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[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 02-17-2012 , 04:55   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #101

This update, and the one prior, is steering the mod's purpose towards identification of shooter location rather than customization of weapon choices. There's a better suited plugin for that already, where as this one is more team oriented. That being said, however, I've added the basic structure to allow for two types of users: those with access and those without. The access feature isn't required for normal usage and is disabled by default, but when enabled, only users with the Custom 4 flag (default, edit script to change) or Tracer_Access override gain the ability to modify their personal tracer / become immune to forced team tracers or forced random tracers. This allows you to allow donators to have custom content, while still forcing everyone else to use a specific tracer.

Revision 1.2.3
---------------
Removed cvar sm_tracer_effects_force_t, as feature is determined by sm_tracer_effects.ini
Removed cvar sm_tracer_effects_force_ct, as feature is determined by sm_tracer_effects.ini
Plugin now has optional structure for two separate user types, and the ability to restrict personal tracer changes to one group if they have the Tracer_Access override or Custom 4 flag (default: edit script to change).
Added support for restricting individual tracers to a custom override, or the Custom 5 flag (default: edit script to change).
The sm_tracer_effects.ini and its loading mechanism have been reworked to be a tad more easier to use.
- Certain elements will have their values assumed if no data is provided.
- Ability to flag tracers as team colored, so that they're red/blue respectively (or whatever colors you please).
Users with Tracer_Access or Custom 4 flag can override the force team tracer / force random tracer feature, if those cvars are not set to prevent such.
Expanded the functionality of the force team tracer / force random tracer cvars to allow a second option, a value of 2, which forces all players to obey (including those with access).
Removed support for "Foreign" tracer modifications (where users could select the tracer of attacking enemies), as it didn't seem necessary.
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Last edited by thetwistedpanda; 02-17-2012 at 05:05.
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bryan4tw
Junior Member
Join Date: Dec 2009
Old 02-21-2012 , 14:01   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #102

This crashes for me once I load a bot the bot shoots. I can shoot, but no trace is visible on my screen.

I haven't tried it with any human players yet, that may be related.

I am running Counter Strike Source on linux, version : 1.0.0.70/21 4833 secure

Here are the extensions, plugins and the config for this plugin.

Quote:
"sourcemod_version" = "1.4.1""metamod_version" = "1.8.7V" ( def. "1.8.7" )

sm exts list
[SM] Displaying 10 extensions:
[01] Automatic Updater (1.4.1): Updates SourceMod gamedata files
[02] Webternet (1.4.1): Extension for interacting with URLs
[03] CS:S Tools (1.4.1): CS:S extended functionality
[04] BinTools (1.4.1): Low-level C/C++ Calling API
[05] SDK Tools (1.4.1): Source SDK Tools
[06] Client Preferences (1.4.1): Saves client preference settings
[07] SQLite (1.4.1): SQLite Driver
[08] Top Menus (1.4.1): Creates sorted nested menus
[09] SDK Hooks (2.1.0): Source SDK Hooks
[10] MySQL-DBI (1.4.1): MySQL driver implementation for DBI

sm plugins list
[SM] Listing 22 plugins:
01 "Client Preferences" (1.4.1) by AlliedModders LLC
02 "Admin File Reader" (1.4.1) by AlliedModders LLC
03 "Admin Help" (1.4.1) by AlliedModders LLC
04 "Basic Comm Control" (1.4.1) by AlliedModders LLC
05 "Chicken" (0.7.6.2) by TnTSCS, TechKnow, Peace-Maker
06 "Nextmap" (1.4.1) by AlliedModders LLC
07 "Extra Cash" (0.2) by Peoples Army
08 "Basic Votes" (1.4.1) by AlliedModders LLC
09 "Anti-Flood" (1.4.1) by AlliedModders LLC
10 "Reserved Slots" (1.4.1) by AlliedModders LLC
11 "Basic Info Triggers" (1.4.1) by AlliedModders LLC
12 "Fun Commands" (1.4.1) by AlliedModders LLC
13 "Fun Votes" (1.4.1) by AlliedModders LLC
14 "SourceBans" (1.4.9) by SourceBans Development Team
15 "No Fall Damage" (0.0.1.9) by alexip121093
16 "Admin Menu" (1.4.1) by AlliedModders LLC
17 "Basic Chat" (1.4.1) by AlliedModders LLC
18 "Sound Commands" (1.4.1) by AlliedModders LLC
19 "Player Commands" (1.4.1) by AlliedModders LLC
20 "Tracer Effects" (1.2.3) by Twisted|Panda
21 "Auto Join Control" (1.2) by dalto
22 "Basic Commands" (1.4.1) by AlliedModders LLC

sm cvars 20
[SM] Listing 15 convars for: Tracer Effects
[Name] [Value]
sm_tracer_effects 1
sm_tracer_effects_advert -1.0
sm_tracer_effects_client_enable 2
sm_tracer_effects_client_person 1
sm_tracer_effects_client_tracer 0
sm_tracer_effects_client_visibi 0
sm_tracer_effects_force_random 0
sm_tracer_effects_force_team 1
sm_tracer_effects_global_access 0
sm_tracer_effects_global_impact 1
sm_tracer_effects_global_life -1
sm_tracer_effects_global_visibi 0
sm_tracer_effects_global_width -1
sm_tracer_effects_personal_trac 1
sm_tracer_effects_version 1.2.3
The zip file also complains of being invalid when I attempt to open with the windows archive tool, but opens fine in 7zip.

MD5 for the sm_tracer_effects.smx
Quote:
25351f67aedcbd867cf9642bcc12bdfd

Last edited by bryan4tw; 02-21-2012 at 14:53.
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bryan4tw
Junior Member
Join Date: Dec 2009
Old 03-03-2012 , 10:43   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #103

Same on windows server
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 03-03-2012 , 11:12   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #104

I wasn't able to reproduce your issue, but I found the source of the problem. It seems the .zip contains an outdated gamedata file; it has been re-uploaded with the latest Weapon_ShootPosition value. On a related note, you can check the value yourself at http://sourcemodplugins.org/pages/vtableoffsets/ when there are updates. I've also updated the .cfg in the zip so that the values are a tad more correct for defaults.
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bryan4tw
Junior Member
Join Date: Dec 2009
Old 03-03-2012 , 11:15   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #105

I just found this as well,

"windows" "258"
"linux" "259"
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bryan4tw
Junior Member
Join Date: Dec 2009
Old 03-03-2012 , 11:30   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #106

And it works great! Thanks!
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bald_uncle
New Member
Join Date: Mar 2012
Old 03-04-2012 , 11:31   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #107

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team

//// sm_tracer_effects.sp
// sm_tracer_effects.sp(32) : fatal error 120: cannot read from file: "colors"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,12 sec
// ----------------------------------------

Press enter to exit ...
What should I do?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 03-04-2012 , 11:37   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #108

@bald_uncle, http://forums.alliedmods.net/showthread.php?t=96831
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bald_uncle
New Member
Join Date: Mar 2012
Old 03-04-2012 , 11:58   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #109

thetwistedpanda
thanks a lot!
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smithy
SourceMod Donor
Join Date: Sep 2008
Location: United Kingdom
Old 04-20-2012 , 08:59   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #110

Would it be possible to add a command were you could have a sound played

I ask this as we are going to host a star wars themed night and this plugin would be perfect , but it would be even better if it had an option to play a sound like it does in star wars
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