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[TF2] Allcrits v1.0 6/27/12


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Author
blendmaster345
New Member
Join Date: Jun 2012
Plugin ID:
3048
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Make every hit a crit in TF2
    Unapprover:
    Reason for Unapproving:
    Duplicate of existing plugins.
    Old 06-27-2012 , 16:10   [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #1

    [TF2] Allcrits v1.0 6/27/12
    This plugin is designed to cause all attacks to be a 100% chance critical hit

    CVARs
    • sm_allcrit_enable (1/0) - Enable/Disable Allcrits

    Changelog
    • V. 1.0 6/27/2012 - Plugin added

    Demonstration Video
    http://www.youtube.com/watch?v=Uu-Y4...ature=youtu.be

    Plans for future version
    • Crit graphical effect
    • Toggle cirt effect for specific clients
    • Add a CVAR to enable a list of users that are allowed to have all crits

    Server with this plugin
    http://beckcraft.com/tf2
    Attached Files
    File Type: sp Get Plugin or Get Source (allcrit.sp - 4994 views - 688 Bytes)

    Last edited by blendmaster345; 06-28-2012 at 14:23. Reason: No need for SMX file, added future plans
    blendmaster345 is offline
    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 06-27-2012 , 18:20   Re: [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #2

    https://forums.alliedmods.net/showthread.php?p=609343

    Just a suggestion since this has already been made, add some more functionality or features.
    Maybe add a cvar to enable TFCond_CritOnKill so that the weapons players are holding have crit effects.

    Last edited by ReFlexPoison; 06-27-2012 at 18:23.
    ReFlexPoison is offline
    blendmaster345
    New Member
    Join Date: Jun 2012
    Old 06-27-2012 , 20:49   Re: [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #3

    Quote:
    Originally Posted by ReFlexPoison View Post
    https://forums.alliedmods.net/showthread.php?p=609343

    Just a suggestion since this has already been made, add some more functionality or features.
    Maybe add a cvar to enable TFCond_CritOnKill so that the weapons players are holding have crit effects.
    Okay, i guess I can do that. I made this mainly because I tried many different crit modifying plugins, and none of them worked, including the one you had showed me. I also wanted one that simply made anything and everything possible a crit, or just leave it at default. Thanks for the suggestion, though.
    blendmaster345 is offline
    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 06-27-2012 , 20:58   Re: [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #4

    and no need to attach smx files to plugins that compile on the forum
    ReFlexPoison is offline
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 09-12-2012 , 05:45   Re: [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #5

    Quote:
    Originally Posted by blendmaster345 View Post
    Okay, i guess I can do that. I made this mainly because I tried many different crit modifying plugins, and none of them worked, including the one you had showed me. I also wanted one that simply made anything and everything possible a crit, or just leave it at default. Thanks for the suggestion, though.

    it does work, i use it... jus sayin
    island55 is offline
    Dragon_Master
    Member
    Join Date: Oct 2014
    Old 12-12-2014 , 13:10   Re: [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #6

    I actually find this plugin usefully since the crit modifier plugin doesnt seem to work for me.

    Last edited by Dragon_Master; 12-12-2014 at 13:11.
    Dragon_Master is offline
    Teamkiller324
    Senior Member
    Join Date: Feb 2014
    Location: Earth
    Old 02-02-2021 , 15:27   Re: [TF2] Allcrits v1.0 6/27/12
    Reply With Quote #7

    Changelog
    Quote:
    Version 1.0.1
    + Updated to new syntax.

    Version 1.0.2
    + Changed name to tf_allcrits.
    + Changed cvar to tf_allcrits.
    + Simplified the code.
    + Creates a config file tf_allcrits.cfg located in /cfg/sourcemod/ directory.
    Attached Files
    File Type: sp Get Plugin or Get Source (tf_allcrits.sp - 141 views - 640 Bytes)
    __________________

    Last edited by Teamkiller324; 08-06-2022 at 18:24.
    Teamkiller324 is offline
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