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Some help with bcm.


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spr
Junior Member
Join Date: Jun 2011
Old 12-29-2011 , 12:16   Re: Some help with bcm.
Reply With Quote #11

bump
spr is offline
paulw
New Member
Join Date: Jan 2011
Old 01-06-2012 , 20:40   Re: Some help with bcm.
Reply With Quote #12

You know that if you set the delay to 60 seconds they can just camp on the block. What's the point of that?
paulw is offline
spr
Junior Member
Join Date: Jun 2011
Old 01-13-2012 , 18:31   Re: Some help with bcm.
Reply With Quote #13

bump..

( @paulw if you can help just do it, if you can't then don't answer spammer..!! )
spr is offline
fantarn
Member
Join Date: Feb 2011
Old 01-13-2012 , 19:54   Re: Some help with bcm.
Reply With Quote #14

try this

Code:
actionXP(id, OverrideTimer)
{
    new Float:fTime = halflife_time();
    
    if (fTime >= g_xp_next_use[id] || OverrideTimer)
    {
	if ( get_user_team ( id ) == 1 )
	{
		hnsxp_add_user_xp(id, 75);
		ColorChat(id, GREEN, "[%s]^x03 You have been given^x04 75 XP^x03!", g_prefix);
	}
    
        g_xp_next_use[id] = fTime + get_cvar_float("bm_xpcooldown");
            
    }
    else
    {
        set_hudmessage(g_hud_red, g_hud_green, g_hud_blue, g_text_x, g_text_y, g_hud_effects, g_hud_fx_time, g_hud_hold_time, g_hud_fade_in_time, g_hud_fade_out_time, g_hud_channel);
        show_hudmessage(id, "[%s]^nWait Time: One Round", g_prefix, g_xp_next_use[id] - fTime);
    }
    return PLUGIN_HANDLED;
}
fantarn is offline
Old 03-14-2012, 20:52
robin123
This message has been deleted by Exolent[jNr]. Reason: Irrelevant.
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