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[TF2Items] Randomizer (v1.591, 08/11/2013)


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FlaminSarge
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Join Date: Jul 2010
Old 09-07-2011 , 21:43   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #251

Updated to 1.46.
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Pawn 3-pg
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Join Date: Jul 2009
Old 09-08-2011 , 10:11   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #252

In the Giveweapon thread, you said:
Quote:
Originally Posted by FlaminSarge View Post
I'll see. In the meantime, I'm going to work on having weapons that are shared between classes use the proper taunts. For instance, if I give the scout's pistol (index 22) to the engineer, he can't taunt with it.

I already did it in randomizer for the Family Business and the Reserve Shooter, and it's working pretty well, but I'm going to try a different method.
Is this in the current version of Randomizer? I looked through the plugin and didn't see anything, but it is a large file so I might have just missed it.


Also, while reading through the code I noticed that you are using an SDK call to GetMaxHealth. What is wrong with m_iMaxHealth?
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Jstn7477
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Join Date: Mar 2011
Location: Florida, USA
Old 09-08-2011 , 10:40   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #253

Quote:
Originally Posted by FlaminSarge View Post
Updated to 1.46.
Nice, I'll update it as well as VSH. Thanks for working on both.
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FlaminSarge
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Join Date: Jul 2010
Old 09-08-2011 , 13:31   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #254

@ Pawn, I check on the player class in PrepareItemHandle to change the classname for tf_weapon_shotgun_soldier/pyro/hwg to the correct class, so each can taunt with the Family Business and Reserve Shooter. I'm going to switch it over to use a little FORCE_GENERATION flag trick.

m_iMaxHealth doesn't get updated when, say, I give myself a gunslinger. If I'm a medic, m_iMaxHealth reads 150 when i really have 175 because of the gunslinger.

Thanks, jstn.
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The Direct Soldier
New Member
Join Date: Sep 2011
Old 09-14-2011 , 19:15   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #255

help, my friends server wants to use this but this happens


Unable to load extention "TF2 Items" Not running
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Sikari
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Join Date: Sep 2011
Old 09-15-2011 , 10:16   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #256

Hi. Is it possible to fix buff banner (and other banners) or remove them? They don't seem to work on anybody else than soldier.

Chargin' Targe doesn't (neither Splendid Screen) seem to work either on any other classes than demoman.

So anyway to remove/fix those?
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FlaminSarge
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Join Date: Jul 2010
Old 09-15-2011 , 14:45   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #257

Sikari, have you played on an RTD server? Think of the banners/wrangler as the "negative" rolls, e.g. stripping health, weapons, snail speed. Also, the Targe and Screen provide their respective fire and explosive damage resistances, and if you're running TF2Items Give Weapon, you CAN charge as any class. I'm working on moving the code into randomizer.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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The Direct Soldier
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Join Date: Sep 2011
Old 09-16-2011 , 17:33   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #258

help please.....
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FlaminSarge
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Join Date: Jul 2010
Old 09-16-2011 , 20:39   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #259

Install SourceMod.
Place the files from the TF2Items Extension download into the tf/addons folder, so that the file structure remains intact.
Place the .smx for this plugin in addons/sourcemod/plugins
Place the .txt file for this plugin in addons/sourcemod/gamedata.

Restart the server.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Sikari
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Join Date: Sep 2011
Old 09-17-2011 , 13:37   Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
Reply With Quote #260

Quote:
Originally Posted by FlaminSarge View Post
Sikari, have you played on an RTD server? Think of the banners/wrangler as the "negative" rolls, e.g. stripping health, weapons, snail speed. Also, the Targe and Screen provide their respective fire and explosive damage resistances, and if you're running TF2Items Give Weapon, you CAN charge as any class. I'm working on moving the code into randomizer.
Haven't played on RTD. I'll just start searching for that Give Weapon. Would still want buff banners removed, nothing is more annoying than those : D

Thanks for you help : )
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