Hi everyone. I finally finished the first version of my Synergy Experience Mod, from scratch (I thought to translate from SCXPM but I could not).
Features:
- 9 Skills (but right now only work 7).
- SQLite automatic store system.
TODO list:
- A menu.
- Fix 2 wrong skills.
Tested on:
- Multiplayer Synergy own listenserver with another friend.
Comands:
- "sxpm_player_info": Shows your info.
- "sxpm_expend_point" <skill> <amount>: Expend amount of points on that skill. For instance: sxpm_expend_point 1 3
- "sxpm_restart_player" Remove your skill points and make them useable again.
- "sxpm_add_expend_points" <client> <amount>: Add expend points (server only)
- "sxpm_networkprop" DEBUG PURPOSES. WILL BE REMOVED ON FINAL RELEASE.
About skills: they are similar that SCXPM skills, here a copy:
Selectable skills:
1. Strength (limit 400):
Starthealth + Strength-Level * 1.
2. Superior Armor (limit 450):
Startarmor + Armor-Level * 1.
3. Regeneration (limit 300):
1-5 HP every (150.5-(Regenerationlevel/2)) seconds.
4. Nano Armor (limit 300):
1-5 HP every (150.5-(Nanoarmorlevel/2)) seconds
NOT FINISHED:
//5. Ammunition Reincarnation:
//Ammunition for current weapon every
//(90-(Ammolevel*2.5)) seconds.
6. Anti Gravity Device (limit 40):
If 1 is real gravity: 1 - (0.8 * AntiGravLevel/40)
7. Speed increase (limit 80):
If 1 is real speed: 1 + 1 * SpeedLevel/80
NOT FINISHED:
//8. Team Power:
//Supports nearby teammates with HP
//and AP and also yourself on higher level.
9. Block Attack (limit 140):
Every 0.5 seconds, it a random, between 0 and 300:
Invencible if <random> less or equal than BlockAttackLevel.
In other words: 46.6% of chance.