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Upcoming CS:GO update


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psychonic

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Join Date: May 2008
Old 01-17-2013 , 08:48   Upcoming CS:GO update
#1

As some of you already know, Valve currently has a rather large (internally) update to CS:GO planned to release next Wednesday (2013-01-23). This will be very similar to the breaking (for us) update that was released on Christmas Eve and subsequently rolled back a couple of days later.

In addition to requiring a new SM 1.5.0-dev snapshot after the update, some SM plugins will need to be updated as well if they wish to retain compatibility with CS:GO, particularly any plugin using the BfRead* or BfWrite* natives in bitbuffer.inc to read or write usermessages. More info about that can be found on the wiki, http://wiki.alliedmods.net/Protobuf.

While our update for this is just about ready, we're intentionally waiting on making new builds with support for it as to not confuse current CS:GO users. We will let you know when these are available. At the latest, it will be shortly before the update hits.

The CS:GO team has went out of their way to try to help us and other plugin developers prepare. Hats off to them.

After the dust settles from this update, we hope to finally be able to wrap up a final SourceMod 1.5.0 release within a few weeks.

Update (2013-01-22): The changes for this are now in SourceMod dev snapshots. For more info, including extra tips on porting plugins, see this post

Last edited by psychonic; 01-23-2013 at 15:00.
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 01-17-2013 , 09:03   Re: Upcoming CS:GO update
#2

Good Job!
Cant wait for update tbh
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 01-17-2013 , 09:42   Re: Upcoming CS:GO update
#3

Where is the "GetUserMessageFormat" function in ?

http://mxr.alliedmods.net/sourcemod-...rMessageFormat

and recent snapshot (3842) doesn't seem to have it :/.

And thanks for the foreword.
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Last edited by RedSword; 01-17-2013 at 09:42.
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psychonic

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Join Date: May 2008
Old 01-17-2013 , 09:43   Re: Upcoming CS:GO update
#4

Quote:
Originally Posted by RedSword View Post
Where is the "GetUserMessageFormat" function in ?

http://mxr.alliedmods.net/sourcemod-...rMessageFormat

and recent snapshot (3842) doesn't seem to have it :/.

And thanks for the foreword.
As noted in the news post, this isn't in snapshots yet as it's all incompatible with the current CS:GO build and people are still downloading and grabbing the latest.

Because of that, I pasted the contents of the new inc file into the linked wiki page.
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Powerlord
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Join Date: Jun 2008
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Old 01-17-2013 , 09:47   Re: Upcoming CS:GO update
#5

Well, there goes my shared TF2/CSGO logic in my NativeVotes voting API. Oh well, better to know about it in advance.
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 01-17-2013 , 10:47   Re: Upcoming CS:GO update
#6

Thanks for the information, psychonic!
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Powerlord
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Join Date: Jun 2008
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Old 01-17-2013 , 10:55   Re: Upcoming CS:GO update
#7

Is there a list anywhere of which UserMessages have which fieldnames in their ProtoBufs? If not, is there any way to find this out?
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psychonic

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Join Date: May 2008
Old 01-17-2013 , 10:56   Re: Upcoming CS:GO update
#8

Quote:
Originally Posted by Powerlord View Post
Is there a list anywhere of which UserMessages have which fieldnames in their ProtoBufs? If not, is there any way to find this out?
Yes, they're in the proto file linked on the wiki page.

Last edited by psychonic; 01-17-2013 at 10:56.
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Powerlord
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Old 01-17-2013 , 11:00   Re: Upcoming CS:GO update
#9

Quote:
Originally Posted by psychonic View Post
Yes, they're in the proto file linked on the wiki page.
Oh whoops, I missed that there was a link there.

Edit: Apparently Valve is adding new values to some usermessages while converting them to protobuf. For example, VoteStart and VotePass now have a vote_type value that didn't exist in the BitBuffer versions.
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Last edited by Powerlord; 01-17-2013 at 11:23.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 01-17-2013 , 18:56   Re: Upcoming CS:GO update
#10

Just a quick question because i will most likely have no idea how to fix this haha at least not yet... will this effect say the map chooser? I kinda modified mine to work for our needs like a vote mod.. was easier than making an external one since each mod can have its own maps

Any way we can get a beta version of the snapshot so we cant test plugin comparability with the beta? that way we are ready to go when update hits and not scrambling to fix their plugins

Last edited by Doc-Holiday; 01-17-2013 at 19:14.
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