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[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-09-2020 , 18:02   Re: [L4D & L4D2] Anti Rush (1.2) [08-Apr-2020]
Reply With Quote #11

Quote:
Originally Posted by Alex101192 View Post
Maybe it would be better if rushing and behind players were warned before applying the punishment. Simply a message to pop up when survivor reaches certain length. So rushing punishment would be 3000 and warn 2500.
Maybe, thinking about it.


Quote:
Originally Posted by Alex101192 View Post
The l4d_anti_rush_range_last does not disable teleport of behind players when set to 0.0 as said in the comments. Instead it just makes the distance at which behind players get teleported very short and very annoying. Only way to get rid of it for me was to set it to a very high number like 999999.
Thanks, fixed.

Code:
1.3 (09-Apr-2020)
    - Added reset slowdown incase players are out-of-bound or have invalid flow distances to calculate the range.
    - Increased minimum value of "l4d_anti_rush_range_lead" cvar from 500.0 to 1000.0.
    - Removed minimum value being set for "l4d_anti_rush_range_last" cvar. Thanks to "Alex101192" for reporting.
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KasperH
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Join Date: Apr 2016
Location: Hungary
Old 04-10-2020 , 07:33   Re: [L4D & L4D2] Anti Rush (1.3) [09-Apr-2020]
Reply With Quote #12

Added Hungarian.
Attached Files
File Type: txt anti_rush.phrases.txt (471 Bytes, 140 views)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-10-2020 , 11:11   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #13

Thanks!

Code:
1.4 (10-Apr-2020)
    - Added Hungarian translations. Thanks to "KasperH" for providing.
    - Added Russian translations. Thanks to "Dragokas" for updating with new phrases.
    - Added cvar "l4d_anti_rush_inacpped" to ignored incapped players from being used to calculate rushers or slackers distance.
    - Added cvars "l4d_anti_rush_warn_last" and "l4d_anti_rush_warn_lead" to warn players about being teleported or slowed down.
    - Added cvar "l4d_anti_rush_warn_time" to control how often someone is warned.
    - Removed minimum value being set for "l4d_anti_rush_range_lead" cvar which prevented turning off lead feature.
    - The cvars "l4d_anti_rush_range_last" and "l4d_anti_rush_range_lead" minimum values are now set internally (1500.0).
    - Translation files and plugin updated.
I tested all the new cvars and everything seems to be functioning. Hopefully no issues introduced with this update.
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Alex101192
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Join Date: Aug 2018
Old 04-10-2020 , 22:41   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #14

Quote:
Originally Posted by Silvers View Post
Thanks!

Code:
1.4 (10-Apr-2020)
    - Added Hungarian translations. Thanks to "KasperH" for providing.
    - Added Russian translations. Thanks to "Dragokas" for updating with new phrases.
    - Added cvar "l4d_anti_rush_inacpped" to ignored incapped players from being used to calculate rushers or slackers distance.
    - Added cvars "l4d_anti_rush_warn_last" and "l4d_anti_rush_warn_lead" to warn players about being teleported or slowed down.
    - Added cvar "l4d_anti_rush_warn_time" to control how often someone is warned.
    - Removed minimum value being set for "l4d_anti_rush_range_lead" cvar which prevented turning off lead feature.
    - The cvars "l4d_anti_rush_range_last" and "l4d_anti_rush_range_lead" minimum values are now set internally (1500.0).
    - Translation files and plugin updated.
I tested all the new cvars and everything seems to be functioning. Hopefully no issues introduced with this update.
Nice, thank you very much Silver. I am going to test it now.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 04-10-2020 , 23:46   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #15

I have no found issues with the new version. However I was thinking that a cvar to toggle wether bots should be counted or not could come in handy.
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znation
Junior Member
Join Date: Sep 2019
Old 04-12-2020 , 21:56   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #16

Hello Silvers, I'm a big fan of your work and I have almost all your plugins on my server, hahaha
But brother today I installed your: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]

And, after loading it, I get this error on the console:
l4d_anti_rush.smx ([L4D & L4D2] Anti Rush): Native "L4D2Direct_GetFlowDistance" was not found

I await your return, Thank you very much my Brother.

Last edited by znation; 04-12-2020 at 21:57.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 04-12-2020 , 22:18   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #17

Quote:
Originally Posted by znation View Post
Hello Silvers, I'm a big fan of your work and I have almost all your plugins on my server, hahaha
But brother today I installed your: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]

And, after loading it, I get this error on the console:
l4d_anti_rush.smx ([L4D & L4D2] Anti Rush): Native "L4D2Direct_GetFlowDistance" was not found

I await your return, Thank you very much my Brother.
Did you by anychance just rush to the download button reading none of the first post and miss this below?
Quote:
Originally Posted by Silvers View Post
Requirements:
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znation
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Join Date: Sep 2019
Old 04-13-2020 , 02:09   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #18

@Lux
No no, it was the first thing I installed before installing Anti-Rush!

Sorry Google Translate!
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Lux
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Old 04-13-2020 , 03:06   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #19

Quote:
Originally Posted by znation View Post
@Lux
No no, it was the first thing I installed before installing Anti-Rush!

Sorry Google Translate!
Then Left 4 DHooks Direct is not loaded, should be an error about it unable to load somewhere.
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znation
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Join Date: Sep 2019
Old 04-13-2020 , 15:44   Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Reply With Quote #20

108 Disabled: "[L4D & L4D2] Left 4 DHooks Direct" (1.12) by SilverShot

And for some reason that I also get on my console when I check my plugins!
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