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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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mlov420
Senior Member
Join Date: May 2013
Old 07-07-2018 , 08:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2411

Seems to be crashing on my Linux servers with either the latest stable or dev build of SM. The only thing I've been able to notice about it is when I shoot an enemy, the server immediately crashes. But I have seen bots killing each other without that happening.
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 07-07-2018 , 08:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2412

fine for linux but crashing on window ... server not even starting
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die_man
Senior Member
Join Date: Jul 2017
Old 07-31-2018 , 14:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2413

Quote:
Originally Posted by die_man View Post
How do I set up spawns in the best possible way?

I'm using the default config, however in many cases, players spawns behind after another player in the same respawn :/
Anyone?
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SHiva
Junior Member
Join Date: May 2016
Location: France
Old 08-02-2018 , 06:53   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2414

Do you guys have log file to identify the cause of the crash on windows servers ?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-15-2018 , 19:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2415

– Added the all new MP5-SD, available for testing Offline and in Official Casual and Deathmatch servers. It can be equipped in your MP7 loadout slot.

Probably gonna need a new update?
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 08-15-2018 , 21:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2416

Quote:
Originally Posted by Ejziponken View Post
– Added the all new MP5-SD, available for testing Offline and in Official Casual and Deathmatch servers. It can be equipped in your MP7 loadout slot.

Probably gonna need a new update?
You can try to add it yourself to the cfg file or by command.


The classname is weapon_mp5sd
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Last edited by Franc1sco; 08-15-2018 at 21:58.
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 08-15-2018 , 23:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2417

This is the code for the mp7...
Code:
weapons_Add(.weaponEntityName = "weapon_mp7",           .weaponName = "MP7",            .weaponType = weapons_type_Primary,  .weaponDefinitionIndex = 33,   .weaponReloadTime = 3.5, .weaponPerBulletReload = 0,.weaponClipSize = 30,   .weaponOriginalClipSize = 0, .weaponAmmoMax = 120);
I am not sure why we need a weaponDefinitionIndex, the weaponReloadTime ,...
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-16-2018 , 06:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2418

Quote:
Originally Posted by fragnichtnach View Post
This is the code for the mp7...
Code:
weapons_Add(.weaponEntityName = "weapon_mp7",           .weaponName = "MP7",            .weaponType = weapons_type_Primary,  .weaponDefinitionIndex = 33,   .weaponReloadTime = 3.5, .weaponPerBulletReload = 0,.weaponClipSize = 30,   .weaponOriginalClipSize = 0, .weaponAmmoMax = 120);
I am not sure why we need a weaponDefinitionIndex, the weaponReloadTime ,...
So nothing in the code needs change since mp7 is already added?
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Temkqa
Junior Member
Join Date: Jul 2011
Old 08-16-2018 , 08:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2419

Quote:
Originally Posted by Ejziponken View Post
So nothing in the code needs change since mp7 is already added?
Need add mp5 to the code, it was added to the game)
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Maxxxiiime
New Member
Join Date: Aug 2018
Old 08-20-2018 , 20:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2420

Hi !

I dont understand how execute message.

I use schedule for send some message.

I have see this post which speak about dont use : dm_load "Messages" "Only Headshot"
https://forums.alliedmods.net/archiv...33685-p-6.html

So how you can send a message in command line ?

With the parameters like this :
HTML Code:
        "Only Headshot"
        {
            "DisplayTarget" "Hint"
            "DisplayEvent"  "Spawn"
            "Repeat"        "Single"
            "Priority"      "80"
            "Duration"      "1"
            "Text"
            {
                "Texts" "Only Headshot"
            }
        }
Thx
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