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[ZR] VIP Skins Not Working


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TheTarzenMaster
Junior Member
Join Date: May 2013
Old 09-17-2015 , 04:44   [ZR] VIP Skins Not Working
Reply With Quote #1

May I know what is wrong? The VIP skin is not showing up in the !zclass for the VIPs.

admin_groups.cfg
Code:
Groups
{
	"zr_vip"
	{
		"flags"     "ao"
		"immunity"  "0"
	}
	/**
	 * Allowed properties for a group:
	 *
	 *   "flags"           - Flag string.
	 *   "immunity"        - Immunity level number, or a group name.
	 *						 If the group name is a number, prepend it with an 
	 *						 '@' symbol similar to admins_simple.ini.  Users 
	 *						 will only inherit the level number if it's higher 
	 *						 than their current value.
	 */
	"Default"
	{
		"immunity"		"1"
	}
	
	"Full Admins"
	{
		/**
		 * You can override commands and command groups here.
		 * Specify a command name or group and either "allow" or "deny"
		 * Examples:
		 * 		":CSDM"			"allow"
		 *		"csdm_enable"	"deny"
		 */
		 Overrides
		 {
		 }
		"flags"			"abcdefghiz"

		/* Largish number for lots of in-between values. */
		"immunity"		"99"
	}
}
admins.cfg
Code:
* The name does not have to be unique.
 *
 * Available properties: (Anything else is filtered as custom)
 *      "auth"          - REQUIRED - Auth method to use.  Built-in methods are:
 *                        "steam"  - Steam based authentication
 *                        "name"   - Name based authentication
 *                        "ip"	- IP based authentication
 *                        Anything else is treated as custom.
 *					 Note: Only one auth method is allowed per entry.
 *
 *      "identity"      - REQUIRED - Identification string, for example, a steamid or name.
 *					 Note: Only one identity is allowed per entry.
 *
 *      "password"      - Optional password to require.
 *      "group"         - Adds one group to the user's group table.
 *      "flags"         - Adds one or more flags to the user's permissions.
 *		"immunity"		- Sets the user's immunity level (0 = no immunity).
 *						  Immunity can be any value.  Admins with higher 
 *						  values cannot be targetted.  See sm_immunity_mode 
 *						  to tweak the rules.  Default value is 0.
 *
 * Example:
	"BAILOPAN"
	{
		"auth"			"steam"
		"identity"		"STEAM_0:1:16"
		"flags"			"abcdef"
	}
 *
 */
 
VIP
{
	"xxxxx"
	{
		"auth"     		"steam"
		"identity" 		"STEAM_xxxxx"
		"group"         "zr_vip"
	}

}
models.txt
Code:
// Only members of the zr_vip group in SourceMod can use this human model.
"vip_human"
{
    "name"     "ubneptune"
    "path"      "models/player/ubneptune/neptune_zise/"
    "team"      "humans"
    "access"    "group"
    "group"     "zr_vip"
}
playerclasses.txt
Code:
    
"classes"
{
"human_vip"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 "zr_vip"      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "models/player/ubneptune/neptune_zise/ubneptune.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
}

Last edited by TheTarzenMaster; 09-18-2015 at 05:30.
TheTarzenMaster is offline
bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 09-17-2015 , 10:39   Re: [ZR] VIP Skins
Reply With Quote #2

Hello ,
Using admins_simple.ini or sourcebans ??
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TheTarzenMaster
Junior Member
Join Date: May 2013
Old 09-17-2015 , 12:04   Re: [ZR] VIP Skins
Reply With Quote #3

Quote:
Originally Posted by bebe9b View Post
Hello ,
Using admins_simple.ini or sourcebans ??
I'm using admins_simple.ini

Edit: I got it to work. Thanks anyway!

Last edited by TheTarzenMaster; 09-18-2015 at 08:14.
TheTarzenMaster is offline
bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 09-19-2015 , 06:38   Re: [ZR] VIP Skins
Reply With Quote #4

Using > "flags" "1"

Quote:
Originally Posted by bebe9b View Post
Hello ,
Using admins_simple.ini or sourcebans ??
"classes"
{
"human_vip"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "1"
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Last edited by bebe9b; 09-19-2015 at 10:00.
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