Raised This Month: $12 Target: $400
 3% 

Please help me


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
a39719511
New Member
Join Date: Jun 2018
Old 06-04-2018 , 01:26   Please help me
Reply With Quote #1

/*By:Lysis 修改:Cser↘ QQ:960537874*/
new PlVers:__version = 5;
new Float:NULL_VECTOR[3];
new String:NULL_STRING[1];
new Extension:__ext_core = 64;
new MaxClients;
new Extension:__ext_sdktools = 180;
new Handle:sg_hTeamScoreSDK;
new Handle:sg_hConf;
new Handle:sg_hGameMode;
new Handle:sg_hGiveItemTimer;
new Handle:cg_hGiveItemDelay;
new Handle:cg_hGameModeActive;
new sg_nRoundCounter;
new bool:sg_bBeforeMapStart = 1;
public __ext_core_SetNTVOptional()
{
MarkNativeAsOptional("GetFeatureStatus");
MarkNativeAsOptional("RequireFeature");
MarkNativeAsOptional("AddCommandListener");
MarkNativeAsOptional("RemoveCommandListener") ;
VerifyCoreVersion();
return 0;
}

public OnPluginStart()
{
PrepareAllSDKCalls();
sg_hGameMode = FindConVar("mp_gamemode");
HookEvent("round_start", EventHook, EventHookMode:1);
HookEvent("round_end", EventHook:1, EventHookMode:1);
cg_hGiveItemDelay = CreateConVar("l4d2_ig_delay", "10.0", "Item give delay from time when player enters the game. Float in Seconds.", 262400, true, 0, true, 120);
cg_hGameModeActive = CreateConVar("l4d2_gamemodesactive", "versus,teamversus,mutation12", " Set the game modes for which the plugin should be activated (same usage as sv_gametypes, i.e. add all game modes where you want it active separated by comma) ", 0, false, 0, false, 0);
AutoExecConfig(true, "L4D2_RoundStartGiveItems", "sourcemod");
GetMaxClients();
return 0;
}

public Action:EventRoundStart(Handle:event, String:name[], bool:dontBroadcast)
{
new nScoreA = TeamScore_GetCampaign(1);
new nScoreB = TeamScore_GetCampaign(2);
decl String:sCurrentMap[32];
decl String:sGameMode[64];
decl String:sGameModeActive[64];
GetConVarString(sg_hGameMode, sGameMode, 64);
GetConVarString(cg_hGameModeActive, sGameModeActive, 64);
if (StrContains(sGameModeActive, sGameMode, true) == -1)
{
return Action:0;
}
if (sg_bBeforeMapStart)
{
sg_nRoundCounter = 0;
}
else
{
sg_nRoundCounter = 1;
}
GetCurrentMap(sCurrentMap, 32);
new var2;
if (sg_nRoundCounter == 1)
{
sg_hGiveItemTimer = CreateTimer(GetConVarFloat(cg_hGiveItemDelay) , TimerHdr_GiveItem2LossTeam, any:0, 0);
}
else
{
sg_hGiveItemTimer = CreateTimer(GetConVarFloat(cg_hGiveItemDelay) , TimerHdr_GiveItem2WinTeam, any:0, 0);
}
return Action:0;
}

public Action:EventRoundEnd(Handle:event, String:name[], bool:dontBroadcast)
{
if (sg_hGiveItemTimer)
{
KillTimer(sg_hGiveItemTimer, false);
sg_hGiveItemTimer = 0;
}
return Action:0;
}

public Action:TimerHdr_GiveItem2LossTeam(Handle:time r)
{
if (timer != sg_hGiveItemTimer)
{
return Action:0;
}
sg_hGiveItemTimer = 0;
if (GetConVarInt(FindConVar("survivor_limit")) > GetNumOfSurvivorsInGame())
{
sg_hGiveItemTimer = CreateTimer(GetConVarFloat(cg_hGiveItemDelay) , TimerHdr_GiveItem2LossTeam, any:0, 0);
return Action:0;
}
GiveItem2EachSurvivor("rifle_m60");
GiveItem2EachSurvivor("sniper_awp");
GiveItem2EachSurvivor("first_aid_kit");
GiveItem2EachSurvivor("pain_pills");
return Action:0;
}

