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CS:S Team Balance


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Shit on shoe
Senior Member
Join Date: Jul 2010
Old 07-21-2011 , 23:15   Re: CS:S Team Balance
Reply With Quote #501

hmm i cant use this plugin we have game Me stats on the server
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 07-22-2011 , 00:07   Re: CS:S Team Balance
Reply With Quote #502

In that case, now's a good time to switch to HLstatsX:CE and support open-source, community-driven software, instead of GameME who originally started their project open-source, got frustrated at the fact that since their code was open-source, they couldn't prevent people from forking it, and then renamed themselves to GameME and upped their prices. Their service is nothing to brag about, and I believe HLstatsX:CE is a superior product.
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BartholomewPSkibbenheims
Member
Join Date: Aug 2010
Old 07-22-2011 , 09:41   Re: CS:S Team Balance
Reply With Quote #503

The thing is HLStatsX:CE only ranks for your servers. It doesn't keep a global ranking across all the servers with HLStatsX.

I had HLStatsX:CE and swapped to GameME because of this. You would be surprised how many people pay attention to their global rank and pretty much only play GameME enabled servers.

.:edit:.
I understand your reason for only wanting to support the open source solution. For me the extra 2 or 3 players chasing gameme global ranks, while no big deal to people with really well established large servers, is important to us little guys.

Last edited by BartholomewPSkibbenheims; 07-22-2011 at 09:56.
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 07-22-2011 , 13:47   Re: CS:S Team Balance
Reply With Quote #504

Global rank was also the reason I paid for HLstatsX Premium for quite a while as well, but I eventually realized that I don't find it important.

Regardless, I already described the steps to point someone else in the right direction on implementing it, but again, I don't have it, so I can't test it.
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BartholomewPSkibbenheims
Member
Join Date: Aug 2010
Old 07-22-2011 , 14:13   Re: CS:S Team Balance
Reply With Quote #505

Quote:
Originally Posted by Mister_Magotchi View Post
Global rank was also the reason I paid for HLstatsX Premium for quite a while as well, but I eventually realized that I don't find it important.

Regardless, I already described the steps to point someone else in the right direction on implementing it, but again, I don't have it, so I can't test it.
I appreciate you posting the steps to help others if they would like to try to do this with GameMe. Unfortunately for me I am quite ignorant when it comes to coding, scripting, and the like. I would screw something up and not be able to figure out how to undo it other than just rolling out a backup of the server.

Sorry if my bringing up GameMe and whatnot came across as me seeming to be ungrateful, disrespectful, or unappreciative of the work you had done to tie this plugin to HLStatsX:CE. That wasn't the tone I was trying to have. I respect anyone who doesd work like this and offers it to the public for free, even if I can't utilize it. Much like I respect and appreciate open source options such as HLStatsX:CE, but often times do not use them as I am not adept at manipulating code, scripts, and the like.
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niar82k
Member
Join Date: Aug 2007
Location: Germany
Old 07-23-2011 , 04:34   Re: CS:S Team Balance
Reply With Quote #506

I always get this error when mapchange!

Code:
L 07/23/2011 - 10:17:13: [SM] Plugin encountered error 25: Call was aborted
L 07/23/2011 - 10:17:13: [SM] Native "SetFailState" reported: Lost database connection
L 07/23/2011 - 10:17:13: [SM] Displaying call stack trace for plugin "hlxce-sm-api.smx":
L 07/23/2011 - 10:17:13: [SM]   [0]  Line 257, Y:\Desktop\sourcemod-1.4.0-hg3360-windows\addons\sourcemod\scripting\hlxce-sm-api.sp::GetClientHLXPlayerId()
L 07/23/2011 - 10:17:13: [SM]   [1]  Line 235, Y:\Desktop\sourcemod-1.4.0-hg3360-windows\addons\sourcemod\scripting\hlxce-sm-api.sp::OnClientPostAdminCheck()
Runnning SM 1.3.8
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 07-23-2011 , 04:50   Re: CS:S Team Balance
Reply With Quote #507

It says the error right in the log, there: "Lost database connection".
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niar82k
Member
Join Date: Aug 2007
Location: Germany
Old 07-23-2011 , 04:56   Re: CS:S Team Balance
Reply With Quote #508

But the connection to SQL server settings are correct. I do not know why because of losing the connection?
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 07-23-2011 , 04:58   Re: CS:S Team Balance
Reply With Quote #509

I don't know why, either, but I didn't make the HLstatsX:CE SQL API for Sourcemod; psychonic maintains it.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 07-23-2011 , 05:19   Re: CS:S Team Balance
Reply With Quote #510

v1.0.0.64 (Windows, Dedicated, Protocol 15)
MetaMod:Source v1.9.0-devV
SourceMod v1.4.0-dev
HLstatsX:CE v1.6.14

I believe I have all setup correctly.
However I see this in HLSW listing plugins

Code:
           41 <Error> "HLstatsX:CE SQL API for Sourcemod" (0.4 alpha) by psychonic
         Load Errors:
         HLstatsX:CE SQL API for Sourcemod: Cannot connect to database
Code:
    "hlxce"
    {
        "driver"            "mysql"
        "host"            "localhost"
        "database"            "databasename-here"
        "user"            "username-here"
        "pass"            "password-here"
        //"timeout"          "0"
        //"port"                "0"
    }
path
Code:
cstrike\addons\sourcemod\configs\databases.cfg
Install paths:
Code:
cstrike\cfg\sourcemod\sm_teambalance.cfg
cstrike\addons\sourcemod\gamedata\teambalance.games.txt
cstrike\addons\sourcemod\plugins\teambalance.smx
cstrike\addons\sourcemod\plugins\hlxce-sm-api.smx
cstrike\addons\sourcemod\scripting\teambalance.sp
cstrike\addons\sourcemod\scripting\include\hlxce-sm-api.inc
cstrike\addons\sourcemod\translations\plugin.teambalance.txt
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Last edited by nightrider; 07-23-2011 at 05:26.
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