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Napalm Nades 1.3


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jatinsj
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Join Date: May 2008
Old 08-02-2008 , 11:08   Re: Napalm Nades 1.0
Reply With Quote #31

thanx alot ... NICE work.

Last edited by jatinsj; 08-02-2008 at 11:12.
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-03-2008 , 06:17   Re: Napalm Nades 1.0
Reply With Quote #32

Suggestion/Request.

I will soon release a plugin that makes the grenades explode dynamicly, using pev_dmgtime.

I would like you not to use tasks becouse in this situation my plugin will not affect your grenade.

All the grenades use pev_dmgtime. When pev_dmgtime <= get_gametime() the nade will explode/flash ... .
So i would recommend to use fw_setmodel to identify if it is a napalm nade.
And to use FM_Think or Ham_Think. When pev_dmgtime <= get_gametime()
make_explosion()

It will eliminate the set_tasks and it will be more efficient.

Btw. Good job with the plugin! Works great!
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Last edited by ot_207; 08-03-2008 at 06:41.
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 08-03-2008 , 06:42   Re: Napalm Nades 1.0
Reply With Quote #33

Suggestion :

Can You make a knock back for nades?
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rappinduke
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Join Date: Jul 2008
Old 08-03-2008 , 17:59   Re: Napalm Nades 1.0
Reply With Quote #34

Can you mabye make this for DoD:S?? That would be GREAT!! Thanks.
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MeRcyLeZZ
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Join Date: Dec 2007
Old 08-03-2008 , 23:29   Re: Napalm Nades 1.0
Reply With Quote #35

Quote:
Originally Posted by The_Thing
Hey, MeRcyLeZZ I set that if zombies are to close humans can burn to (catch fire) so if player burned then he is dead till next round, so I thought maybe You can add Deathmatch mode to respawn again in the same round.
You know, you can just use CSDM or any other deathmatch addons. This plugin should be perfectly compatible with them.

Quote:
Originally Posted by tuty
a little problem..i have a biohazard beta...new biohazard of cheap_suit...and i put this plugin napalm_nades on my server..plugin running ...sprite is downloading, but nu effect for my server....i have all modules activated!
Well then what'd you mean by "no effect for my server"? When not using the override mode players will be able to both use the normal hegrenades and buy napalms by typing /napalm on chat. On the other hand, if you want every hegrenade to become a napalm set napalm_override to 1.
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 08-04-2008 , 02:40   Re: Napalm Nades 1.0
Reply With Quote #36

Quote:
Originally Posted by MeRcyLeZZ View Post
You know, you can just use CSDM or any other deathmatch addons. This plugin should be perfectly compatible with them.
Umm... You see I use it for ZP and I have set respawn only on base but also I set that You can catch fire from others including teammates so if I got killed/burned with nade and that did it no of team I can't respawn...
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-04-2008 , 23:07   Re: Napalm Nades 1.0
Reply With Quote #37

Quote:
Originally Posted by ot_207
Suggestion/Request.
I will soon release a plugin that makes the grenades explode dynamicly, using pev_dmgtime.
I would like you not to use tasks becouse in this situation my plugin will not affect your grenade.
Sure, I'm gonna look into it.

Quote:
Originally Posted by The_Thing
Can You make a knock back for nades?
I think it would look more realistic for explosive nades actually, and I don't really know how to make a good knockback. Gotta mess with that a bit some day...

Quote:
Originally Posted by rappinduke
Can you mabye make this for DoD:S?? That would be GREAT!! Thanks.
DoD:Source? Not a chance. But try asking on the SourceMod forums, if you haven't already.
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ot_207
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Join Date: Jan 2008
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Old 08-05-2008 , 00:17   Re: Napalm Nades 1.0
Reply With Quote #38

Quote:
Originally Posted by MeRcyLeZZ View Post
Sure, I'm gonna look into it.
Ok.
XxAvalanchexX has remade his frostnades plugin, you can take a look at the changes he has done in order to make his plugin compatible with mine.
FrostNades
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Last edited by ot_207; 08-10-2008 at 07:36.
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SweetiePie
Member
Join Date: Jul 2007
Location: Germany, Berlin
Old 08-12-2008 , 15:04   Re: Napalm Nades 1.0
Reply With Quote #39

Quickly installed, working almost flawlessly, but from time to time some players aren't affected of it's burning effect, though there shown burning and you can hear them scream.

Nice plugin indeed !

Did anyone notice that, too ?
Thx for answer !

Greets

PS.: Solved. This plugin seems not to accept dezimals for napalm_damage. Just integer numbers are allowed. Adjusting it to 0.7 for example deactivates damage. But it's ok ! + karma for this one !
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Last edited by SweetiePie; 08-12-2008 at 16:16. Reason: Solution found by myself ! ;)
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MeRcyLeZZ
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Join Date: Dec 2007
Old 08-15-2008 , 23:39   Re: Napalm Nades 1.1
Reply With Quote #40

Quote:
Originally Posted by ot_207
XxAvalanchexX has remade his frostnades plugin, you can take a look at the changes he has done in order to make his plugin compatible with mine.
Nice. All right, version 1.1 is out and should be fully compatible with Nade Modes. Sorry it took a while, I've been somewhat busy. I'll soon also make Zombie Plague custom nades compatible with it
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