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< D.I.C.E. > Ultimate Roll the Dice < R.T.D. >


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ish12321
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Old 11-13-2016 , 07:51   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #11

Thanks
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OciXCrom
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Old 11-13-2016 , 08:47   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #12

Uploaded v1.1b. It includes the fixes mentioned on the previous page + fixed a bug that caused glow to stay permanently.
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OciXCrom
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Old 11-28-2016 , 08:07   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #13

Update v1.1c:
  • Fixed UZI Madness not removing glow and not giving health.
  • Fixed item countdown going under 0.
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ish12321
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Old 11-28-2016 , 12:09   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #14

I should replace which all files to upgrade to this version ?
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OciXCrom
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Old 11-28-2016 , 14:31   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #15

Just compile dice_items_cstrike and dice_main and replace the language file.
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shehzad1234
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Old 11-29-2016 , 09:17   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
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SomewhereLost
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Old 12-03-2016 , 02:14   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #17

Just a question, while in noclip, what happens if ur noclip ends and ure still in the wall ?
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OciXCrom
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Old 12-03-2016 , 08:48   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #18

It's in the info:

[ Noclip (noclip) ] The player can go through walls (noclip). If he gets stuck when the effect is over, he gets teleported back to the original position where he got the effect.
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MaXs
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Old 01-24-2017 , 10:50   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #19

this plugins makes nostalgia because i remember the old good crabs, hah :$
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OciXCrom
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Old 03-03-2017 , 07:51   Re: < D.I.C.E. > Ultimate Roll the Dice < R.T.D. >
Reply With Quote #20

An actual bump. My effort for this plugin deserves more feedback than 2 pages.
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Last edited by OciXCrom; 03-03-2017 at 07:51.
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