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Civilian NPCs (TSRP)


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p3tsin
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Join Date: Sep 2005
Location: Finland
Old 07-20-2006 , 07:13   Re: Civilian NPCs (TSRP)
Reply With Quote #11

get stuck on what, on ground? if so, u could just jump when saving the first waypoint or edit line 363:
Code:
origin[2] += 5
(make it spawn higher)
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-20-2006 , 18:08   Re: Civilian NPCs (TSRP)
Reply With Quote #12

Well, when they spawn, they don't move because of an entity near them or something, so I edited that out...

BUt one problem is: They get stuck when colliding, and they disappear sometimes, any help, mr p3tsin
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p3tsin
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Location: Finland
Old 07-20-2006 , 20:54   Re: Civilian NPCs (TSRP)
Reply With Quote #13

#1 if the entities theyre colliding with arent movable, place the waypoints so they circle them, else try to make sure they wont get on to npcs ways

#2 yea if they get stuck right on spawn theyll be removed and recreated after some seconds (defined by npc_recreatetime cvar)
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uoi100
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Join Date: Aug 2005
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Old 07-21-2006 , 01:34   model
Reply With Quote #14

would Gman be a perfect model for a civilian , hes got a briefcase and he actally sorta fits in.
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-21-2006 , 14:04   Re: Civilian NPCs (TSRP)
Reply With Quote #15

Quote:
Originally Posted by p3tsin
#1 if the entities theyre colliding with arent movable, place the waypoints so they circle them, else try to make sure they wont get on to npcs ways

#2 yea if they get stuck right on spawn theyll be removed and recreated after some seconds (defined by npc_recreatetime cvar)
My question was : How do I get them to stop being invisible sometimes.
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Andrew Swarthy
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Join Date: Jul 2006
Old 07-21-2006 , 14:32   Re: Civilian NPCs (TSRP)
Reply With Quote #16

Good Plugin you got here, I've been waiting forever for someone to make this.. You deserve a cookie.
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p3tsin
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Join Date: Sep 2005
Location: Finland
Old 07-21-2006 , 18:24   Re: Civilian NPCs (TSRP)
Reply With Quote #17

@Smokey485
invisible
never happened to me when testing.. btw, are they really invisible (can u touch them) or dont they just exist?

also, does it happen totally randomly or maybe when touching some entity/wall/whatever or some specific time after spawning and so on..
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p3tsin
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Join Date: Sep 2005
Location: Finland
Old 07-22-2006 , 08:22   Re: Civilian NPCs (TSRP)
Reply With Quote #18

updated to v1.01

- Added a gravity fix, npcs will now fall down of theyre on air
(only civilian_npc.sma was changed)

and thanks to Suicid3 for approval
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JCobra
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Join Date: Mar 2006
Location: Canada
Old 07-31-2006 , 01:39   Re: Civilian NPCs (TSRP)
Reply With Quote #19

Does this compile with 1.01?
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-31-2006 , 15:45   Re: Civilian NPCs (TSRP)
Reply With Quote #20

Quote:
Originally Posted by JCobra
Does this compile with 1.01?
It doesn't matter because AMXX does not support 1.01 anymore.
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