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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 06-17-2012 , 07:43   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1681

Quote:
Originally Posted by deathkilla View Post
what does skins have to do with jailbreak?

if you wish to have skins, then its a whole separate addon
Exactly, you can use simpleskins/sm_skinchooser/model menu and much more, and even make your self, configure it in the plugin and precache+add to downloads table.
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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 06-17-2012 , 09:34   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1682

Quote:
Originally Posted by PreFix View Post
Datavirusnet you should add some integrated skin manager to the plugin.
We feel flattered that you believe in us so strongly and think we would do a much better job with a skin manager than other people, but I believe we are both happy with the existing plugins with slight modifications, if any.
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deathkilla
Senior Member
Join Date: Mar 2011
Old 06-17-2012 , 12:47   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1683

someone took that strongly DD

there are some errors with the other skin mods, which is why i created my own. maybe you should do the same if you don't like them <3
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PreFix
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Join Date: Sep 2011
Old 06-19-2012 , 17:21   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1684

How to disable p228 pistol from lr?I'm using this plugin
http://forums.alliedmods.net/showthread.php?t=174987
and CT can't kill T....
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databomb
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Join Date: Jun 2009
Location: california
Old 06-19-2012 , 18:42   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1685

Quote:
Originally Posted by PreFix View Post
How to disable p228 pistol from lr?I'm using this plugin
http://forums.alliedmods.net/showthread.php?t=174987
and CT can't kill T....
Why would the CT do that to themselves? They should quickly learn never to do that...and the mindful admin would need only type !abortlr. The ideal solution would be for warning gun to be separate from the regular pistol in the linked plugin. There's no quick fix for that except for maybe some menu override. We'll talk about adding some additional options with this.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 06-20-2012 , 09:41   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1686

Quote:
Originally Posted by PreFix View Post
How to disable p228 pistol from lr?I'm using this plugin
http://forums.alliedmods.net/showthread.php?t=174987
and CT can't kill T....
Now it's 16:40 in Israel, ill get my normal computer [I'm on laptop right now], And ill edit the "Warning shots" Plugin to disable in LR with SM Hosties, And enable in new round.
Just post where you want it to disable, You need SM Hosties 2.0.5Beta to disable it on LR start, and 2.0+ [I think, but use 2.0.4/2.0.5beta] to make it disable when LRs are available.
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beef9205
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Join Date: Aug 2010
Old 06-20-2012 , 16:39   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1687

It may just be me, but it seems that Hosties is not overriding basecomm when it comes to muting/unmuting players.

This happens with Hosties v2.0.4 on sourcemod 1.4.3, and 1.4.4-dev
  • Dead CTs and Ts arent being muted
  • When I !mute @dead hosties doesnt unmute everyone at the beginning of the next round like it used to.
  • The mute terrorists for the first 30 seconds DOES work, so I know there's at lease a little functionality.

This is my sourcemod.cfg
This is my sm_hosties.cfg
These are my plugins:
Spoiler
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 06-20-2012 , 16:50   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1688

Quote:
Originally Posted by beef9205 View Post
Dead CTs and Ts arent being muted
They should be, if you have set everything right in your SM_Hosties cfg.
Quote:
Originally Posted by beef9205 View Post
When I !mute @dead hosties doesnt unmute everyone at the beginning of the next round like it used to.
That is the expected behavior. It's the same as muting them when they're alive (they aren't unmuted automatically on round start because an admin has muted them).

Last edited by dataviruset; 06-20-2012 at 16:51.
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beef9205
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Join Date: Aug 2010
Old 06-20-2012 , 17:03   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1689

Quote:
Originally Posted by dataviruset View Post
They should be, if you have set everything right in your SM_Hosties cfg.
Well my hosties cfg is linked right there. I have sm_hosties_mute "3" and sm_hosties_mute_ct "1"

It's just not working. I don't know what else to show you.

Quote:
Originally Posted by dataviruset View Post
That is the expected behavior. It's the same as muting them when they're alive (they aren't unmuted automatically on round start because an admin has muted them).
OK, that makes sense. I've never had this issue, so I didn't know how hosties interacted in this situation.

Any suggestions what I should do?

Last edited by beef9205; 06-20-2012 at 17:04. Reason: i suck at separating quotes
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 06-20-2012 , 17:12   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1690

Quote:
Originally Posted by beef9205 View Post
Well my hosties cfg is linked right there. I have sm_hosties_mute "3" and sm_hosties_mute_ct "1"

It's just not working. I don't know what else to show you.
We need to do more research then... It works on my server

Quote:
Originally Posted by beef9205 View Post
OK, that makes sense. I've never had this issue, so I didn't know how hosties interacted in this situation.

Any suggestions what I should do?
Well, unmute after you have muted. Don't leave players muted, I guess. They won't be unmuted again.
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