public Action:TimerHdr_GiveItem2WinTeam(Handle:timer )
{
if (timer != sg_hGiveItemTimer)
{
return Action:0;
}
sg_hGiveItemTimer = 0;
if (GetConVarInt(FindConVar("survivor_limit")) > GetNumOfSurvivorsInGame())
{
sg_hGiveItemTimer = CreateTimer(GetConVarFloat(cg_hGiveItemDelay) , TimerHdr_GiveItem2WinTeam, any:0, 0);
return Action:0;
}
GiveItem2EachSurvivor("first_aid_kit");
GiveItem2EachSurvivor("pain_pills");
return Action:0;
}

public OnMapStart()
{
sg_bBeforeMapStart = 0;
return 0;
}

public OnMapEnd()
{
sg_bBeforeMapStart = 1;
if (sg_hGiveItemTimer)
{
KillTimer(sg_hGiveItemTimer, false);
sg_hGiveItemTimer = 0;
}
return 0;
}

PrepareAllSDKCalls()
{
sg_hConf = LoadGameConfigFile("left4downtown.l4d2");
if (!sg_hConf)
{
ThrowError("Could not load gamedata/left4downtown.l4d2.txt");
}
StartPrepSDKCall(SDKCallType);
if (PrepSDKCall_SetFromConf(sg_hConf, SDKFuncConfSource:1, "GetTeamScore"))
{
PrepSDKCall_AddParameter(SDKType:4, SDKPassMethod:1, 0, 0);
PrepSDKCall_AddParameter(SDKType:8, SDKPassMethod:1, 0, 0);
PrepSDKCall_SetReturnInfo(SDKType:4, SDKPassMethod:1, 0, 0);
sg_hTeamScoreSDK = EndPrepSDKCall();
if (sg_hTeamScoreSDK)
{
DebugPrintToAll("[TEST] Function 'GetTeamScore' initialized.");
}
else
{
DebugPrintToAll("[TEST] Function 'GetTeamScore' found, but something went wrong.");
}
}
else
{
DebugPrintToAll("[TEST] Function 'GetTeamScore' not found.");
}
return 0;
}

DebugPrintToAll(String:format[])
{
if (format[0])
{
return 0;
}
return 0;
}

TeamScore_GetCampaign(nTeamNum)
{
if (sg_hTeamScoreSDK)
{
return SDKCall(sg_hTeamScoreSDK, nTeamNum, 1);
}
return -1;
}

GetNumOfSurvivorsInGame()
{
new NumRecvSurvivors = 0;
new client = 1;
while (client <= MaxClients) {
new var1;
if (IsClientInGame(client))
{
NumRecvSurvivors++;
client++;
}
client++;
}
return NumRecvSurvivors;
}

GiveItem2EachSurvivor(String:Item[24])
{
new NumRecvSurvivors = 0;
new client = 1;
while (client <= MaxClients) {
new var1;
if (IsClientInGame(client))
{
GiveItem(client, Item);
NumRecvSurvivors++;
client++;
}
client++;
}
return NumRecvSurvivors;
}

GiveItem(Client, String:Item[24])
{
new flags = GetCommandFlags("give");
SetCommandFlags("give", flags & -16385);
FakeClientCommand(Client, "give %s", Item);
SetCommandFlags("give", flags);
return 0;
}
a39719511 is offline
Rivotril
Senior Member
Join Date: Feb 2014
Location: Argentina
Old 06-04-2018 , 11:48   Re: Please help me
Reply With Quote #2

Help with what? this is a translation request for plugins, not for code helping
Rivotril is offline
Relaxing
AlliedModders Donor
Join Date: Jun 2016
Location: White Plains
Old 06-09-2018 , 18:00   Re: Please help me
Reply With Quote #3

This is SourceMOD homeboy.
__________________
Relaxing is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode