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Kz-Arg Mod 1.7


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dEMolite
Member
Join Date: Feb 2006
Old 12-15-2008 , 11:09   Re: Kz-Arg Mod 1.0 Finish
Reply With Quote #31

vip is a big buggy.

It can't listen vips with steamids under 6numbers.
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AntiBots
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Join Date: May 2008
Location: Brazil
Old 12-15-2008 , 12:12   Re: Kz-Arg Mod 1.0 Finish
Reply With Quote #32

Quote:
Originally Posted by dEMolite View Post
vip is a big buggy.

It can't listen vips with steamids under 6numbers.
Thanks.

Update /spec
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berix
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Join Date: Aug 2006
Location: Poland
Old 12-15-2008 , 12:23   Re: Kz-Arg Mod 1.0.001 Finish
Reply With Quote #33

how i find server with this plugin in gamemonitor?
(server variables)

maybe add /help (motd)
and multilanguage
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Last edited by berix; 12-15-2008 at 12:26.
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Old 12-15-2008 , 12:27   Re: Kz-Arg Mod 1.0.001 Finish
Reply With Quote #34

Quote:
Originally Posted by berix View Post
how i find server with this plugin in gamemonitor?
(server variables)

maybe add /help (motd)
http://www.game-monitor.com/search.p...&type=variable

Yes I am creating a motd with all commands and info about the plugin.
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J4CK
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Join Date: Dec 2008
Location: India
Old 12-15-2008 , 15:51   Re: Kz-Arg Mod 1.0.001 Finish
Reply With Quote #35

how add (chekpoints: #) in /nub15 #28
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Old 12-15-2008 , 16:51   Re: Kz-Arg Mod 1.0.001 Finish
Reply With Quote #36

Quote:
Originally Posted by J4CK View Post
how add (chekpoints: #) in /nub15 #28
In next relase I will add a cvar to edit all the msg with %gochecks%, %weapon%, %playername%, etc...

Fix the /spec again. I thinks that now works.
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SchlumPF*
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Join Date: Mar 2007
Old 12-16-2008 , 00:26   Re: Kz-Arg Mod 1.0.005 Finish
Reply With Quote #37

for your semiclip, you should scan the map for trigger_gravitys or how they are called and if some exists use this in your preThink:

pev( plr, pev_gravity, gravity );
set_pev( i, pev_solid, SOLID_NOT );
set_pev( plr, pev_gravity, gravity );

catch me on steam if you need more information but your current semiclip will be buggy on maps like nasa ^^
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 12-16-2008 , 03:14   Re: Kz-Arg Mod 1.0.005 Finish
Reply With Quote #38

hey reymon... i know a incompatibility with this plugin... is the galileo...

when u use this plugin and galileo... the vote didnt appear, it say "voting in progres"...
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qweek
New Member
Join Date: Dec 2007
Old 12-16-2008 , 11:41   Re: Kz-Arg Mod 1.0.005 Finish
Reply With Quote #39

Can't you type what all cvars does?
Like this:
kz_checkpoint <1/0> // Enables checkpoints
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Diggz
Junior Member
Join Date: Apr 2008
Old 12-16-2008 , 11:56   Re: Kz-Arg Mod 1.0.005 Finish
Reply With Quote #40

complete tha hook please
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