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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 09-04-2012 , 07:18   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1961

Quote:
Originally Posted by SHAREN View Post
Okay
But I came up with a more interesting and useful idea.
Make lr.cfg and notlr.cfg
For example there is a plugin for VIP players that generates HP, or killbonus, but shot4shot these plugins will not useful.
When two players remain and someone napiget! Lr, then start lr.cfg
Content for example lr.cfg
kb_enabled 0
sm_hpregeneration_enable 0
sm_jihad_randomexplosion 0 \\not to explode while !lrplaying
sv_deadtalk 1
.....
....

the next round of the settings are restored by notlr.cfg
kb_enabled 1
sm_hpregeneration_enable 1
sm_jihad_randomexplosion 10
sv_deadtalk 0

How do you feel about my next new idea?
This one is possible with the existing API so it doesn't need to be inside hosties. Just use OnStartLR for when an LR begins with a player or OnAvailableLR for when an LR game could be started.
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 09-04-2012 , 10:06   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1962

Quote:
Originally Posted by Groger View Post
I'm runnig Rev 172, and Rev 3. That should work i guess?
in ur server use
sm_rcon sm plugins reload lastrequest_fruitninja
tell me if u get an error
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 09-04-2012 , 11:02   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1963

Quote:
Originally Posted by DorCoMaNdO View Post
in ur server use
sm_rcon sm plugins reload lastrequest_fruitninja
tell me if u get an error
Sorry for the late answer

Code:
02:00 sm_rcon sm plugins reload lastrequest_fruitninja
16:02:00 L 09/04/2012 - 16:02:00: [basecommands.smx] "Console<0><Console><Console>" console command (cmdline "sm plugins reload lastrequest_fruitninja")
16:02:00 L 09/04/2012 - 16:02:00: [SM] Native "RemoveLastRequestFromList" reported: LR Name (FruitNinja) Not Found
16:02:00 L 09/04/2012 - 16:02:00: [SM] Displaying call stack trace for plugin "lastrequest_fruitninja.smx":
16:02:00 L 09/04/2012 - 16:02:00: [SM]   [0]  Line 379, C:\srcds\server\csgo\addons\sourcemod\scripting\lastrequest_fruitninja.sp::OnPluginEnd()
16:02:00 [SM] Plugin Last Request: FruitNinja reloaded successfully.
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 09-04-2012 , 13:01   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1964

Quote:
Originally Posted by Groger View Post
Sorry for the late answer

Code:
02:00 sm_rcon sm plugins reload lastrequest_fruitninja
16:02:00 L 09/04/2012 - 16:02:00: [basecommands.smx] "Console<0><Console><Console>" console command (cmdline "sm plugins reload lastrequest_fruitninja")
16:02:00 L 09/04/2012 - 16:02:00: [SM] Native "RemoveLastRequestFromList" reported: LR Name (FruitNinja) Not Found
16:02:00 L 09/04/2012 - 16:02:00: [SM] Displaying call stack trace for plugin "lastrequest_fruitninja.smx":
16:02:00 L 09/04/2012 - 16:02:00: [SM]   [0]  Line 379, C:\srcds\server\csgo\addons\sourcemod\scripting\lastrequest_fruitninja.sp::OnPluginEnd()
16:02:00 [SM] Plugin Last Request: FruitNinja reloaded successfully.
Ignore this error it didn't find the lr in the menu (your problem), I believe you can see the LR in the menu now.
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zapgator
Junior Member
Join Date: Aug 2010
Old 09-05-2012 , 20:30   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1965

How do we fix the terrorist team is full issue? I see some servers having it fix and i have se tmy mp_limitteams to 0 already
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He Hate Me
SourceMod Donor
Join Date: Oct 2006
Old 09-05-2012 , 20:43   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1966

I beleive we need an update from Valve to fix that.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-05-2012 , 22:45   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1967

Quote:
Originally Posted by zapgator View Post
How do we fix the terrorist team is full issue? I see some servers having it fix and i have se tmy mp_limitteams to 0 already
Add more spawnpoints to the map -> https://forums.alliedmods.net/showthread.php?t=115496


btw, and dont forget the models https://forums.alliedmods.net/showth...91#post1792391
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Last edited by Franc1sco; 09-05-2012 at 22:47.
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 09-06-2012 , 09:02   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1968

Quote:
Originally Posted by zapgator View Post
How do we fix the terrorist team is full issue? I see some servers having it fix and i have se tmy mp_limitteams to 0 already
add more slots, limit is by the slots & scoreboard
slots = 20
scoreboard = score / 2 = 10 each team
Quote:
Originally Posted by He Hate Me View Post
I beleive we need an update from Valve to fix that.
A fix is available like i noted above but yes, valve shot disable this stupid limit.
Quote:
Originally Posted by Franc1sco View Post
terrorists team has more than 30 spawnpoints, the limit is the slots.
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Rytis
Veteran Member
Join Date: Feb 2012
Location: Germany
Old 09-06-2012 , 09:44   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1969

Quote:
Originally Posted by DorCoMaNdO View Post
A fix is available like i noted above
Where? D:
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 09-06-2012 , 09:45   Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Reply With Quote #1970

Quote:
Originally Posted by Rytis View Post
Where? D:
add more slots, limit is by the slots & scoreboard
slots = 20
scoreboard = score / 2 = 10 each team
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