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[CS:GO] Hitsounds


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m22b
Senior Member
Join Date: Jul 2013
Old 10-09-2013 , 01:45   Re: [CS:GO] Hitsounds
Reply With Quote #21

i want custom mp3 sound
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Chesterfield
Senior Member
Join Date: Apr 2013
Old 10-09-2013 , 17:16   Re: [CS:GO] Hitsounds
Reply With Quote #22

Quote:
Originally Posted by MasterOfTheXP View Post
Here ya go, this should work.

I'll update this plugin the next time I get around to playing CS:GO. Haven't really done so since the...er...economy update.
Works perfectly, thank you
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AlfredSpain
Senior Member
Join Date: Oct 2010
Old 11-17-2013 , 17:24   Re: [CS:GO] Hitsounds
Reply With Quote #23

Pls add cvar for only headshot sound hit
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cachirro
Junior Member
Join Date: Jan 2010
Old 09-04-2014 , 14:26   Re: [CS:GO] Hitsounds
Reply With Quote #24

thanks for the plugin

ps: can you please tell me what to change to enable this by default?

Last edited by cachirro; 09-04-2014 at 15:20.
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thenixguy
Junior Member
Join Date: Sep 2014
Old 09-11-2014 , 05:52   Re: [CS:GO] Hitsounds
Reply With Quote #25

Hi,
I am pretty new to cs go servers and I've just deployed a windows server with sourcemod + metamod. How do I install this plugin? Also, its just an smx file that I downloaded, does it import the sound from a remote location?

Thanks.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 09-11-2014 , 13:01   Re: [CS:GO] Hitsounds
Reply With Quote #26

Drag and drop the .smx into addons/sourcemod/plugins, then restart the server or type sm plugins load hitsounds in the server's console.

The bell sound it uses comes with CS:GO, so you should be fine
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 04-27-2015 , 05:18   Re: [CS:GO] Hitsounds
Reply With Quote #27

still works.. thanks..

would be nice to kno whow to modify the sound file
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Last edited by secondtimesold; 05-05-2015 at 12:54.
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Cedricsyl
New Member
Join Date: Jul 2015
Old 07-29-2015 , 13:30   Re: [CS:GO] Hitsounds
Reply With Quote #28

Does it work in matchmaking ?
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m22b
Senior Member
Join Date: Jul 2013
Old 07-31-2015 , 11:08   Re: [CS:GO] Hitsounds
Reply With Quote #29

Quote:
Originally Posted by MasterOfTheXP View Post
One of the main problems for me when playing Counter-Strike was that I couldn't aim very well, and wasn't easily able to tell if I had hit someone. I would fire an AK at someone, but then they'd kill me and it turned out that I'd hit them once, twice if I was lucky. Valve added a feature to TF2 where it plays a "ding" sound every time you hit an enemy (which quickly helped to improve my aim), so I wondered, why shouldn't Counter-Strike have it, too?

Players can type /hitsound in chat to turn on the hitsound, and every time they hit someone, they'll hear a "ding!" sound to confirm the hit.

Just like TF2's hitsound, this one has a few rules. The hitsound will not play if:
  • You hit someone through a wall, i.e. you don't have a clear line of sight to them
  • You hit someone who is hidden in the smoke of a smoke grenade
  • You're blinded by a flashbang
The first two rules don't apply if your hit was fatal, though. So if you kill someone who is hidden in smoke through a wall, you'll hear it

Oh, and cvars:
  • sm_hitsounds_displaydamage (1/0, def. 1) If 1, also display damage done to the attacker. I know that Show Damage exists, but Hitsounds' damage text abides by the above rules.
  • sm_hitsounds_rules (1/0, def. 1) Set to 0 to disable the first two above rules. In other words, if 0, players will still hear hitsounds even if they hit someone that they can't see.
  • sm_hitsounds_friendlyfire (1/0, def. 0) If 1, you'll also hear a hitsound if you damage a teammate. Has no effect if mp_friendlyfire is 0.
Can probably work in CS:S too, but the hitsound will need to be changed, as the sound this plugin uses is not in CS:S. If you think you know of a suitable hitsound in CS:S (preferably a ding) let me know and I'll add it in.

One more thing: the plugin does not advertise itself at all--you should add a message about /hitsound in your Advertisements or whateverplugin config, so that your players know about it.
Code:
	RegAdminCmd("hitsound", Command_togglesounds, 0);
	RegAdminCmd("hitsounds", Command_togglesounds, 0);
	RegAdminCmd("cs_dingalingaling", Command_togglesounds, 0);
Admin only ?
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 08-01-2015 , 06:58   Re: [CS:GO] Hitsounds
Reply With Quote #30

Quote:
Originally Posted by m22b View Post
Code:
    RegAdminCmd("hitsound", Command_togglesounds, 0);
    RegAdminCmd("hitsounds", Command_togglesounds, 0);
    RegAdminCmd("cs_dingalingaling", Command_togglesounds, 0);
Admin only ?
no, its like RegConsoleCmd. admin only would be

RegAdminCmd("hitsound", Command_togglesounds, ADMFLAG_ROOT);

back to topic.

i like the call of duty hit sound, so i have added it.


Last edited by asdfxD; 12-25-2016 at 19:14.
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