Before this turns into a flame war, I'll say that most cheaters use farESP as a
feature of their wallhack. This means if you only block farESP and allow them to use their wallhack, you wouldn't be making much of a difference. They should really be run together or not at all.
That being said, if all of the code ends up being CS:S specific then it may move into it's own module to prevent bloat, but then it would still be going against my first point. We'll see what happens.
Quote:
Originally Posted by Fearts
Watch from tick 2300-2400. If you slow it down to like 10% you will see the CT slide as if on ice. Watching at 100% you will see the flicker.
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Thanks, would you mind running another test after I make some changes to the module?
Quote:
Originally Posted by blue zebra
Some server don't use the wallhack module, because in the CSS, a little bit visually buggy now and eat too many CPU time.
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The visuals are being worked on, and the CPU usage has been greatly reduced recently.
Quote:
Originally Posted by TwOzCaR
so tony if u could make so the anti wh is enabled for dead players also it would be very good for clan gaming
and the options to put the farESP and anti WH only on opposite team would be nifty to have later on mate
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I'll consider both of these the same feature. It will be a command that allows admins to enable the anti-wallhack only for specific players. Something like
smac_wallhack_filter <name>/@all/@cts. The filter would apply to spectators as well.
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