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[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]


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andre_sca
Member
Join Date: Jan 2011
Old 03-30-2012 , 10:33   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #11

Quote:
Originally Posted by Silvers View Post
Yeah working on that.
god! How you guys do those stuffs? amazing! the plane is working! i tried in the custom map: Helm deep reborn! worked just fine!
Really? the rain of hard rain? can't wait to download this!
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bubbabyte
Member
Join Date: Jun 2010
Old 03-30-2012 , 14:16   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #12

omg the rain plugin would be amazing. This plugin is pretty fun though, great job silver.
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SseRDG
Junior Member
Join Date: Jul 2011
Old 03-30-2012 , 17:04   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #13

fantasy! excellent work Silvers!
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pyrO 10
Junior Member
Join Date: Mar 2012
Old 03-30-2012 , 17:28   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #14

EXcELLENT j'adore
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Sev
Veteran Member
Join Date: May 2010
Old 03-31-2012 , 21:51   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #15

Great plugin.

Only problem is I feel like the visibility of the plane isn't what it should be.

On Hard Rain I get that it would be hard to see and currently I use it for Hard Rain 3 and 4 but the sunny maps you still really can't see it from a distance or at least I can't. Dunno if its an issue of buildings/background or what.

Hopefully more gets added to it.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-31-2012 , 21:54   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #16

It's the fog on levels, as mentioned above c8m5 is one of the few with no fog allowing you to see it from moment of spawn.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-01-2012 , 00:37   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #17

Any chance of making this able to completely kill survivors? I tried the cvar for damage but I could not even get it to incap me. I tried 9999, 500, 200, 100. If you can get the cvar to work for damage like 9999 so it can kill a tank that would be perfect. In my opinion it should kill anything in its path. ROFL


I have one that crashes across the highway on dark carnival map 1 and would love to see people getting killed if they do not dodge it in time.

EPIC PLUGIN! add my server to the list
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 04-01-2012 , 03:07   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #18


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Elektramode
Senior Member
Join Date: Mar 2010
Old 04-01-2012 , 14:02   Re: [L4D & L4D2] Plane Crash (1.0) [30-Mar-2012]
Reply With Quote #19

Quote:
Originally Posted by Chronic1 View Post
Any chance of making this able to completely kill survivors? I tried the cvar for damage but I could not even get it to incap me. I tried 9999, 500, 200, 100. If you can get the cvar to work for damage like 9999 so it can kill a tank that would be perfect. In my opinion it should kill anything in its path. ROFL


I have one that crashes across the highway on dark carnival map 1 and would love to see people getting killed if they do not dodge it in time.

EPIC PLUGIN! add my server to the list
I second this!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-01-2012 , 14:25   Re: [L4D & L4D2] Plane Crash (1.1) [01-Apr-2012]
Reply With Quote #20

Updated:

1.1 (01-Apr-2012)
- Added command "sm_crash_clear" to clear crashes from the map (does not delete from the config).
- Added cvar "l4d_plane_crash_angle" to control if the plane spawns infront or crashes infront.
- Fixed cvar "l4d_plane_crash_damage" not working.
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