May I know what is wrong? The VIP skin is not showing up in the !zclass for the VIPs.
admin_groups.cfg
Code:
Groups
{
"zr_vip"
{
"flags" "ao"
"immunity" "0"
}
/**
* Allowed properties for a group:
*
* "flags" - Flag string.
* "immunity" - Immunity level number, or a group name.
* If the group name is a number, prepend it with an
* '@' symbol similar to admins_simple.ini. Users
* will only inherit the level number if it's higher
* than their current value.
*/
"Default"
{
"immunity" "1"
}
"Full Admins"
{
/**
* You can override commands and command groups here.
* Specify a command name or group and either "allow" or "deny"
* Examples:
* ":CSDM" "allow"
* "csdm_enable" "deny"
*/
Overrides
{
}
"flags" "abcdefghiz"
/* Largish number for lots of in-between values. */
"immunity" "99"
}
}
admins.cfg
Code:
* The name does not have to be unique.
*
* Available properties: (Anything else is filtered as custom)
* "auth" - REQUIRED - Auth method to use. Built-in methods are:
* "steam" - Steam based authentication
* "name" - Name based authentication
* "ip" - IP based authentication
* Anything else is treated as custom.
* Note: Only one auth method is allowed per entry.
*
* "identity" - REQUIRED - Identification string, for example, a steamid or name.
* Note: Only one identity is allowed per entry.
*
* "password" - Optional password to require.
* "group" - Adds one group to the user's group table.
* "flags" - Adds one or more flags to the user's permissions.
* "immunity" - Sets the user's immunity level (0 = no immunity).
* Immunity can be any value. Admins with higher
* values cannot be targetted. See sm_immunity_mode
* to tweak the rules. Default value is 0.
*
* Example:
"BAILOPAN"
{
"auth" "steam"
"identity" "STEAM_0:1:16"
"flags" "abcdef"
}
*
*/
VIP
{
"xxxxx"
{
"auth" "steam"
"identity" "STEAM_xxxxx"
"group" "zr_vip"
}
}
models.txt
Code:
// Only members of the zr_vip group in SourceMod can use this human model.
"vip_human"
{
"name" "ubneptune"
"path" "models/player/ubneptune/neptune_zise/"
"team" "humans"
"access" "group"
"group" "zr_vip"
}
playerclasses.txt
Code:
"classes"
{
"human_vip"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "models/player/ubneptune/neptune_zise/ubneptune.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
}