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[L4D2] Special Ammo Awards


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Recon-1
Senior Member
Join Date: Sep 2009
Old 03-14-2011 , 03:57   Re: [L4D2] Special Ammo Awards
Reply With Quote #41

Quote:
Originally Posted by AtomicStryker View Post
There already are plugins that let infected drop items
But not Dum Dum rounds. Unless that was something recently updated ?
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HolySnail
Junior Member
Join Date: Feb 2011
Old 03-20-2011 , 06:29   Re: [L4D2] Special Ammo Awards
Reply With Quote #42

Quote:
Originally Posted by HolySnail View Post
explosion kills are not counted, i.e. grenade launcher and pipe bombs

also (it seems) the kills using the awarded ammo are not counted as well

love this plugin, great job ;)
it is only the explosion ammo that did not count, incendiary works well

could this be fixed or is it left to be like that intentionally?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-20-2011 , 07:31   Re: [L4D2] Special Ammo Awards
Reply With Quote #43

Im going to say "intentional" (while really its laziness)
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HolySnail
Junior Member
Join Date: Feb 2011
Old 03-21-2011 , 05:47   Re: [L4D2] Special Ammo Awards
Reply With Quote #44

lol ic, great work nonetheless
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siangc
Senior Member
Join Date: Mar 2010
Old 03-22-2011 , 02:22   Re: [L4D2] Special Ammo Awards
Reply With Quote #45

Had this small bug last night, was given 100 incendiary to the grenade launcher, how ever it stopped working after 30-35 shots. Could you perhaps also add a bot check, or just so it doesn't printtochat when they get rewards?

[IMG]http://img846.**************/img846/8691/c2m2fairgrounds0000.th.jpg[/IMG]
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SeeVee
Member
Join Date: Mar 2011
Old 04-01-2011 , 18:44   Re: [L4D2] Special Ammo Awards
Reply With Quote #46

I don't know if anyone else has this phenomena but every so often I get a small black box that pops up in the upper center of my screen with really small lettering in it... when I remove this plugin I do not get it anymore... I think it's the print bug mentioned above




In other news...

This post is done by SeeVee... I do not know why it says Gabe made it.

Last edited by SeeVee; 04-01-2011 at 19:03.
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RAPTORMOOSE
Member
Join Date: Sep 2011
Location: California
Old 09-20-2011 , 16:15   Re: [L4D2] Special Ammo Awards
Reply With Quote #47

I just tried attaching laser sight to it. Wish me luck in the test.
EDIT: The test failed. I am disappointed in the incapability in this plug-in. You need to add possibilities for it.
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Last edited by RAPTORMOOSE; 09-23-2011 at 14:54.
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harryhecanada
Junior Member
Join Date: Jul 2013
Old 07-06-2013 , 17:31   Re: [L4D2] Special Ammo Awards
Reply With Quote #48

After the July 2nd update the mod is still working,

However its currently spewing out errors:

L 07/06/2013 - 14:27:05: [SM] Native "TE_Start" reported: TempEntity System unsupported or not available, file a bug report
L 07/06/2013 - 14:27:05: [SM] Displaying call stack trace for plugin "l4d2_specialammo.smx":
L 07/06/2013 - 14:27:05: [SM] [0] Line 90, /groups/sourcemod/compiler-1.3/include/sdktools_tempents_stocks.inc::TE_SetupSparks( )
L 07/06/2013 - 14:27:05: [SM] [1] Line 258, /home/groups/alliedmodders/forums/files/5/2/2/3/3/56513.attach::BulletImpact()
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Knappy
Member
Join Date: Feb 2010
Location: Apophis
Old 12-23-2020 , 00:20   Re: [L4D2] Special Ammo Awards
Reply With Quote #49

Great mod and still works but would it be possible to add a cfg/cvar to disable the chat notifications and make them optional?
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bafang
Junior Member
Join Date: Jul 2022
Old 07-23-2022 , 23:18   Re: [L4D2] Special Ammo Awards
Reply With Quote #50

//// l4d2_specialammo.sp
//
// l4d2_specialammo.sp(47) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d2_specialammo.sp(4 : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d2_specialammo.sp(49) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d2_specialammo.sp(50) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d2_specialammo.sp(11 : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// l4d2_specialammo.sp(119) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// l4d2_specialammo.sp(120) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// l4d2_specialammo.sp(125) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// l4d2_specialammo.sp(126) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// l4d2_specialammo.sp(127) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// l4d2_specialammo.sp(146) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// l4d2_specialammo.sp(147) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// l4d2_specialammo.sp(14 : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// l4d2_specialammo.sp(153) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// l4d2_specialammo.sp(154) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// l4d2_specialammo.sp(155) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// Code size: 12832 bytes
// Data size: 4664 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 33880 bytes
//
// 16 Warnings.
//
// Compilation Time: 0.2 sec
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