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publicity in the scores


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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 01-13-2008 , 15:19   Re: publicity in the scores
Reply With Quote #11

Quote:
Originally Posted by BadAim View Post
yeh i know, this is exactly what i want, but in the score menu and/or in the black bars on top and bottom when you are dead.
It's not a texture, so it can't be covered.
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BadAim
Senior Member
Join Date: Feb 2006
Location: canada
Old 01-14-2008 , 16:33   Re: publicity in the scores
Reply With Quote #12

but we cant add a text message under the players names?
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eFrigid
Senior Member
Join Date: Aug 2005
Location: 3o3
Old 01-14-2008 , 18:02   Re: publicity in the scores
Reply With Quote #13

Just have a bot take up a player slot... and make it sit in spec....
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BadAim
Senior Member
Join Date: Feb 2006
Location: canada
Old 01-15-2008 , 08:46   Re: publicity in the scores
Reply With Quote #14

that sucks
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 01-15-2008 , 15:33   Re: publicity in the scores
Reply With Quote #15

You can kick the bot when get_maxplayers()-1 players are in the server and have it rejoin when there are less.
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BadAim
Senior Member
Join Date: Feb 2006
Location: canada
Old 01-17-2008 , 21:20   Re: publicity in the scores
Reply With Quote #16

Edit: In the new update of steam, they added another new banner on top of the score page, just have to watch if it is a texture...

i have tried to modify the fake team bot plugin but it dosent work.

do you think you can give me a hand for this? do not change anything exept to remove the bots when there are more than 6 players and make it join again when there less than 6 players. thanks

this is the original code:

// Never do you have to deal with round ending again!
#include <amxmodx>
#include <fakemeta>
#include <cstrike>

new botteam[3]

static const botnames[3][] = {
"NULL",
"Terrorist Team", //Change Terrorist Bot Name
"Counter-Terrorist Team" //Change CT Bot name
}

public plugin_init()
{
register_plugin("Fake TeamBot", "1.1", "OneEyed&BadAim")
register_event("HLTV","StartRound","a","1=0", "2=0")
createBots()
}

public StartRound()
set_task(0.5, "PostStartRound", 0)

public PostStartRound()
for(new x=1; x<3; x++) {
set_pev(botteam[x], pev_effects, (pev(botteam[x], pev_effects) | 12 ) //set invisible
set_pev(botteam[x], pev_solid, 0) //Not Solid
set_pev(botteam[x], pev_takedamage, DAMAGE_NO) //No dmg (Added)
}

createBots()
{
new bot, x
for(x = 1; x<3; x++)
{
//is bot in server already?
bot = find_player("bli", botnames[x] )
if(bot) {
botteam[x] = bot
continue
}

//bot not in server, create them.
bot = engfunc(EngFunc_CreateFakeClient, botnames[x])
botteam[x] = bot
new ptr[128]
dllfunc(DLLFunc_ClientConnect, bot, botnames[x], "127.0.0.1", ptr )
dllfunc(DLLFunc_ClientPutInServer, bot)
select_model(bot, x)
}
}

select_model(id,team)
switch(team) {
case 1: cs_set_user_team(id, CS_TEAM_T, CS_T_TERROR)
case 2: cs_set_user_team(id, CS_TEAM_CT, CS_CT_URBAN)
}

#DEFINE MIN_PLAYERS 4
public client_putinserver() // Case is wrong on this
if( get_players() > MIN_PLAYERS ) remove_all_bots;

public remove_all_bots() {
for( new i; i < sizeof(botteam); i++ ) {
if( is_user_bot(botteam[i] )
engfunc( EngFunc_RemoveEntity, botteam[i] );
}
}
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 01-19-2008 , 21:52   Re: publicity in the scores
Reply With Quote #17

......

Let me say this again. It's not a texture, can't be covered.
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BadAim
Senior Member
Join Date: Feb 2006
Location: canada
Old 01-20-2008 , 10:13   Re: publicity in the scores
Reply With Quote #18

theres a new banner, did you played the game to watch the new stuff of the steam update? the banner is not in the 2 black borders, the banner is now really on top of the scorepage, it appear if your are not dead too. if you say that its not a texture, so can you help me with this plugin? please
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