Quote:
Originally Posted by SomewhereLost
So that still depends on the majority player's connection?
Then, if set minrates to high and the client's connection isnt that good, is he going to get overflow or?
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they'd see choke on net graph, i believe. But honestly, what Klippy said is accurate. Unless you're trying to host servers someplace where internet is generally exceptionally poor quality, you shouldn't have any issues. You're running a server on an engine that was developed in 1998, when most users still had dial up and DSL (which was still super slow) was only just emerging.
EDIT: From what I'm reading, the internet in Georgia isn't exceptionally fast, but it's waaaaaay faster than 56k
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