Raised This Month: $12 Target: $400
 3% 

[How To] Add maps for cs:go


Post New Thread Reply   
 
Thread Tools Display Modes
Surreal.
Junior Member
Join Date: Jun 2012
Old 09-08-2012 , 19:19   Re: [How To] Add maps for cs:go
Reply With Quote #11

Hello,

i hope someone can help me.
I've created the gamemodes_server.txt:

// This file was created on the 9-9-2012 at 1:9
// with the help of me --> the Gamemodeshelper <--
// You can still edit this file, but keep in mind that I might not be able to open the file again to edit it!

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"maxplayers" "16"
}

"competitive"
{
"maxplayers" "16"
}
}
}

"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "16"
}

"gungametrbomb"
{
"maxplayers" "16"
}
}
}
}

"mapgroups"
{

"aim"
{
"imagename" "mapgroup-custom1"
"nameID" "#SFUI_Mapgroup_aim"
"name" "aim"
"maps"
{
"aim_deagle_hangar" ""
"aim_deagle_nav72" ""
"aim_deagle_simpsons" ""
"aim_deagle7k" ""
"aim_deagle8k_go" ""
"aim_map_deagle" ""
}
}
}

"maps"
{

"aim_deagle_hangar"
{
"nameID" "#SFUI_Map_aim_deagle_hangar"
"name" "aim_deagle_hangar"
"imagename" "map-custom1-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle_nav72"
{
"nameID" "#SFUI_Map_aim_deagle_nav72"
"name" "aim_deagle_nav72"
"imagename" "map-custom2-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle_simpsons"
{
"nameID" "#SFUI_Map_aim_deagle_simpsons"
"name" "aim_deagle_simpsons"
"imagename" "map-custom3-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle7k"
{
"nameID" "#SFUI_Map_aim_deagle7k"
"name" "aim_deagle7k"
"imagename" "map-custom4-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle8k_go"
{
"nameID" "#SFUI_Map_aim_deagle8k_go"
"name" "aim_deagle8k_go"
"imagename" "map-custom5-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_map_deagle"
{
"nameID" "#SFUI_Map_aim_map_deagle"
"name" "aim_map_deagle"
"imagename" "map-custom6-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
}
}



And added this line to my autoexec:

srcds -game csgo +game_mode 1 +mapgroup aim



BUT it doesn't work n____n
I get the "missing map"-line in my console ..

can someone help me?

regards.

Last edited by Surreal.; 09-08-2012 at 19:21.
Surreal. is offline
surfhope
Member
Join Date: Aug 2010
Location: Austria
Old 09-08-2012 , 19:56   Re: [How To] Add maps for cs:go
Reply With Quote #12

Quote:
Originally Posted by Surreal. View Post
Hello,

i hope someone can help me.
I've created the gamemodes_server.txt:

// This file was created on the 9-9-2012 at 1:9
// with the help of me --> the Gamemodeshelper <--
// You can still edit this file, but keep in mind that I might not be able to open the file again to edit it!

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"maxplayers" "16"
}

"competitive"
{
"maxplayers" "16"
}
}
}

"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "16"
}

"gungametrbomb"
{
"maxplayers" "16"
}
}
}
}

"mapgroups"
{

"aim"
{
"imagename" "mapgroup-custom1"
"nameID" "#SFUI_Mapgroup_aim"
"name" "aim"
"maps"
{
"aim_deagle_hangar" ""
"aim_deagle_nav72" ""
"aim_deagle_simpsons" ""
"aim_deagle7k" ""
"aim_deagle8k_go" ""
"aim_map_deagle" ""
}
}
}

"maps"
{

"aim_deagle_hangar"
{
"nameID" "#SFUI_Map_aim_deagle_hangar"
"name" "aim_deagle_hangar"
"imagename" "map-custom1-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle_nav72"
{
"nameID" "#SFUI_Map_aim_deagle_nav72"
"name" "aim_deagle_nav72"
"imagename" "map-custom2-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle_simpsons"
{
"nameID" "#SFUI_Map_aim_deagle_simpsons"
"name" "aim_deagle_simpsons"
"imagename" "map-custom3-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle7k"
{
"nameID" "#SFUI_Map_aim_deagle7k"
"name" "aim_deagle7k"
"imagename" "map-custom4-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_deagle8k_go"
{
"nameID" "#SFUI_Map_aim_deagle8k_go"
"name" "aim_deagle8k_go"
"imagename" "map-custom5-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}

"aim_map_deagle"
{
"nameID" "#SFUI_Map_aim_map_deagle"
"name" "aim_map_deagle"
"imagename" "map-custom6-overall"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
}
}



And added this line to my autoexec:

srcds -game csgo +game_mode 1 +mapgroup aim



BUT it doesn't work n____n
I get the "missing map"-line in my console ..

can someone help me?

regards.
You haven't defined a starting map.
Code:
+map <mapname>
__________________
surfhope is offline
Send a message via Skype™ to surfhope
tiqere
New Member
Join Date: Sep 2012
Old 09-09-2012 , 00:47   Re: [How To] Add maps for cs:go
Reply With Quote #13

