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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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heraclitus
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Join Date: Dec 2007
Old 05-17-2014 , 18:44   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #571

I dont know why... i dont see the start zone and endzone ??? before i see it! what it wrong?
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Sketchy
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Join Date: Nov 2010
Old 05-18-2014 , 00:19   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #572



How do I get rid of the "and 0 strafes" part of the chat messages?
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Lepraaah
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Join Date: May 2013
Location: Netherlands
Old 05-18-2014 , 03:49   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #573

Quote:
Originally Posted by heraclitus View Post
I dont know why... i dont see the start zone and endzone ??? before i see it! what it wrong?
Can you draw new mapzones, or is the timer menu bugged? Ifso, you might wanna check the connection to ur database.
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Last edited by Lepraaah; 05-18-2014 at 03:51.
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Lepraaah
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Join Date: May 2013
Location: Netherlands
Old 05-18-2014 , 04:00   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #574

Quote:
Originally Posted by Sketchy View Post


How do I get rid of the "and 0 strafes" part of the chat messages?
Remove this from timer-finish_msg_csgo.sp and recompile

Quote:
if(g_Settings[StrafesEnable])
{
FormatEx(JumpString, sizeof(JumpString), "{olive} and {lightred}%d strafes", strafes);
}
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Last edited by Lepraaah; 05-18-2014 at 04:39.
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-18-2014 , 08:11   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #575

Quote:
Originally Posted by heraclitus View Post
I dont know why... i dont see the start zone and endzone ??? before i see it! what it wrong?
It's a Bug and I'll fix it. Please wait for next update

Quote:
Originally Posted by Sketchy View Post


How do I get rid of the "and 0 strafes" part of the chat messages?
Looks like I forgot to add this setting to settings.cfg
You can put srafecounter module on your server or fix/disable this feature manually.

To fix open timer's settings.cfg and goto Physics section and add this:

//Enable strafe counter module
"strafes_enable" "0"
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Last edited by zipcore; 05-18-2014 at 08:12.
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Lepraaah
Member
Join Date: May 2013
Location: Netherlands
Old 05-18-2014 , 09:26   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #576

Can you add the option to display !menu on player connect instead of only the bhop styles, that would make more sense, cuz players then have everything they need to configure stuff when they just joined

Because this is in the !menu menu

Change style
Teleport Menu
World Record Menu
Custom Hud Settings
Credits
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Last edited by Lepraaah; 05-18-2014 at 09:35.
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ESK0
BANNED
Join Date: May 2014
Location: Czech Republic
Old 05-18-2014 , 14:09   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #577

Hi, anyone knows ?

https://forums.alliedmods.net/showthread.php?t=240595

Thanks a lot guys
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ESK0
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Old 05-18-2014 , 17:52   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #578

Is possible to hide hud for spectators ?
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-19-2014 , 03:42   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #579

Quote:
Originally Posted by ESK0 View Post
Is possible to hide hud for spectators ?
why do you need this? o.O
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ESK0
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Old 05-19-2014 , 03:53   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #580

cuz it collide with other plugin.
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