITE (максимальная)
	// TE_SPRITE max brightness
	unrealsmoke_max_light // default = 90
		
	// яркость TE_SPRITE (минимальная)
	// TE_SPRITE min brightness
	unrealsmoke_min_light // default = 60
	
	// FPS TE_SMOKE
	unrealsmoke_fps // default = 8
		
	// использовать TE_SPRITE ( unrealsmoke_1.spr ) вместо TE_SMOKE ( unrealsmoke_2.spr )
	// use TE_SPRITE instead of TE_SMOKE
	unrealsmoke_sprite // default = 0
	
	// максимальный размер TE_SPRITE и TE_SMOKE
	// max scale TE_SPRITE/TE_SMOKE
	unrealsmoke_maxscale // default 70
	
	// минимальный размер TE_SPRITE и TE_SMOKE
	// min scale TE_SPRITE/TE_SMOKE
	unrealsmoke_minscale // default 65
	
	// количество спрайтов в секунду
	// sprites per second
	unrealsmoke_sprites_per_sec // default 50
	
	// радиус дыма
	// smoke distance
	unrealsmoke_radius // default 200
	
	// максимальное смещение дыма по Z
	// max Z smoke offset 
	unrealsmoke_zoff_rnd_max // default 32.0
	
	// минимальное смещение дыма по Z
	// min Z smoke offset 
	unrealsmoke_zoff_rnd_min // default 8.0
Installation:
1. Unzip sprites.zip to sprites folder.
2. Install plugin.


plugin requires AMXX 1.8.3


Updates:
31.08.2018 added sprites v2.zip https://youtu.be/yVB1RdHJUUw
Attached Images
File Type: jpg cs_assault0013.jpg (95.0 KB, 2707 views)
File Type: jpg cs_assault0014.jpg (95.0 KB, 2160 views)
File Type: jpg cs_assault0015.jpg (95.1 KB, 2158 views)
File Type: jpg cs_assault0016.jpg (92.3 KB, 1809 views)
File Type: jpg cs_assault0017.jpg (92.9 KB, 1766 views)
Attached Files
File Type: sma Get Plugin or Get Source (UnrealSmoke.sma - 1167 views - 12.6 KB)
File Type: zip sprites.zip (40.8 KB, 790 views)
File Type: zip sprites_v2.zip (45.9 KB, 791 views)

Last edited by karaulov; 08-31-2018 at 13:16. Reason: Added sprites v2
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Airkish
AlliedModders Donor
Join Date: Apr 2016
Location: Lithuania
Old 08-31-2018 , 07:15   Re: Unreal Smoke
Reply With Quote #2

Isn't it possible to make default smoke thicker?

Both those effects look weird. Nonetheless good job.
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Last edited by Airkish; 08-31-2018 at 07:15.
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Old 08-31-2018, 08:17
xopoIIIuu
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Old 08-31-2018, 08:44
edon1337
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karaulov
Senior Member
Join Date: Jul 2018
Old 08-31-2018 , 09:47   Re: Unreal Smoke
Reply With Quote #3

But I'm not good in AMXX scripts ( This is my second plugin ) .

Some code from the other two plugins... I'm still not sure what it does.

I want to make the smoke more like cs 1.6 smoke, but I can not do it, I can not find the right sprites and parameters

I will try to fix something in the next versions.

Quote:
Originally Posted by Airkish View Post
Isn't it possible to make default smoke thicker?
I tried make my own sprites, but they turned out to be terrible. I checked the programs: Sprite Explorer, Sprite Wizard, HL Texture Tools 1.5.5, for TE_SMOKE I could not make a sprite. sprite turned transparent or black, but not as in source pictures xD))))

Last edited by karaulov; 08-31-2018 at 09:53.
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PyPKjE20
Member
Join Date: Dec 2010
Location: Lithuania
Old 08-31-2018 , 09:55   Re: Unreal Smoke
Reply With Quote #4

Very good job!!!
But I have compile problem
http://prntscr.com/kp4aen

#include <cvars>
http://prntscr.com/kp4b3b
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Last edited by PyPKjE20; 08-31-2018 at 10:39. Reason: I have problem
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karaulov
Senior Member
Join Date: Jul 2018
Old 08-31-2018 , 10:46   Re: Unreal Smoke
Reply With Quote #5

I tried to make 'real' smoke, but got this result... I don't know why i got black smoke As if a fire broke out and something began to burn))


New sprite for TE_SMOKE : ( sprites_v2.zip )





Quote:
Originally Posted by PyPKjE20 View Post
Very good job!!!
But I have compile problem
http://prntscr.com/kp4aen

#include <cvars>
http://prntscr.com/kp4b3b

Last edited by karaulov; 08-31-2018 at 12:42.
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Old 08-31-2018, 12:42
karaulov
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 08-31-2018 , 13:04   Re: Unreal Smoke
Reply With Quote #6

You should state that the plugin requires AMXX 1.8.3 to work.
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karaulov
Senior Member
Join Date: Jul 2018
Old 08-31-2018 , 13:07   Re: Unreal Smoke
Reply With Quote #7

I don't know This is old version of AMXX ?

How to fix it ? I compile this script without errors.

Last edited by karaulov; 08-31-2018 at 13:14.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 08-31-2018 , 13:14   Re: Unreal Smoke
Reply With Quote #8

Read carefully what I said.
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bobii
Junior Member
Join Date: Dec 2020
Old 12-14-2020 , 05:40   Re: Unreal Smoke
Reply With Quote #9

I am trying to port this to amx 1.8.2 and I have few questions:

Whenever it runs it kicks the clients from the server or freezes the server. I wonder if you know what functions or mechanisms do you use from 1.8.3?
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-15-2021 , 22:04   Re: Unreal Smoke
Reply With Quote #10

You should upgrade to 1.9.0 if you want to attempt using this plugin. That is probably the easiest way to compile and run this plugin. Depending on what made this plugin require a newer version, it could be unnecessarily difficult to make it work for 1.8.2. I'm not entirely sure what features are being used but regardless, it's easier to just use 1.9.0.
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