Raised This Month: $32 Target: $400
 8% 

Wallhack Module


Post New Thread Reply   
 
Thread Tools Display Modes
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 06-08-2013 , 13:02   Re: Wallhack Module
Reply With Quote #311

Got a compile error,

when i am trying to compile this bit,

Quote:
public OnClientPostAdminCheck(client)
{
decl String:sAuthID[MAX_AUTHID_LENGTH];

if (GetClientAuthString(client, sAuthID, sizeof(sAuthID)) && StrEqual(sAuthID, "STEAM_0:1:123"))
{
SMAC_WH_SetClientIgnore(client, false);
}
}
I enterd a steam id of my choice and i get a few errors, howe to resolve this and make it work so the steam ids get checked when these people enter my gameserver and the rest of the players get ignored.

Error screenshot added.

__________________

Last edited by Happy DODs player; 06-08-2013 at 13:03.
Happy DODs player is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-08-2013 , 13:14   Re: Wallhack Module
Reply With Quote #312

Quote:
Originally Posted by Happy DODs player View Post
Got a compile error, ...
Missing:
Code:
#include <smac>
#include <smac_wallhack>
__________________
GoD-Tony is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 06-08-2013 , 18:18   Re: Wallhack Module
Reply With Quote #313

@ Tony,

I uploaded Smac.inc and the smac_wallhack.inc and tryed again.

No succes and same error i believe. What is missing.
__________________
Happy DODs player is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 06-09-2013 , 07:21   Re: Wallhack Module
Reply With Quote #314

@ Tony,

Is it possible that you that you can make an add on the wallhack module.

So that we have a cfg, txt file or something like that in the configs folder in sourcemod, were we can ad, steam ids. That only those people get checked when they join a server. And the rest of the people dont get checked by the wallhack module.
__________________
Happy DODs player is offline
Shit on shoe
Senior Member
Join Date: Jul 2010
Old 06-09-2013 , 23:52   Re: Wallhack Module
Reply With Quote #315

Why its not possible to detected Wallhacks ?
Most of Cheaters use Wallhack ( Material Wallhack )
It would ban many cheaters!
__________________
Shit on shoe is offline
eyes of hunter
Member
Join Date: Dec 2011
Old 06-16-2013 , 04:35   Re: Wallhack Module
Reply With Quote #316

Would it be too demanding resources wise to make it so when a player sets his crosshair at another player's head, at the same height or within a given range from it, behind walls, after doing so X times the module logs some kind of message, like 'X is suspected of using wh'? (also adding the opition to autoban if somebody exeedes a min amount of 'detections')

Would it be even possible? Am I talking nonsense?
eyes of hunter is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 06-23-2013 , 07:13   Re: Wallhack Module
Reply With Quote #317

Using the wallhack module atm on 1 of my most played gameservers : 33 slot , Dods gameserver, must say it works decent i dont see any strange things nor complaints.

Only thing is that sometimes like every 10 mins or so at most, the Tickrate goes from 66 torwards 50 for a second of 2 or 3.

------------------------------------------------------------------------------------------------

Hope that there maybe can be made as a extra for the wallhack module a whitelist where steam ids can be added that only those get checked out when people enter.

-------------------------------------------------------------------------------------------------
Happy DODs player is offline
eyes of hunter
Member
Join Date: Dec 2011
Old 06-28-2013 , 13:03   Re: Wallhack Module
Reply With Quote #318

Quote:
So that we have a cfg, txt file or something like that in the configs folder in sourcemod, were we can ad, steam ids. That only those people get checked when they join a server. And the rest of the people dont get checked by the wallhack module.
This would be absolutely perfect. On my 64 players d2 server we just can't 'afford' the antiwallhack module, and this feature could come really handy.
eyes of hunter is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode