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CS:S Team Balance


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dalto
Veteran Member
Join Date: Jul 2007
Old 09-25-2007 , 22:43   Re: CS:S Team Balance
Reply With Quote #221

Quote:
Originally Posted by janpepu View Post
witch plugin must be use with team balancer sql ?

SM] Listing 6 plugins:
01 "Reserved Slots" (1.0.0.1452) by AlliedModders LLC
02 "HLstatsX Plugin" (1.5) by Tobi17
03 "Weapon Logging" (1.5) by Tobi17
04 "Admin File Reader" (1.0.0.1475) by AlliedModders LLC
05 "Admin Help" (1.0.0.1475) by AlliedModders LLC
06 "Team Balance" (2.2.2) by dalto
If you are asking what the minimum base plugins that must be run the answer is this:

If you want admin immunity than you need to load the admin plugins. If you don't, there are NO requirements.
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janpepu
AlliedModders Donor
Join Date: Sep 2007
Location: france
Old 09-26-2007 , 00:51   Re: CS:S Team Balance
Reply With Quote #222

no the question is witch plugins is required to teambalance work.

i have always the message team balancer is pending .

maybe i must create a data base ?
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dalto
Veteran Member
Join Date: Jul 2007
Old 09-27-2007 , 23:20   Re: CS:S Team Balance
Reply With Quote #223

Quote:
Originally Posted by janpepu View Post
no the question is witch plugins is required to teambalance work.

i have always the message team balancer is pending .

maybe i must create a data base ?
Can you provide the results of !tbdump or sm_tbdump in the console?
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 10-01-2007 , 02:37   Re: CS:S Team Balance
Reply With Quote #224

Error with sm1511
Code:
L 09/30/2007 - 12:52:47: SourceMod error session started
L 09/30/2007 - 12:52:47: Info (map "de_dust2") (file "errors_20070930.log")
L 09/30/2007 - 12:52:47: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/30/2007 - 12:52:47: [SM] Displaying call stack trace for plugin "teambalance.smx":
L 09/30/2007 - 12:52:47: [SM]   [0]  Line 774, C:\Users\Evan\source\plugins\team balance\addons\sourcemod\scripting\teambalance.sp::GetTeamIndex()
L 09/30/2007 - 12:52:47: [SM]   [1]  Line 633, C:\Users\Evan\source\plugins\team balance\addons\sourcemod\scripting\teambalance.sp::BalanceTeams()
L 09/30/2007 - 12:52:47: [SM]   [2]  Line 552, C:\Users\Evan\source\plugins\team balance\addons\sourcemod\scripting\teambalance.sp::EventRoundStart()
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janpepu
AlliedModders Donor
Join Date: Sep 2007
Location: france
Old 10-05-2007 , 11:12   Re: CS:S Team Balance
Reply With Quote #225

sm_team_balance_version: 2.2.2
sm_team_balance_enable: 1
sm_team_balance_min_kd: 10
sm_team_balance_announce: 17
sm_team_balance_consecutive_wins: 4
sm_team_balance_wlr: 0.550000
sm_team_balance_new_join_rounds: 0
sm_team_balance_min_rounds: 2
sm_team_balance_save_time: 1
sm_team_balance_def_kdr: 1.000000
sm_team_balance_increment: 5
sm_team_balance_single_max: 6
sm_team_balance_commands: 0
sm_team_balance_maintain_size: 1
sm_team_balance_control_joins: 0
sm_team_balance_database:
sm_team_balance_join_immunity: 0
sm_team_balance_admin_immunity: 0
sm_team_balance_admin_flags:
sm_team_balance_min_balance_frequency: 1
sm_team_balance_lock_teams: 0
sm_team_balance_lock_time: 15
sm_team_balance_stop_spec: 0

error log
[teambalance.smx] Team Balance SQl Error: library routine called out of sequence

Last edited by janpepu; 10-06-2007 at 10:16.
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PsionX
New Member
Join Date: Nov 2005
Old 10-08-2007 , 19:24   Re: CS:S Team Balance
Reply With Quote #226

Idea #1 .....Works great, I just have some concerns over the way it informs players. Could a option be made to have all ballancing messages brought up in the hint box, as in chat it blends in with all of what is going on, eg stats, chat and other random chat stuff and can get lost real quick..

Then you get players complaing that they got switched and don't understand what is going on. With the hint (5 secs or so) box it will be seperate from chat and can be seen easily.

Idea #2 have it inform the player (who is going to be moved) at round end before they are switched, so again they dont bitch/complain to admins. Or even have this also display after they have been moved to a diffrent team so they understand what is going on.

Apart from the chat stuff, this is a the best team ballancer I have used to date, great job
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 10-09-2007 , 03:49   Re: CS:S Team Balance
Reply With Quote #227

I like the idea of using the hint box.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 10-09-2007 , 04:21   Re: CS:S Team Balance
Reply With Quote #228

any news?
this plugin is working now?
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 10-09-2007 , 05:42   Re: CS:S Team Balance
Reply With Quote #229

Quote:
Originally Posted by imported_Anth0ny View Post
any news?
this plugin is working now?

It's never stopped working AFAIK.

I've been running this plugin for a looooooong time.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 10-10-2007 , 04:42   Re: CS:S Team Balance
Reply With Quote #230

question:

Code:
static const String:ctModels[4][] = {"models/player/ct_urban.mdl", "models/player/ct_gsg9.mdl", "models/player/ct_sas.mdl", "models/player/ct_gign.mdl"};
static const String:tModels[4][] = {"models/player/t_phoenix.mdl", "models/player/t_leet.mdl", "models/player/t_arctic.mdl", "models/player/t_guerilla.mdl"};
can balancer work with CUSTOM models?
=)
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