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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 02-23-2006 , 16:59  
Reply With Quote #171

Quote:
Originally Posted by Mani
Coming soon in the next few days....

Okay, I've completely revamped the stats, this was part of the V1.2 planning that I had kind of avoided but after much work it is nearly ready after being tested on a non-sourcemm clan server and on a friends sourcemm server for the last two weeks or so.

Mani
Mani,

Plz, tell me your log files for hlstatsx/psychostats - where your plugin saves them (whic directory)?

Thank you.
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sedmorph
Member
Join Date: Dec 2004
Old 02-23-2006 , 18:06  
Reply With Quote #172

Quote:
Originally Posted by bzz0
Quote:
Originally Posted by Mani
Coming soon in the next few days....

Okay, I've completely revamped the stats, this was part of the V1.2 planning that I had kind of avoided but after much work it is nearly ready after being tested on a non-sourcemm clan server and on a friends sourcemm server for the last two weeks or so.

Mani
Mani,

Plz, tell me your log files for hlstatsx/psychostats - where your plugin saves them (whic directory)?

Thank you.

If you are using hlstatsX or psychostats, you can just set it to download the logs from /cstrike/logs mani plugin will just add the hitbox info into the logfiles ready for hlstatsx/psycho

The new version of mani i think is going to do the same as the ingame part of hlstatsX but not save them to a DB, but rather save them to the mani .dat files.

hope that answeres it

=SeD=[V]orpheus
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 02-23-2006 , 19:49  
Reply With Quote #173

is the new version coming today?
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 02-24-2006 , 04:28  
Reply With Quote #174

thank you sedmorph
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stuttering.john.gc
Member
Join Date: Nov 2005
Old 02-26-2006 , 13:50  
Reply With Quote #175

Quote:
Originally Posted by DJ Premier
My server is hosted by GameDaemons.net so I don't have access to the system.

I backed out to Manimod v1.2G and it seems to work ok. We'll see over the next couple of days.
i know this is super old, but for the benefit of anyone else using GameDaemons.net. this workaround is provided by MrX of GamersCoalition.

(this is in addition to quints post and assumes MM-latest is installed and running.)

1. move mani_admin_plugin_mm_i486.so
from: /halflife2/cstrike/addons/mani_admin_plugin/bin
to: /halflife2/cstrike/addons/mani

2. change the line in metaplugins.ini
from: addons/mani_admin_plugin/bin/mani_admin_plugin_mm
to: addons/mani/mani_admin_plugin_mm

needless to say, doing a new install of mani+mm on gamedaemons was not fun before knowing about their character limits. btw, make sure you have a map designated in your autoexec.cfg. gg gamedaemons
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 02-26-2006 , 18:31  
Reply With Quote #176

i thought it was coming int he next few days

did mani go away?
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 02-27-2006 , 01:57  
Reply With Quote #177

Just be patient, he'll release it as soon as he can.
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germannavy
Member
Join Date: Dec 2004
Old 02-27-2006 , 03:22  
Reply With Quote #178

http://www.mani-admin-plugin.com/man.../v_1_2_beta_l/
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 02-27-2006 , 04:47  
Reply With Quote #179

Quote:
Originally Posted by germannavy
http://www.mani-admin-plugin.com/mani_admin_plugin/v_1_2_beta_l/
Yes the code is essentially done, I did a small pre-release in that thread to just get a small sample of what people think of it. I only have the language translations to do for victim stats and core stats.

Mani
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 02-27-2006 , 05:06  
Reply With Quote #180

What have we to do ?

Add the config extras to mani_server.cfg and upload the .dll and .so and the just start ?

And what with the ranks - do we have to reset them or will they be calculated to points ?


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