VSH Subplugin: Lives
This plugin allows players to respawn during VSH rounds if they have lives remaining. An alternative to using something like ReviveMarkers.
ConVars (Found in cfg/sourcemod/vsh-lives.cfg)
PHP Code:
vsh_lives_version "Plugin version. Don't touch this."
vsh_lives_enabled, "1.0", "Enables/Disables the plugin."
vsh_lives_base, "0.0", "Sets base number of extra lives per round."
vsh_lives_damage, "2048.0", ">0 to enable gaining 1 extra life per this much damage."
vsh_lives_max, "1.0", "Maximum number of extra lives you can gain per round."
vsh_lives_respawn_delay, "5.0", "Sets the delay (in seconds) between dying and respawning."
vsh_lives_respawn_block, "1.0", "Blocks players from spawning if they have no lives left. (Fixes latespawns, but probably breaks other plugins that respawn players)"
vsh_lives_respawn_lastman, "1.0", "Whether the LastManStanding should respawn instantly if he has lives left."
Commands
Code:
sm_hale_lives - Display your remaining lives and how many lives you can gain this round.
sm_lives - As above.
Installation is literally drag + drop into
sourcemod/plugins folder, then edit the auto-generated config to your liking.
Only dependency is Vs. Saxton Hale, obviously.
Compiled using SM1.8.
This is actually part of a larger "[VSH] Enhancements" thing I started, but I don't know if I'll ever get around to completing all the 'modules'.
Probably not going to make a version for FF2, it'd probably break with a lot of rage abilities.
Changelog
Bugs/Issues
TODO