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Best settings for SMAC in TF2


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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-09-2011 , 19:44   Re: Best settings for SMAC in TF2
Reply With Quote #21

Quote:
Originally Posted by SaintK View Post
Will the changes discussed here be applied in the official builds?
only if the authors want too, so we can't say for sure. but some tweaking is necessary for some modules (wh/aimbot) for the official builds after my opinion.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-10-2011 , 04:00   Re: Best settings for SMAC in TF2
Reply With Quote #22

Quote:
Originally Posted by SaintK View Post
Will the changes discussed here be applied in the official builds?
I would prefer getting SMAC released in the official thread first, and then we can begin testing a revised Aimbot module over here in the dev builds.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 08-10-2011 , 09:48   Re: Best settings for SMAC in TF2
Reply With Quote #23

Whoa. SMAC has banned over 10 players the last 24 hours for aimbotting, even players who i didn't see had an aimbot. After looking trough the logs and the STV recordings they snapped and got banned. Yeeey
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SaintK
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Join Date: Mar 2004
Old 08-10-2011 , 10:46   Re: Best settings for SMAC in TF2
Reply With Quote #24

edit - nm
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-10-2011 , 13:47   Re: Best settings for SMAC in TF2
Reply With Quote #25

Quote:
Originally Posted by Mike_BoG View Post
Whoa. SMAC has banned over 10 players the last 24 hours for aimbotting, even players who i didn't see had an aimbot. After looking trough the logs and the STV recordings they snapped and got banned. Yeeey
nice =) it did the trick then, they were all confirmed cheaters via demo ?
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SaintK
Veteran Member
Join Date: Mar 2004
Old 08-11-2011 , 16:19   Re: Best settings for SMAC in TF2
Reply With Quote #26

Quote:
Originally Posted by TwOzCaR View Post
you need to edit the aimbot.sp file and recompile the sourcemod plugin. it is sat to 45o which is way to underpowered, maybe a 25 angle would be better

find in -> sourcemod/scripting/smac/aimbot.sp
This is confirmed too low. It triggered multiple detects on a client playing heavy having no aimbot.

Quote:
L 08/11/2011 - 21:183: [SpA]Gibboss28 (ID: STEAM_0:1:13 | IP: 82.18.) is suspected of using an aimbot. (Detection #2) (Deviation: 31°)
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-11-2011 , 17:54   Re: Best settings for SMAC in TF2
Reply With Quote #27

Quote:
Originally Posted by SaintK View Post
This is confirmed too low. It triggered multiple detects on a client playing heavy having no aimbot.
there are 2 lines of interest which is good tampering with

line 26: #define AIM_ANGLE_CHANGE 15.0 // Max angle change that a player should snap

line 251: if (fAngleDiff > 45)
fAngleDiff = (fAngleDiff - 90) * -1;

my settings at the moment ^ but u say 25 is too low set? is that confirmed or just a thought?
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SaintK
Veteran Member
Join Date: Mar 2004
Old 08-11-2011 , 20:43   Re: Best settings for SMAC in TF2
Reply With Quote #28

Quote:
Originally Posted by TwOzCaR View Post
there are 2 lines of interest which is good tampering with

line 26: #define AIM_ANGLE_CHANGE 15.0 // Max angle change that a player should snap

line 251: if (fAngleDiff > 45)
fAngleDiff = (fAngleDiff - 90) * -1;

my settings at the moment ^ but u say 25 is too low set? is that confirmed or just a thought?
I only changed the 45.0 value to 25.0 - and that is definitely, confirmed to low. It had "Deviation: 31°" where that client is 100% clean.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-12-2011 , 04:03   Re: Best settings for SMAC in TF2
Reply With Quote #29

Quote:
Originally Posted by TwOzCaR View Post
line 251: if (fAngleDiff > 45)
fAngleDiff = (fAngleDiff - 90) * -1;
Whoa, this part shouldn't be changed at all. It's there because of the way that the angles need to be calculated.

Code:
/*     Using these values as an example:     vLastAngles = -179     vAngles = 170 */ /*     GetVectorDistance() will return 349 in this case,     but the player didn't do such a large spin. */ fAngleDiff = GetVectorDistance(vLastAngles, vAngles); // The max a player could snap is 180, and the above case is accounted for here. if (fAngleDiff > 180)     fAngleDiff = (fAngleDiff - 360) * -1;     // Player snapped 11 degrees.
I probably should have commented the code as I went along, but this went from a small test case to SMAC pretty quickly.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 08-12-2011 , 10:35   Re: Best settings for SMAC in TF2
Reply With Quote #30

Just got my first false-positive.. I guess i should set it up to 30 or higher?
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