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Civilian NPCs (TSRP)


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JCobra
Senior Member
Join Date: Mar 2006
Location: Canada
Old 07-31-2006 , 16:02   Re: Civilian NPCs (TSRP)
Reply With Quote #21

I meant if we have the compiler for it.

For most of the servers that would actually use this are using 1.01

(Original Harbu RP version. Later recompiled for 1.7 but there are TONS of bugs, so most are just using 1.01)
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 07-31-2006 , 16:04   Re: Civilian NPCs (TSRP)
Reply With Quote #22

Quote:
Originally Posted by JCobra
I meant if we have the compiler for it.

For most of the servers that would actually use this are using 1.01

(Original Harbu RP version. Later recompiled for 1.7 but there are TONS of bugs, so most are just using 1.01)
We do not support the original harbu RP as it is for 1.01. So thus we do not care about the servers running it. The Dev team doesn't work their asses of making new versions for people to discard them like yesterday's newspaper.

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Davidos
Senior Member
Join Date: Feb 2005
Old 08-20-2006 , 07:34   Re: Civilian NPCs (TSRP)
Reply With Quote #23

Hmm, my friend is trying to set up a server with harbu rp and this but all he gets is:



[Civilian NPCs] Loaded 4 models, 18 chats, 0 waypoint entries
Host_Error: PF_precache_model_I: Model 'models/mecklenburg/banker.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct th...

We already tried removing the car and the heli but that didn't help...

Suggestions?
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 08-22-2006 , 11:58   Re: Civilian NPCs (TSRP)
Reply With Quote #24

Remove more plugins or strip default models/sprites in the map with a stripper plugin.
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S34L
Junior Member
Join Date: Aug 2006
Old 08-22-2006 , 14:10   Re: Civilian NPCs (TSRP)
Reply With Quote #25

Hi, I got a TS:RP server and Im working on getting some more plugins for it, Its classic so I need to install a bunch of Random/Custom plugins. Im not Sure how to get this thing working correctly and I would really appriciate it if someone could give me a hand on getting it set up. Thanks.


Edit:

I just updated my AMX Mod X to V 1.75a, For some reason non of my Plugins seem to be working. I re-added every line to the third pary area and now it seems somthing went wrong.

Last edited by S34L; 08-22-2006 at 14:36.
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Noise
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Join Date: Aug 2005
Location: San Pedro, CA
Old 08-22-2006 , 17:50   Re: Civilian NPCs (TSRP)
Reply With Quote #26

Quote:
Originally Posted by Lord_Destros View Post
Remove more plugins or strip default models/sprites in the map with a stripper plugin.
Lord_Destros,

There's a model/sprite stripper plugin?! Would this solve the max_entities problem loading some custom maps?

Seal,

Did you recompile the SMA files for amxmodx 1.75?
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Lord_Destros
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Join Date: Jul 2004
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Old 08-22-2006 , 19:32   Re: Civilian NPCs (TSRP)
Reply With Quote #27

Quote:
Originally Posted by Noise View Post
Lord_Destros,

There's a model/sprite stripper plugin?! Would this solve the max_entities problem loading some custom maps?
Yeah, you didn't know? Suzuka ported one to AMXX, search entmanip or Stripper2......

It allows you to 'unprecache' models, sprites, and sounds; and then precache whatever you need instead.
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Last edited by Lord_Destros; 04-18-2009 at 22:10.
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tetsoma
Member
Join Date: May 2006
Location: somewhere in my head
Old 10-25-2006 , 12:51   Re: Civilian NPCs (TSRP)
Reply With Quote #28

im having major problems with this plugin i cant seem to get the npcs to walk i set up the waypoints even type the walk command in the server but they stand there and just takl anyone know
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Lord_Destros
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Join Date: Jul 2004
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Old 10-25-2006 , 22:32   Re: Civilian NPCs (TSRP)
Reply With Quote #29

Meh, not sure what exactly is the problem. It seemed to work fine for me even though I had removed it due to an increase in pings.
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awpticaL
Member
Join Date: Jul 2004
Location: EAST US
Old 10-26-2006 , 08:06   Re: Civilian NPCs (TSRP)
Reply With Quote #30

This keeps crashing my server, and I don't know why.

I compiled and did everything, yadda yadda.
At first I couldn't run the civilian amxx, so I commented it out and ran the waypoint file.

That loaded, so I made the waypoints, everything seemed to be going perfect.

I uncommented the civilian mod, and started up the server. Everything ran, GREAT!

I look around and there are no NPC's. So I ran over to where I placed a stationary one, and as soon as I hit that block, BAM! Server crash.

Same thing happens whenever I hit a spot the npc is "expected" to be at that particular time.


From what I can tell, the NPC's are completely invisible, and whenever someone comes in contact with one it crashes the server.

Any fixes?
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