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[TF2] Equipment manager 1.1.8 (05/22/10)


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CrazyHamster
Junior Member
Join Date: Jan 2009
Old 04-09-2010 , 23:40   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #941

Hi all,

1)
By default the plugin got 3 slots, and I would like to know how to turn off the 2 of them.


Thanks for the help.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 04-15-2010 , 09:50   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #942

hiiiii back

can anyone please help me with compile this for the em http://www.fpsbanana.com/skins/88882

many thanks
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 04-15-2010 , 10:24   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #943

Well this is a weapon skin. I did succeed in actually porting custom weapons but i only succeeded when there was a model file present. This one is a skin and only has materials file. While em works with models. Maybe grab the defaulf rocket launcher model, decompile that and then recompile again with this skin. I think i tried that once but failed. I will try it again later on but it's a lot of work. I did port a lot of custom hats from FPS banana which i will post here later as hat pack.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 04-15-2010 , 11:34   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #944

yea hats compile its not problem but skins like model skins or weapon skin i get always error if i try to compile
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failhorse
Junior Member
Join Date: Mar 2010
Location: Chicago IL
Old 04-15-2010 , 17:12   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #945

Anyone find the index # for the bunny ears? I'm away from the game, but would like to update for my community.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-15-2010 , 17:38   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #946

I will edit this post when I update my file. The hat ID is 162.
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failhorse
Junior Member
Join Date: Mar 2010
Location: Chicago IL
Old 04-15-2010 , 17:58   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #947

Thanks! I'll post the code, for those who need it shortly. Waiting on the mdl file location.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 04-15-2010 , 18:34   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #948

Code:
        "162"
        {
            "name"    "TTG Max Hat"
            "hidden"    "0"
            "item_class"    "tf_wearable_item"
            "item_type_name" "#TF_Wearable_Hat"
            "item_name"    "#TF_TTG_MaxsHat"
            "item_description"    "#TF_TTG_MaxsHat_Desc"
            "item_slot"    "head"
            "item_quality"    "unique"
            "image_inventory"    "backpack/player/items/medic/medic_ttg_max"
            "image_inventory_size_w"        "128"
            "image_inventory_size_h"        "82"
            "model_player_per_class"    
            {
                "scout"        "models/player/items/scout/scout_ttg_max.mdl"
                "sniper"    "models/player/items/sniper/sniper_ttg_max.mdl"
                "soldier"    "models/player/items/soldier/soldier_ttg_max.mdl"
                "demoman"    "models/player/items/demo/demo_ttg_max.mdl"
                "medic"        "models/player/items/medic/medic_ttg_max.mdl"
                "heavy"        "models/player/items/heavy/heavy_ttg_max.mdl"
                "spy"        "models/player/items/spy/spy_ttg_max.mdl"
                "engineer"    "models/player/items/engineer/engineer_ttg_max.mdl"
                "pyro"        "models/player/items/pyro/pyro_ttg_max.mdl"
            }
            "drop_type"    "drop"
            "used_by_classes"
            {
                "scout"    "1"
                "sniper"    "1"
                "soldier"    "1"
                "demoman"    "1"
                "medic"    "1"
                "heavy"    "1"
                "spy" "1"
                "engineer" "1"
                "pyro" "1"
            }
            "visuals"
            {
                "hide_player_bodygroup_name"    "hat"
                "hide_player_bodygroup_name"    "headphones"
            }
        }
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-15-2010 , 18:38   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #949

Code:
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/heavy/heavy_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "HEAVY"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/scout/scout_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "SCOUT"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/medic/medic_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "MEDIC"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/soldier/soldier_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "SOLDIER"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/demo/demo_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "DEMOMAN"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/engineer/engineer_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "ENGINEER"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/sniper/sniper_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "SNIPER"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/spy/spy_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "SPY"
        "teams"      "ALL"
        "slot"       "1"
    }
    "Max's Severed Head"
    {
        "index"      "162"
        "model"      "models/player/items/pyro/pyro_ttg_max.mdl"
        "flags"      "ADMIN_ONLY HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
        "classes"    "PYRO"
        "teams"      "ALL"
        "slot"       "1"
    }
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 04-21-2010 , 20:01   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #950

Hey Damizean, when do you think a next release of the plugin is possible?
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