Allright i have a serious problem.. i've tried this billions of times nothing works..

i want a fy_poolparty_v2 server only
but i cant seem to make the right gamemodes_server file

my server provider is gameservers.com

can someone make a gamemodes_server file for me
only one i need is fy_poolparty_v2 in it

12 slots server
classic competetive

thank you very much! <- here is some bacon
tiqere is offline
PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 09-09-2012 , 02:15   Re: [How To] Add maps for cs:go
Reply With Quote #14

yea its more easier to just manually edit the file, all you do is paste the map name
__________________

Last edited by PresidentEvil; 09-09-2012 at 02:16.
PresidentEvil is offline
Surreal.
Junior Member
Join Date: Jun 2012
Old 09-09-2012 , 05:34   Re: [How To] Add maps for cs:go
Reply With Quote #15

Hello,

i can set my startmap through my webinterface, as you can see here:

http://www.abload.de/img/gox4rb8.png

Besides, the server is running with the startmap, i simply can not join.

This is what my console says:



Connecting to public(x) ...
17.179: Sending UDP connect to public IP x
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address x
Grace request retry for unreserved server...
Retrying public(x) ...
17.229: Sending UDP connect to public IP x
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address x
Server approved grace request...
Retrying connection to x, server requires lobby reservation but is unreserved.
Received game details information from x...
GameTypes: could not find matching map "aim_deagle7k".
[MM] Sending reservation request to x
[MM] Sending reservation request to x

x is my serverip ..


regards.
Surreal. is offline
Turbo Diesel
Junior Member
Join Date: Mar 2012
Location: Ohio
Old 09-09-2012 , 11:57   Re: [How To] Add maps for cs:go
Reply With Quote #16

Quote:
Originally Posted by Surreal. View Post
Hello,

i hope someone can help me.
I've created the gamemodes_server.txt:


And added this line to my autoexec:

srcds -game csgo +game_mode 1 +mapgroup aim



BUT it doesn't work n____n
I get the "missing map"-line in my console ..

can someone help me?

regards.
Ok.. I did have more info posted before... but I decided to click my browser lol .

The [MM] message you are getting is a mapgroup error.

But anyways your gamemodes_server.txt was messed up in my eyes.... I made a few changes so hopefully it will work for you now. I also have some things you can put in your autoexec.cfg to help make the server work.

I'm not sure what game mode you are using, but i set it up for "gungameprogressive", if you want it for a different gamemode just replace that name with the one you are using and also change the autoexec.

The gamemodes_server.txt file:
Code:
"GameModes_Server.txt"
{
"gameTypes"
{
    "classic"
    {
        "gameModes"
        {
            "gungameprogressive"
            {
                "maxplayers" "16"
                "mapgroupsMP"
                {
                    "mg_aim"    ""
                }
            }
        }
    }

    "mapgroups"
    {

        "mg_aim"
        {
            "imagename" "mapgroup-custom1"
            "nameID" "#SFUI_Mapgroup_aim"
            "name" "mg_aim"
            "maps"
            {
                "aim_deagle_hangar" ""
                "aim_deagle_nav72" ""
                "aim_deagle_simpsons" ""
                "aim_deagle7k" ""
                "aim_deagle8k_go" ""
                "aim_map_deagle" ""
            }
        }
    }

    "maps"
    {

        "aim_deagle_hangar"
        {
            "nameID" "#SFUI_Map_aim_deagle_hangar"
            "name" "aim_deagle_hangar"
            "imagename" "map-custom1-overall"
            "t_arms" "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix" ""
                "tm_phoenix_variantA" ""
                "tm_phoenix_variantB" ""
                "tm_phoenix_variantC" ""
                "tm_phoenix_variantD" ""
            }
            "ct_arms" "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6" ""
                "ctm_st6_variantA" ""
                "ctm_st6_variantB" ""
                "ctm_st6_variantC" ""
                "ctm_st6_variantD" ""
            }
        }

        "aim_deagle_nav72"
        {
            "nameID" "#SFUI_Map_aim_deagle_nav72"
            "name" "aim_deagle_nav72"
            "imagename" "map-custom2-overall"
            "t_arms" "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix" ""
                "tm_phoenix_variantA" ""
                "tm_phoenix_variantB" ""
                "tm_phoenix_variantC" ""
                "tm_phoenix_variantD" ""
            }
            "ct_arms" "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6" ""
                "ctm_st6_variantA" ""
                "ctm_st6_variantB" ""
                "ctm_st6_variantC" ""
                "ctm_st6_variantD" ""
            }
        }

        "aim_deagle_simpsons"
        {
            "nameID" "#SFUI_Map_aim_deagle_simpsons"
            "name" "aim_deagle_simpsons"
            "imagename" "map-custom3-overall"
            "t_arms" "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix" ""
                "tm_phoenix_variantA" ""
                "tm_phoenix_variantB" ""
                "tm_phoenix_variantC" ""
                "tm_phoenix_variantD" ""
            }
            "ct_arms" "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6" ""
                "ctm_st6_variantA" ""
                "ctm_st6_variantB" ""
                "ctm_st6_variantC" ""
                "ctm_st6_variantD" ""
            }
        }

        "aim_deagle7k"
        {
            "nameID" "#SFUI_Map_aim_deagle7k"
            "name" "aim_deagle7k"
            "imagename" "map-custom4-overall"
            "t_arms" "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix" ""
                "tm_phoenix_variantA" ""
                "tm_phoenix_variantB" ""
                "tm_phoenix_variantC" ""
                "tm_phoenix_variantD" ""
            }
            "ct_arms" "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6" ""
                "ctm_st6_variantA" ""
                "ctm_st6_variantB" ""
                "ctm_st6_variantC" ""
                "ctm_st6_variantD" ""
            }
        }

        "aim_deagle8k_go"
        {
            "nameID" "#SFUI_Map_aim_deagle8k_go"
            "name" "aim_deagle8k_go"
            "imagename" "map-custom5-overall"
            "t_arms" "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix" ""
                "tm_phoenix_variantA" ""
                "tm_phoenix_variantB" ""
                "tm_phoenix_variantC" ""
                "tm_phoenix_variantD" ""
            }
            "ct_arms" "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6" ""
                "ctm_st6_variantA" ""
                "ctm_st6_variantB" ""
                "ctm_st6_variantC" ""
                "ctm_st6_variantD" ""
            }
        }

        "aim_map_deagle"
        {
            "nameID" "#SFUI_Map_aim_map_deagle"
            "name" "aim_map_deagle"
            "imagename" "map-custom6-overall"
            "t_arms" "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix" ""
                "tm_phoenix_variantA" ""
                "tm_phoenix_variantB" ""
                "tm_phoenix_variantC" ""
                "tm_phoenix_variantD" ""
            }
            "ct_arms" "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6" ""
                "ctm_st6_variantA" ""
                "ctm_st6_variantB" ""
                "ctm_st6_variantC" ""
                "ctm_st6_variantD" ""
            }
        }
    }
}
Your autoexec.cfg file:

Code:
//----------------
// Game Modes
//----------------

// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)

game_type 1
game_mode 0

//----------------
// Map Groups
//----------------

mapgroup "mg_aim"

//----------------
// Start Map
//----------------

map aim_deagle7k
I'm not 100% sure using both files will work for you but I guess its worth a shot . I'm still learning all the ins and outs of CS:GO .
__________________

Last edited by Turbo Diesel; 09-09-2012 at 11:59.
Turbo Diesel is offline
Surreal.
Junior Member
Join Date: Jun 2012
Old 09-09-2012 , 16:08   Re: [How To] Add maps for cs:go
Reply With Quote #17

GameTypes: could not find matching map "aim_deagle7k".
[MM] Sending reservation request to x
[MM] Sending reservation request to x


y___y
Surreal. is offline
Turbo Diesel
Junior Member
Join Date: Mar 2012
Location: Ohio
Old 09-09-2012 , 23:38   Re: [How To] Add maps for cs:go
Reply With Quote #18

Have you tried a different map to see if the same error still comes up?
__________________
Turbo Diesel is offline
Surreal.
Junior Member
Join Date: Jun 2012
Old 09-10-2012 , 10:06   Re: [How To] Add maps for cs:go
Reply With Quote #19

Hello,

yes, i have tried it with another ._.
I have noticed:
If I choose de_dust2 as startmap, everything is ok, i can normally join the server - so, MAYBE i COULD write the new mapgroup into the normal gamemodes.txt?

regards
Surreal. is offline
striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 09-10-2012 , 21:01   Re: [How To] Add maps for cs:go
Reply With Quote #20

Quote:
Originally Posted by Surreal. View Post
Hello,

yes, i have tried it with another ._.
I have noticed:
If I choose de_dust2 as startmap, everything is ok, i can normally join the server - so, MAYBE i COULD write the new mapgroup into the normal gamemodes.txt?

regards
gamemodes_server.txt,
don't use gamemodes.txt becous when steam releases a new update for csgo you will lose everything you changed in gamesmodes.txt

Turbo Diesel means a other 'custom' map.
with de_dust2 as startmap, you mean when you join de_dust2 or when you join dust2 and then change map to aim_deagle7.

Normally if you did what i or turbo diesel said then it should work, triple check you installation.

i'm not sure if this what im bout to say is correct so if anyone know some more pls tell,
i've read somewhere that since a previous update the server doesnt read the gamemodes_server.txt anymore instead it now uses gamemodes_competitive.txt or gamemodes_gungame.txt depending on what gamemode you're server is running on.
__________________

Working on:
[CSGO/CSS] Mmorpg - an extensive XP/level modulair platform
Progress: [♣♣♣♣♣♣♣|♣♣♣]
striker07 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode